Tenderfoot Thahd The_Najdorf Posted December 7, 2009 Share Posted December 7, 2009 When viewing the map, the position of the crossed weapons that indicate the players position is consistently off by a bit (to the bottom-left). Also magical efficiency skill does not work at all for arcane blow (bug or feature?) Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Locmaar Posted December 7, 2009 Share Posted December 7, 2009 Bug reports should go directly to Spiderweb Software, as Jeff doesn't read everything on the boards regularly. The boards are a good place to ask questions and discuss strategy. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd The_Najdorf Posted December 7, 2009 Author Share Posted December 7, 2009 Ok just checking if people agree those are bugs Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 7, 2009 Share Posted December 7, 2009 I believe the Arcane Blow Magical Efficiency bug was also present in A5. (Was it just Arcane Blow or all AoE spells?) Anyway I'd email Jeff about that one. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Tcheedchee Posted December 8, 2009 Share Posted December 8, 2009 Sorry to increase "stupidity" here, but should one really report any glitch one suspects to be a bug to Jeff at once? Like I found one which, I strongly suspect, made me win one fight easily, which I otherwise might have found a bit hard… Can't remember where, 'cause I passed it without a lot of effort. (And maybe that's good, so I can't spoil anything here… ) It was in some vanathai-ruin or crypt, – really awesome. My party stepped into the crypt and there were all these ghouls coming after them from the back. But they were coming one after another, almost as if cueing up for a beating, so my party just finished them off, one after the other. Later on I met the main foe in the crypt. Some stronger type with whom my party would have had a lot more trouble if the ghouls had been coming then and as a group. I defeated him as well, and didn't suspect any glitch, till – WHEN I LEFT the site - the main sign with the story-line came up, that there were some ghosts/shades/ghouls to come… who never came - quite understandibly, because I had already finished them off. Harr, Harr! Tchedchee Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Locmaar Posted December 8, 2009 Share Posted December 8, 2009 This is by no means about stupidity. If you have a question about un-/expected system behaviour, this should definitely be posted for discussion here. A bug is sth. else in that it needs to be reproducible (preferably), or at least be pinned down to a certain location or behaviour. What Tcheedchee describes could be a bug in that you passed the trigger for a dialogue without actually triggering it. If you have more precise whereabouts and perhaps try it again to see what happens, then this should go to Jeff. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Fael Posted December 8, 2009 Share Posted December 8, 2009 Originally Posted By: Tcheedchee My party stepped into the crypt and there were all these ghouls coming after them from the back. But they were coming one after another, almost as if cueing up for a beating, so my party just finished them off, one after the other. It's actually a reality portal -- for a moment you are transported from Swords & Sorcery Avernum to B-Grade Martial Arts Movie Avernum. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 8, 2009 Share Posted December 8, 2009 It's quite common to miss a trigger point that cause a dialog box to appear. I just had one repeat twice even though the fight was already in progress from its first appearance. Now a conga line of the undead is something else. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora qxfr Posted December 9, 2009 Share Posted December 9, 2009 Not sure if this is a bug or feature, but control foe makes monsters behave in weird ways. If you charm a spellcaster, her summons will attack her. If you charm a previously hostile monster, it can't get charmed back by the other side - very helpful, e.g., when fighting the Aranea Queen. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 9, 2009 Share Posted December 9, 2009 The first is a feature, the second is a funny little artifact of how the Charm status effect works. Quote Link to comment Share on other sites More sharing options...
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