Understated Ur-Drakon Nioca Posted June 24, 2010 Share Posted June 24, 2010 No engineer? Oh, we're screwed. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted June 24, 2010 Share Posted June 24, 2010 Yeah, cuz it's not like half the party decided to put points into the exact same skills as I did. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted June 24, 2010 Author Share Posted June 24, 2010 Right, I've gotten all the results I'm going to get, and the session is scheduled for SATURDAY JUNE 26, 6:00 CDT! Originally Posted By: Seiðmaðr Yeah, cuz it's not like half the party decided to put points into the exact same skills as I did. Nalyd has a point. Eh, I guess your character can either just stay on the ship or leave the party on one of the planets, where he falls into the Plothole SPACE-Tavern (with Harsoh!) Unless, of course, you want to hand over control of that character to someone else. That would work too. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted June 24, 2010 Share Posted June 24, 2010 Whoever wants him can have him. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted June 26, 2010 Author Share Posted June 26, 2010 She cannae redirect any more, Cap'n! (2 hours 7 minutes to go) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted June 27, 2010 Author Share Posted June 27, 2010 Firstly, everyone levels up. Secondly, epic session was epic, and had more plot twist than a season of Lost. Here is a concise summary: Click to reveal.. ((at your own risk)) Party entered orbit. Ship was hailed by faction calling themselves the "New Imperium". Party was escorted to surface by N.I. ships. Party was met by colonel explaining situation. The planet Dakkor had been abandoned 50 years earlier, and had slipped into civil war. The New Imperium was the remnants of the old garrison that were now fighting against the Kathas, a religious sect that controls most of the rest of the planet. The party then meets with the General (who does not wear the Spaceship-and-sun of an actual Imperial general, so he could be an imposter). After the party reveals the cargo of the ship they are chasing, he tells them that the ship they are looking for landed in Kathas territory, and that they cannot reach it. The General then offerers the party the following deal. He will contact the Blackshirts, another, smaller, faction capable of small reconnaissance and extradition operations that the New Imperium is currently at an uneasy truce with. In return, the Party must spy on the Blackshirts so that the New Imperium can then attack them at a later date. The party agrees to these terms. Next, they are led to a library where they discover that despite not even controlling 20% of the landmass, the New Imperium somehow has a superior industrial production. Their escort claims this is because of air superiority. Meanwhile, Xak in the ship tells the party that the New Imperium is gearing up for a massive attack on a location codenamed "Ward 4". This attack only began being prepared the day before the party arrived (the day the ship with he plans arrived). It appears that this is an attempt to preempt the seizure of the plans by the party. However, it turns out that Ward 4 is actually the codename for the Blackshirt Headquarters (the one that the party is travelling to...) Next, they head to the lunchroom, where a crooked cook offers them intelligence (and a universal keycard) for 150 credits. The party buys it, and it is revealed that the ship that they were told landed in Kathas territory actually landed in Blackshirt territory, meaning that the New Imperium could still be going for the nucleics, elimination of the Party, and the destruction of a rival faction. In addition, the word "nucleics" (the cargo of the ship) was heard, and this happened BEFORE the party arrived, so clearly they had insider info from someone on the Agis IV. They then head to the Quartermaster, where they happen upon an identical copy of the knife that the mercenary threw that killed Lucius (remember him?), and it is revealed that that is a standard issue KATHAS knife. The plot thickens. Finally, the party heads back to the General, who has secured them passage, but requires that they wear a wire at all times, so he sees everything that they see. This wire will be glued onto their skin, and thus impossible to remove without them noticing that it was intentional. With all that done, the party then retires to their ship, after a VERY busy day. