Hatchling Cockatrice Randomizer Posted May 10, 2009 Share Posted May 10, 2009 The Item List for Geneforge 5 This is still a work in progress so a few items and reputation adjustments are missing, so there will be updates to add them. This list includes all major items, mechanics levels to open door and remove those nasty traps, leadership levels to get extra dialog options, reputation changes from answering questions and doing certain actions, and a few spoilers in how to get past pylon fields. When an exact mechanics level is not available either an upper limit is given or the number of living tools (lt) at a mechanic level range is given. Crime tolerance level is the number of items you can be seen taking that causes an area to go hostile. So take one less than the area number if you are light fingered. WARNING: The contents of this list include many spoilers. As with the cheat codes, use it at your discretion. Reputation questions - pro-Shaper/neutral/pro-Rebel response change in reputation starting at 100 (slightly pro-Shaper) For locations most are given as: © = Center. (CNE) = the NE part of the Central area. For the different regions: Demo - Foundry and Whitespires Mera-Tev Okavano Fens Storm Plains Wastelands and Gazaki-Uss Dera Reaches Expert Area - Disposal Vault and Sammann's Island Endgame for Final Quest Abbreviations - HER - hostile effects resistance versus fire, cold, and magic lt - living tool mech - mechanics res. - resistance SR - Stun resistance Item Drops (chance of occuring only) - Toothy Crawler - animal skin Fyora - perfect fyora scale, fyoraskin cloak (5% armor, 5% Fire res.) Cryoa - cryoaskin greaves (4% armor, 18% Cold res.) Thahd - thahdskin tunic (10% armor, +2 Strength, +1 Dexterity) Artilla - artilla eye Roamer - roamer tooth Clawbug - Clawbug Caprace (8% armor, +1 Quick Action) Vlish - vlish tentacle Drayk - perfect drayk scale Glaahk - glaahk shield, glaahk eye Rotghroth - rotghroth fang Drakon - perfect drakon scale Eyebeast - eyebeast eye Golem - crystal - flawed, lovely, or beautiful Charms - Blademaster Charm (+1 Quick Action, +5% chance to hit) - Gorash-Kel Clawbug Charm (8% Poiosn res.) - Infested Crossroads Cryoa Claw Charm (3% Cold res.) - Control Core B Essence charm (+1 Intelligence, 3% HER) - reward from Rawal for Kill Platano quest Fyora Claw Charm (3% fire resistance) - Trahan drops in Podling Crossroads Gruesome Charm (+2 Dexterity, +2 Intelligence, -2 Endurance) - essence shades at third meeting in Okavano Sea Caves Infiltrator's Charm (+1 Leadership, +1 Mechanics) - Southwestern Wasteland Lucky Charm (+1 Luck) - Bounty: Kyshakks in Perikalia from Commander Illyara Mental Focus Charm (+1 Spellcraft, 8% Mind effects res., 8% Mind effects res. of creations) - Foundry Repository Physician's Charm (+1 Healing craft) - Betray Trakovite Haven to Agent Michele Shielding Trinket (1% HER) - Northwestern Okavano Skein of Wisdom (+1 Intelligence) - Helft Papers given to Shaper Alexie Puresteel Charm (+1 Strength, +1 damage levels in combat) - Bennhold's Keep Omnicharm (+1 to Strength, Dexterity, Intelligence, and Endurance) - Sammann's Island Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Chapter 1 - Demo - Foundry -Whitespire Mountains need mechanics 8 and leadership 5 to do all quests and remove mine/disarm spore boxes z0 - Pacification Field South to Minallah Northeast to Foundry Core Quest - Escape Pacification Fields (leave starting area) Quest -Enter Minallah (kill last rogue to enter) Quest - See Rawal (go to Isenwood's Spire) (SW) Mehken questions who you will obey - reputation adjustment +2/0/-2 (NW) Awaken (NCW) Cabinet - 2 healing pods (NCW) Table - dagger, chitin armor, wooden shield (CW) Servile body - javelins, healing pod 3 flawed crystal (CNE) Barrel - flawed crystal (NE) Guard Room - living tool (NE) Door (mech 3) - Cabinet - speed pod, healing pod (NES) Fyora - (leadership 3 to calm) (CE) Rogue Artilla - nest - sandals (CSE) Power Spiral - (1 lt and mech 3) - activates pacification field (EC) Blacksmith area - 2 