Fledgling Fyora Danny Hambor Posted November 24, 2005 Posted November 24, 2005 Should Exile III be multiplayer (Modem, IPX, Lan, ect. ) because Ive seen crappier games and they have a multiplayer option. (not including any Spidweb games )
Magnificent Ornk Kelandon Posted November 24, 2005 Posted November 24, 2005 I'm tempted just to lock this topic since it's been done so many times before, but I'll be good and let it go. No, Exile III should not be multiplayer, because turn-based games don't translate well into multiplayer mode, especially not the Exile engine. The GF engine could make a reasonable multiplayer game, but it probably never will. Does it bother anyone else when people write "yea" and mean "yeah"? "Yea" is a different (albeit archaic) word with a different pronunciation and meaning.
Hatchling Cockatrice Alorael at Large Posted November 24, 2005 Posted November 24, 2005 Yeah (heh), turn-based doesn't really lend itself to multiplayer well. It can work if you make turns very very short, but that has some problems associated with it for an Exile-style game, or you can make turns medium length (a few seconds) and have people suffer through movement. But basically Kel is right. Yea, Exile Online is an impossibility. —Alorael, who would like a show of support or disdain for EO. Yea or nay, no abstentions!
Rotghroth Rhapsody Joseph Stalin Posted November 25, 2005 Posted November 25, 2005 chess is turn bases and is multi-player but they couldnt be more opposite then they are but in exile whats to stop someone from casting kill or any other spell that can hurt you on your characters
Hatchling Cockatrice Alorael at Large Posted November 25, 2005 Posted November 25, 2005 Chess is a very different game. —Alorael, who feels like this is spam. The differences betewen chess and Exile are glaringly obvious.
Rotghroth Rhapsody Boeing Posted November 26, 2005 Posted November 26, 2005 But an non-turnbased version of chess would be fun.
Magnificent Ornk Aran Posted November 26, 2005 Posted November 26, 2005 Quote: Originally written by Kelandon:I'm tempted just to lock this topic since it's been done so many times before, but I'll be good and let it go. No, Exile III should not be multiplayer, because turn-based games don't translate well into multiplayer mode, especially not the Exile engine. The GF engine could make a reasonable multiplayer game, but it probably never will. Does it bother anyone else when people write "yea" and mean "yeah"? "Yea" is a different (albeit archaic) word with a different pronunciation and meaning. I like it when people say "Yea" instead of Yeah. I can pretend to myself they share my liking for archaic English, rather than, you know, being unable to type properly.
Hatchling Cockatrice Lilith Posted November 26, 2005 Posted November 26, 2005 Quote: Originally written by Boeing:But an non-turnbased version of chess would be fun. Some forms of speed chess are played this way -- you can move as fast as your fingers will allow.
Hatchling Cockatrice Alorael at Large Posted November 27, 2005 Posted November 27, 2005 Who ensures that you don't cheat, especially accidentally, and what are the rules for dealing with such cheating? It can become a problem when you're fifteen moves along before your opponent points out your mistake. —Alorael, who is reminded of a board game entitled Field Marshal. You and an opponent each write down 10 moves and then reveal your moves and make them simultaneously. Among other difficulties, this requires rules for illegal moves discovered after the moves are written. According to the official game rules, the quickest way to legally win is to cheat and accept the penalties.
Fledgling Fyora Rhan Posted November 28, 2005 Posted November 28, 2005 Well i think SOME kind of multiplayer game should come out of spiderweb. albeit not an exile game but at least some kind of a game. I know that the brilliant makers of exile can at least have one more trick up their sleeve. can't they?
Hatchling Cockatrice Lilith Posted November 28, 2005 Posted November 28, 2005 No. Maintaining the kind of servers necessary for an online multiplayer game is expensive, and would therefore be a huge financial risk, considering it's a genre of game SW hasn't developed before.
Magnificent Ornk Kelandon Posted November 28, 2005 Posted November 28, 2005 Also, relatedly, Jeff has no experience with the sort of coding that a multiplayer game would require.
Ineffable Wingbolt Eldibs Posted November 29, 2005 Posted November 29, 2005 Quote: Maintaining the kind of servers necessary for an online multiplayer game is expensive Perhaps the multiplayer could be made similar to first person shooters and traditional RPG's, where one player starts a game and the others join in. That would eliminate the server cost. Multiplayer doesn't necessarily mean Massively Multiplayer. </leetness>
Hatchling Cockatrice Lilith Posted November 29, 2005 Posted November 29, 2005 The investment of several years of time required to develop a new game is still a huge risk. Shareware isn't an enormously high-profit field for the amount of work involved. If Jeff makes a game that doesn't sell, he goes out of business, and the best way to guarantee that everything he makes will sell is to keep designing in the same genre.
Ineffable Wingbolt Eldibs Posted November 29, 2005 Posted November 29, 2005 That's true. It doesn't matter how great the game is if it doesn't sell. Kinda reminds me of something the Technology director for my High School said: "I'm not trying to fix computers, I'm trying to make people happy." </leetness>
Hatchling Cockatrice Alorael at Large Posted November 29, 2005 Posted November 29, 2005 I think Jeff's real problem is that he doesn't have any guarantee that he can make a good game that isn't an RPG, period. He's said in interviews that sometimes he'd like to try his hand at something else (strategy came up, I think), but that it's a financial risk that he'd rather avoid as long as he can keep churning out relative cash cows. —Alorael, who still hopes to see Nephil vs. Slith: Battle for Avernum sometime around 2012.
Fledgling Fyora DNHY Posted December 5, 2005 Posted December 5, 2005 Well think about it though... when we rest and all the monsters horde around you you take a group on, one at a time... i think it is possible, but it should be more of a PvC than a PvP... unless Spidweb wants to add a duel function... that'd be hot..
Easygoing Eyebeast *i Posted December 5, 2005 Posted December 5, 2005 Of course it would be possible, there are few things that are impossible to code. Either way, it is not going to happen, too much cost versus demand. At any rate, this topic was dead a week ago...casts 'Dispel Spirit'.
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