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted June 27, 2010 Share Posted June 27, 2010 Ding! Click to reveal.. (Johnathon Dark, Level III) JOHNATHON DARK Occupation: Pilot Temperament: Hotshot Rank: Ensign Attributes STR - 3 (9/9 Stamina) DEX - 4 (14% Dodge) CRD - 1 (3 Speed) INT - 4 END - 3 (19/19 HP) Skill Points: 0/40 Skills Pilot - 5 Turret (Atom Blaster) - 3 Melee Weapon (Nuclear Blade) - 3 Knowledge (Spacecraft) - 2 Perception - 2 (+1) Diplomacy - 1 Computers - 1 Bluff - 1 (+1) Handheld Weapon (Stun Pistol) - 2 (+2) Armor - 1 I figured I might as well put some points into using a Stun Pistol. Since, otherwise, with a whopping 1 CRD, I'd be lucky to hit the broadside of a barn. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted June 29, 2010 Author Share Posted June 29, 2010 Lookit me, I'm log the log on time! And a calendar! Also, a friendly reminder to people participating who are not Nioca: SEND ME YOUR CHARACTER'S BACKSTORY A.S.A.P.! That is all. Thank you very much for reading. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted July 2, 2010 Share Posted July 2, 2010 Hey, I'm back. That was a fast rest of the summer. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 2, 2010 Author Share Posted July 2, 2010 Originally Posted By: Seiðmaðr Hey, I'm back. That was a fast rest of the summer. Good, now we can get back to our regularly scheduled RP. Just send me the backstory and level and read the log and you'll be right back on track. Also, try not to get grounded for the umpteenth time. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted July 2, 2010 Share Posted July 2, 2010 Click to reveal.. Level 3 Combat Engineer STATISTICS: Strength - 1 Dexterity - 4 Coordination - 4 Intelligence - 4 Endurance - 2 SKILLS: Weapon (Atom Blaster) - 3 Engineering - 4 Computers - 4 Artifice - 4 (+1) Medic - 1 Armor - 1 Perception - 2 (+1) ATTRIBUTES: Health - 16 (+2) Speed - 4 Stamina - 5 Energy - 6 (+2) Dodge - 14% Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Monroe Posted July 5, 2010 Share Posted July 5, 2010 Here is the backstory for Dana. Enjoy! Click to reveal.. The First Speaker was always heard first, as was his right. “Dana Forret. Your assignment to the Imperial Navy is nearly finalized. You need only prepare your assumed identity.” Dana nodded to her superior, and responded, “First Speaker, I will assume the identity of Dana haut Templeton, daughter of the fictional Peer of the Realm: Pertinax haut Templeton. My backstory is that I, as a third daughter, was doomed to be used as a political bargaining chip and married off to one of my father's potential allies. To avoid this, I ran away and joined the Navy. I am sexually promiscuous and suffer from a mild personality disorder-” Another Speaker sneered and interrupted her, “Hardly covert! You pick a rather intriguing person to pose as. Inviting questions is a poor method of infiltration.” Dana smiled, “With utmost respect, Speaker, I disagree. I will use the strategy of hiding in plain sight. I will be boisterous and abrasive, living in the now, discouraging any probing of my past. If there is one person that will remain unquestioned in the line of duty, it is the scorned and seemingly insane daughter of a little known Imperial noble. Questioning such a person would be a seemingly futile and indeed painful proposition.” Dana's visage shined with confidence in this plan, and the Speakers felt this confidence as it radiated from her. They seemed calmed by it. The First Speaker also got the final word. “Novel. Very well. We will trust in your judgment as we do with all of our agents. In the end, Seldon will prevail, regardless of your success or failure. Dismissed.” Can't wait for the next session. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 6, 2010 Author Share Posted July 6, 2010 ...I have recieved two responses from people on the calendar. If people don't fill it out pretty soon, I will just presume that all days are good for you and schedule accordingly. Calendar Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 9, 2010 Author Share Posted July 9, 2010 Enough responses are in, and the next session is scheduled for Wednesday, July 14, at 6:00 PM CDT. And everyone can make it, so yay for no scheduling conflicts! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 9, 2010 Share Posted July 9, 2010 Lucky bastard... *grumbles about only 3 of a 6 person party being able to show up for Brigandage is the best available* Cherish this, though. When ToI really gets awesome and hits its stride, you're going to have scheduling problems. Mark my words. It happened to Labyrinth, Blood Marsh, and now apparently Brigandage. So it's only a matter of time... Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Monroe Posted July 12, 2010 Share Posted July 12, 2010 Dantius has informed me that I get to level to 3, as he only penalizes levels if people habitually miss sessions. Thanks again, Dantius. Click to reveal.. Dana Templeton Level 3 Health: 16 Speed: 4 Stamina: 11 Energy: 6 Dodge: 8% STR: 4 DEX: 2 CRD: 3 INT: 4 END: 2 WEAPON SKILLS: Handheld Weapon (Nuclear Blade): 4 Handheld Weapon (Needlegun): 3 GENERAL SKILLS: Mental: 4 Bluff: 3 Armor: 3 Stealth: 1 That leaves me with one point in the bank. Also, could other people post their levels here in the thread? I'd like to keep up with what other people are putting their skill points into (if only so I don't choose the same things) but some people haven't posted a level since they first made their characters. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted July 14, 2010 Share Posted July 14, 2010 I might be ~15 minutes late since I'll need to leave work a bit early and catch a different bus than usual. Here are updated stats for Pulver; since I was never told whether he gained a level after the first session, I've taken the liberty of assuming that he did, since everyone else appears to have. Click to reveal.. Frank Pulver: Level 3 Demolitions Specialist STATISTICS: Strength - 3 Dexterity - 2 Coordination - 4 Intelligence - 2 Endurance - 4 SKILLS: Weapon (Needlegun) - 3 Weapon (Atom Blaster) - 3 + 1 = 4 Artifice - 2 Survival - 3 Armor - 2 + 1 = 3 Perception - 0 + 2 = 2 Knowledge (Explosives) - 3 ATTRIBUTES: Health - 22 Dodge - 8% Stamina - 9 Energy - 3 Speed - 4 I'll see about composing a backstory for him next. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 14, 2010 Author Share Posted July 14, 2010 Session starts in 4 hours! We'll be sticking with spidwebRP, so here's the redirect: Code: aim:GoChat?RoomName=spidwebRP Just copypaste it into your address bar and enter, and it should bring up the room. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 19, 2010 Author Share Posted July 19, 2010 Okay, I am a terminal procrastinator. But still! The log for Session 3 is up on the website, and you can download it HERE. But more important things. Everybody levels up, and you're level 4 now! And being level four, you get... *drumroll* ...Feats! You get to pick feats from the list of feats that I have. Of course, I can't seem to find my list, so I'll have to recreate it from memory and post it later. Expect it sometime tonight, and I mean actually sometime tonight, not sometime next week. Oh, and the calender for session 4 is online here, too. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 20, 2010 Author Share Posted July 20, 2010 Okay, here are the feats that are available to you now. Everyone is entitled to pick one of them in addition to your actual level up. Click to reveal.. (Combat feats) Weapon Proficency [Class]: This weapon is your life. Do not lose it... You recieve bonuses when using a weapons of your choice, and your knowledge gives you bonuses against enemies that attempt to use it against you. Duelist: May your knife chip and shatter... You recieve bonuses when in melee combat, and have a chance to riposte when attacked with melee abilities Gunner: I say we just take off and nuke it from orbit- it's the only way to be sure... Your skill with turret weapons is renown. When firing from a turret or a mounted gun, you may roll twice and select which one to use. Quick Draw: Yes, Greedo, I was just going to see your boss. Tell Jabba I've got his money... At any point, you may fire a handheld weapon as a free action, catching all enemies unaware by default Dual Wield: Flash burst into the throne room of Ming the Merciless, twin ray-guns in hand... You may dual wield any similar ranged weapons without penalty or stamina spent. You may not dual wield melee weapons with this feat Click to reveal.. (Skill feats) Power Armor: This armor suits you... You are entitled to wear armor two classes heavier than your Armor skill would allow. Surgical Precision: The world of medicine has seen its share of miracle cures... Once per day, you may use your medical knowledge to attack; or your combat knowledge to heal. Add your points in Medic to your attack roll, or add weapon skill to a Medic roll. Survivor: There ain't no such thing as a free lunch... No matter what enviroment you are placed into, you manage to prosper. Gives a bonus to City and Survival when in unfriendly or hostile territory. Shrewd negotiator: A man can smile and smile, but still be a villian... Your skill with words is unparalelled. You can manipulate and use others to your purpose, recieveing a bonus to Bluff or Diplomacy. Technician: You know better than to trust a strange computer... Your knowledge of technology is encyclopedic. Recieve a bonus whenever you are making an Artifice, Engineering, or Computer check to a hostile system. Assassin: Wake up! Time to die... Recieve a bonus to Stealth and Perception checks. If you are attacking out of a Stealth check, you may opt to use your Stealth roll instead of your attack roll. Click to reveal.. (General feats) Great Fortitude: You are beaten. It is useless to resist... You recieve a one-off +5 HP bonus, and may opt to remain concious when at less than 0 HP Orator: In a time of universal deceit, telling the truth can be a revolutionary act... Deliver a speech to your comrades, and roll. At any point afterwards, the other PC's may use this roll instead of the one they rolled. Supreme Focus: Try? Try not. Do, or do not. There is no try... Once per day, you may expend five Stamina points and recieve a guaranteed critical hit on a roll of your choice. