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Who's good with dealing with nodes? Who's good with dealing with nodes that DON'T WORK?


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Heh, I was actually saying it would be a good idea to change it to that behaviour if it did not already behave that way.


It would be good for the editor to take that into account, but I think that would require loading all towns simultaneously, right?


I have been wondering for awhile... would it be too much to have 200 towns and 100 outdoor sections in memory all at the same time?

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