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 20, 2010 Share Posted July 20, 2010 Questions regarding the feats: Duelist: Are the bonuses both Offensive and Defensive, or is it basically just a boost to your attack power? Orator: This one just seems really unclear. From a strict, rules-lawyer reading of it, it sounds like it can be used at the beginning of the day, and from there on, any and all rolls can be replaced with the Orator roll. Which might be troubling if the Orator roll is a confirmed critical, and for the rest of the day the party is riding on a never-ending stream of criticals. Actually, come to think of it, the thing doesn't specify whether the Orator ability itself is once-per-day, 5-times-per-day, or what, so someone could feasibly just keep rolling until he got that confirmed critical Orator roll. I'm fairly certain this is far from the spirit of the feat, but by a strict reading of it, such jerkery would be fully and completely legal. Supreme Focus: Is that an actual critical, or a regular 20? I'm sure it's the former, but I'd like... ...confirmation. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 20, 2010 Author Share Posted July 20, 2010 Originally Posted By: Nioca Questions regarding the feats:Duelist: Are the bonuses both Offensive and Defensive, or is it basically just a boost to your attack power? Both, but they only apply if the other person is also melee-ing you. You don't get this bonus if you're attacking someone with an Atom Blaster, for example. Originally Posted By: Nioca Orator: This one just seems really unclear. From a strict, rules-lawyer reading of it, it sounds like it can be used at the beginning of the day, and from there on, any and all rolls can be replaced with the Orator roll. Which might be troubling if the Orator roll is a confirmed critical, and for the rest of the day the party is riding on a never-ending stream of criticals. Actually, come to think of it, the thing doesn't specify whether the Orator ability itself is once-per-day, 5-times-per-day, or what, so someone could feasibly just keep rolling until he got that confirmed critical Orator roll. I'm fairly certain this is far from the spirit of the feat, but by a strict reading of it, such jerkery would be fully and completely legal. Should have clarified. It can be used once per day, and if you use the roll, you can't use it again that day. Also, it requires roleplaying. You can't just say "Okay, I give a speech and rolled a 14." Originally Posted By: Nioca Supreme Focus: Is that an actual critical, or a regular 20? I'm sure it's the former, but I'd like... ...confirmation. YYYEEEAAAA- Sorry, sorry. It acts like you rolled a 20 and confirmed a 4, so a minor critical. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Cthulhu Posted July 21, 2010 Share Posted July 21, 2010 Surgical Precision is tempting, though I might take Orator. What does the rest of the team think? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 21, 2010 Share Posted July 21, 2010 I don't know. I can't even figure out my own level up. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted July 21, 2010 Share Posted July 21, 2010 I think the feats look quite cool (well, most of them, at least), but it would definitely be difficult to choose just one. Good luck, and glad it's not me having to choose! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 21, 2010 Share Posted July 21, 2010 EDIT: Nevermind, I made up my mind. The level: Click to reveal.. (Johnathon Dark, Level IV) JOHNATHON DARK Occupation: Pilot Temperament: Hotshot Rank: Ensign Attributes STR - 3 (9/9 Stamina) DEX - 4 (14% Dodge) CRD - 1 (3 Speed) INT - 5 (+1) END - 3 (22/22 HP) Skill Points: 0/45 Skills Pilot - 5 Turret (Atom Blaster) - 3 Melee Weapon (Nuclear Blade) - 3 Knowledge (Spacecraft) - 2 Perception - 2 Diplomacy - 1 Computers - 1 Bluff - 1 Handheld Weapon (Stun Pistol) - 2 Armor - 1 Traits/Feats Supreme Focus - Once-per-day and for 5 stamina, can get a guaranteed minor critical on a single roll. Click to reveal.. (Original Post) Okay, guys. Help me out here. I'm stuck with several options when it comes to leveling, and can't make a decision. SUPREME FOCUS +INT - The one I'm leaning towards. Basically, it fits his character, and improves four different skills. Plus, Supreme Focus fits with his hotshot mentality. Perks include the fact it improves four skills, including two related to his primary job (Pilot), and that the Supreme Focus feat has a lot of versatility. Drawbacks are that he starts to fall back on the curve when it comes to combat, and that piloting hasn't really come up thusfar in this campaign. DUELIST +NUCLEAR BLADE - One of two min-max style options. Would greatly enhance his melee capabilities. Perks include the fact that (in theory) he'd effectively become the most powerful melee fighter in the party, if not the most powerful altogether fighter, and that this would also enhance his defensive capabilities slightly. Drawbacks are that most enemies thusfar have used guns and ranged weapons, and with John's new gun and low movement speed, closing with a foe might become an issue. GREAT FORTITUDE +END - The other min-max style option. It'd provide a massive boost to his HP pool which, combined with his high Evasion and tough armor, would turn him into a veritable juggernaut in combat. Perks include the whopping +12 HP bonus he'd receive from the Endurance/Fortitude combo, thereby granting him the largest HP pool of any party member, plus the ability to inject himself with a Regen Fluid if he gets knocked into the negatives. Also, extra perception. Drawbacks are the fact that it's a bit munchkiny, doesn't really make sense from a character perspective, and still wouldn't improve his offensive capabilities. SUPREME FOCUS +STR - Similar to the other Supreme Focus, this one boosts Strength instead, improving his offensive capability instead of his piloting skills. Perks include increased stamina to use Supreme Focus (and to overcome the Speed of 3), plus more powerful attacks and bluffs. Drawbacks are that, mechanically speaking, raising this stat right now has few other benefits than to improve melee capability. GUNNER +DEX - Improves Johnathon's ability to fight when flying a ship (which, seeing as Doom, AKA the only other person capable of firing a turret hasn't attended a single session, might be handy if we get in a dogfight). Perks are that he'd be a very capable gunner, and that he'd also get an extra bit of evasion to improve his defensive capabilities. Drawbacks are that, as mentioned in the first option, piloting hasn't really come up thusfar, let alone space combat. Plus, it really wouldn't affect the rest of his skill set either. --- Speaking of Doom, where, exactly, is he? I mean, he hasn't shown up to a single session yet. Is Zak getting delegated to NPC? Is he getting written out entirely? Or is he still going to just sorta be in this in-between state where he's a player-but-not-really? Oh, and the player roster is horrifically out of date. And lacks Frank Pulver entirely. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer The Ninjas Doom Posted July 21, 2010 Share Posted July 21, 2010 im out. i always have something come up and i cant make it. want him, have him. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 21, 2010 Author Share Posted July 21, 2010 Originally Posted By: The Ninjas Doom im out. i always have something come up and i cant make it. want him, have him. I'll probably just run him as an NPC, he may be useful as a GM mouthpiece. EDIT: Unless someone want's to play as him, of course. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted July 22, 2010 Share Posted July 22, 2010 I have to keep resisting the urge to call this the Twilight Saga. Read the latest log today. Very interesting. Really, the game so far reminds me a little of Knights of the Old Republic, in it's atmosphere and progression. Not a lot, mind you, just a similar general flavor. I'm still dizzy from all the factions, though. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 22, 2010 Author Share Posted July 22, 2010 Originally Posted By: Triumph I have to keep resisting the urge to call this the Twilight Saga. I'm regretting this too, especially since Google seems to be running tons of Twilight ads on my site. Ah well, such is life. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted July 24, 2010 Share Posted July 24, 2010 Just think of all the annoying teenagers that we can fool. Anyways, LEVEL: Click to reveal.. Level 4 Combat Engineer STATISTICS: Strength - 1 Dexterity - 4 Coordination - 4 Intelligence - 5 (+1) Endurance - 2 SKILLS: Weapon (Atom Blaster) - 3 Engineering - 4 Computers - 4 Artifice - 4 Armor - 1 Perception - 2 ATTRIBUTES: Health - 18 (+2) Speed - 4 Stamina - 5 Energy - 8 (+2) Dodge - 14% FEATS: Technician: You know better than to trust a strange computer... Your knowledge of technology is encyclopedic. Recieve a bonus whenever you are making an Artifice, Engineering, or Computer check to a hostile system. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 26, 2010 Author Share Posted July 26, 2010 I've got in enough responses, so the heads-up is that the session will be FRIDAY JULY 30th, in the room spidwebRPimperium at the usual time (6:00 CT) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 27, 2010 Share Posted July 27, 2010 Wow. Dust Bowl: Thursday July 29th Imperium: Friday July 30th Brigandage: Saturday July 31st. It's going to be a whole string of IMRPs! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Rowen Posted July 27, 2010 Share Posted July 27, 2010 Hope no one was planing anything this weekend with a schedule like that. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Cthulhu Posted July 30, 2010 Share Posted July 30, 2010 Click to reveal.. Health- Dodge Stamina Energy Speed 20 11.00% 7 7.5 4.5 Stun Pistol Medic Knowledge(Medicine) Perception Diplomacy City Survival 3 5 4 3 3 2 2 Strength Dexterity Coordination Intelligence Endurance 2 3 5 3 2 Feat: Orator. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted July 30, 2010 Share Posted July 30, 2010 Gah, I hadn't meant to leave this to the last minute: Click to reveal.. Frank Pulver: Level 4 Demolitions Specialist STATISTICS: Strength - 3 Dexterity - 2 Coordination - 4 Intelligence - 2 Endurance - 4 SKILLS: Weapon (Needlegun) - 3 Weapon (Atom Blaster) - 4 Artifice - 2 Survival - 3 Armor - 3 Perception - 3 Knowledge (Explosives) - 3 (2 skill points saved) ATTRIBUTES: Health - 22 Dodge - 8% Stamina - 9 Energy - 3 Speed - 4 Feat: Power Armor I'm not sure if taking the Power Armor feat was such a great idea, since it does Pulver no good until he can acquire some fancy armor, which may be difficult, particularly given that he's unlikely to ever be able to buy it. None of the others just seemed like a very good fit, though. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 30, 2010 Share Posted July 30, 2010 It's redirect time! 43 minutes to Imperium! Note that the campaign is now taking place in spidwebRPimperium. Code: aim:GoChat?RoomName=spidwebRPimperium Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 30, 2010 Author Share Posted July 30, 2010 Originally Posted By: Niemand I'm not sure if taking the Power Armor feat was such a great idea, since it does Pulver no good until he can acquire some fancy armor, which may be difficult, particularly given that he's unlikely to ever be able to buy it. None of the others just seemed like a very good fit, though. Oops. Power Armor and Assassin were my placeholder titles I never changed. My bad. You don't actually need the powered armor, all it does is give a bonus to what level of armor you can wear. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 1, 2010 Author Share Posted August 1, 2010 The log is up, as is the calendar, and everyone levels up! I'm really looking forward to the next session to see what the party does not that everybody on the planet now officially hates them! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted August 1, 2010 Share Posted August 1, 2010 Click to reveal.. Level 4 Combat Engineer STATISTICS: Strength - 1 Dexterity - 4 Coordination - 4 Intelligence - 5 Endurance - 2 SKILLS: Weapon (Atom Blaster) - 3 Engineering - 4 Computers - 4 Artifice - 5 (+1) Armor - 1 Perception - 2 ATTRIBUTES: Health - 20 (+2) Speed - 4 Stamina - 5 Energy - 10 (+2) Dodge - 14% FEATS: Technician: You know better than to trust a strange computer... Your knowledge of technology is encyclopedic. Receive a bonus of 5 whenever you are making an Artifice, Engineering, or Computer check to a hostile system. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted August 1, 2010 Share Posted August 1, 2010 Interesting twist at the end. I really was surprised, as I read, that nothing more obvious went wrong with the assassination mission. And that nothing bad happened when they ditched the New Imperium transmitter. And a little puzzled as to why the dude they were working for had them disarmed, then talked to them a while and pretended to pay them, THEN doublecrossed them. Why not just off them as soon as they disarmed to go see him? As for everyone hating them...well, I guess the NI will hate them for ditching the transmitter and helping their enemies, and the Kathas will hate them for killing the leader...but I'm not sure why the guys they just helped would hate them... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 1, 2010 Author Share Posted August 1, 2010 Originally Posted By: Triumph As for everyone hating them...well, I guess the NI will hate them for ditching the transmitter and helping their enemies, and the Kathas will hate them for killing the leader...but I'm not sure why the guys they just helped would hate them... Well, why would they hand over the most advanced technology is quite possibly the entire universe as a thank-you gift when they could just kill them and keep it and no one would be the wiser? They had to enter the office so they would disarm themselves without suspicion (they'd done it before), and Rodar needed to keep them occupied so the weapons could be safely removed, plus the shock troops would need time to get to the office. Basically, he needed to distract them and keep their guard down for long enough that everything could get into position. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted August 1, 2010 Share Posted August 1, 2010 Okey-day, that makes a decent rationale for the ambush at the end. And...I gues it's not so much that they hate the party as it is that they see the party as disposable, and as having outlived their usefulness. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 10, 2010 Author Share Posted August 10, 2010 ...It's really difficult to schedule a session when I only have two responses to the calendar, one of which is me. Y'all have two days to fill in your responses before I pick a date based on what I already have. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted August 10, 2010 Share Posted August 10, 2010 You'll be happy to know that since you brought this back to my attention, I have updated my response to reflect that I really ought to be working on my contest entry right now. Which entailed removing the whole of this week. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 11, 2010 Author Share Posted August 11, 2010 Originally Posted By: Niemand You'll be happy to know that since you brought this back to my attention, I have updated my response to reflect that I really ought to be working on my contest entry right now. Which entailed removing the whole of this week. Yes. Yes, I'm very happy. *scribbles* frank... be sure... premature detonation... 10d20 damage... *scribbles* Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted August 11, 2010 Share Posted August 11, 2010 Hey! At least I filled out the calendar! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 13, 2010 Author Share Posted August 13, 2010 The session has now been scheduled for 6:00 CDT (Ususal time), on Sunday, August 15th. Be there! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted August 15, 2010 Share Posted August 15, 2010 Click to reveal.. (Johnathon Dark, Level V) JOHNATHON DARK Occupation: Pilot Temperament: Hotshot Rank: EnsignAttributes STR - 3 (9/9 Stamina) DEX - 4 (14% Dodge) CRD - 1 (3 Speed) INT - 5 END - 3 (18/25 HP) Skill Points: 1/50Skills Pilot - 5 Turret (Atom Blaster) - 3Melee Weapon (Nuclear Blade) - 4 (+1) Knowledge (Spacecraft) - 2 Perception - 2 Diplomacy - 1 Computers - 1 Bluff - 1 Handheld Weapon (Stun Pistol) - 2 Armor - 1Traits/FeatsSupreme Focus - Once-per-day and for 5 stamina, can get a guaranteed minor critical on a single roll. Sorry it's coming so late, but it's a simple update, so it shouldn't be too much of a hassle. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted August 15, 2010 Share Posted August 15, 2010 I somehow thought I had already done this: Click to reveal.. Frank Pulver: Level 5 Demolitions Specialist STATISTICS: Strength - 3 Dexterity - 2 Coordination - 4 Intelligence - 2 Endurance - 4 SKILLS: Weapon (Needlegun) - 4 (+1) Weapon (Atom Blaster) - 4 Artifice - 2 Survival - 3 Armor - 3 Perception - 3 Knowledge (Explosives) - 3 (3 skill points saved) ATTRIBUTES: Health - 12/30 Dodge - 8% Stamina - 9 Speed - 4 Feat: Power Armor It seems that I forgot to recalculate Pulver's HP last time, not that it made any difference. Since he was injured at the end of last session, I increased his HP proportionally (9/22 -> 12/30); I'm not sure if this is correct, though. Also, with regard to this: Originally Posted By: Dantius Oops. Power Armor and Assassin were my placeholder titles I never changed. My bad. You don't actually need the powered armor, all it does is give a bonus to what level of armor you can wear. It doesn't matter to me what the feat's name is, so no problem there. I also understand that no specific armor is necessary; my comment about my choice possibly not being very useful was because this feat doesn't do anything until Pulver manages to acquire some significantly better armor, which he will then be allowed to wear, which isn't something I can control at all. Quote Link to comment Share on other sites More sharing options...
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