iron bars (SCE) Cabinet - lovely crystal (SC) Table - healing pod (SW) 3 flawed crystals SW rooms - open after Rawal appears Chest - living tool javelins, thorns Chest - healing pod, curing pod z1 - Town Minallah North to Pacification Field West to Isenwood's Spire East to Foundry Promenade South to Whitespire Pass Crime tolerance level 5 Captain Velenta (SE) - Sign - Quest - Shrouded Rogues (Foundry Promenade in NW and SW) - reward 250 coins Quest - Mad, Flaming Fyora (Green spotted fyora in Foundry Core) - reward 200 coins Quest - Private Kahl (NE corner of West Foundry Core) - reward shielding band (4% armor, 5% SR) if dead, healing pod and essence pod also if alive Mind Shimp Quest -The Testing Halls (after Kill Presence quest) - reward - Polar Fur Cloak (4% armor, 5% Cold Res,), Healing Pod, Curing Pod, Speed Pod Lazzaria - Quest - Malfuncting Mines (mines mech 3 or less, spore box mech 4) - reward - bronze short sword, chitin shield Tinker Barcott - Quest - Thahds in the Workshop (Promenade - SE) - reward - Wand of Weakness (erosive field) and extra items to sell Captain Velenta - reputation question +3/0/-3 (NW) Twixx - servile from Keeper Cooper - determine it's rogue and attack reputation +3 (CE) Roamer going rogue (leadership 4 to calm it) Rebel reputation increases if say give it time -2 Shaper reputation increase if say kill it +2 (CNE) 2 flawed crystals (SE) Barracks - box - locked (mech 6) -32 coins (NY), steel dagger (NY) Mind Shimp (CSW) gives advice after seeing Shaper Rawal (NW) Box - 3 animal skins Chest - chainmail vest, animal skin (blocked until Twixx is gone) Blue canister - curing pod Lazzaria (NC) - store - expensive (weapons) Box - iron bars (NY) storeroom living tool, essence pod living tool, speed pod, beautiful crystal (SWN) Keeper Cooper - Quest - Twixx (leadership 5 needed) chest - thorn baton (1) (steal) (SW) Doors to back room of Barcott - (E mech 12, N mech 15) Box - leather greaves, healing pod trap - mech 6 - Box -thorns, Wand of Weakness (SW) Locked door - (mech 8) box - chitin armor, gold ring,curing spores lever - (mech 10)- room with 4 clawbugs - lever (mech 8 or less) - storeroom - Thirsting Gloves (2% armor, +5 Vampiric touch), shaper equipment z2 - Town Isenwood's Spire Southeast to Minallah Northwest to Foundry Core West Crime tolerance level 5 (SW) Sage Fefer Quest - Crystal for Forge (Master Phipps near Testing Hall) - reward - runed ruby (CNW) Shaper Bruel Quest - Storeroom Rogues - reward - open doors to store rooms (NC) Shaper Rawal Quest - Kill Presence - reward - Create Roamer, Essence Shield, Searer Quest - The Shadow Road - Terror, Create Battle Alpha, 800 coins Quest - Canister Tome - Major Heal, Create Wingbolt, 1000 coins Quest - Kill Platano - +1 Strength, +1 Dexterity, Essence charm (+1 Intelligence, +3% HER) Agent Aluhra - after getting Transit Papers for Kill Presence quest - Quest - Agent Micheline - (Mera) Shaper Rawal - Question about Mehken - reputation +3/0/-3 turn her in for +1 Intelligence and +1 Endurance and improve Shaper reputation say loyal improves Rebel reputation Agent Aluhra - reputation question +2/-2 (SW) Sage Fefer spell training - Battle Magic (firebolt, burning spray), Mental Magic (daze, mental barrier), Blessing Magic (blessing, protection, essence shield) ice-infused crystal (NY) (CSW) Tinker Thile sells gemstones 3 flawed crystals door - (2 lt @ mech 9 - opens after talking to Shaper Rawal and Thile) CANISTER - Essence Infusion (CNW) Shaping lab Servant Mind leadership 7 will allow conversation leadership 11 will get control of guards Shaper Bruel - training (Expensive) in shaping (fyora, thahd, artila) and healing craft (minor heal and cure affliction) basin - healing pod © Store Room chest - (mech 5) - ice-infused crystal chest - leather greaves, steel dagger, gauntlets cabinet - 4 cloth box - 6 iron, fine skin Training Hall (NC) Guardian Manola - drops Shaped blade After Kill Presence quest you can get training. Prices drop for each task completed from Exorbitant to Very Reasonable after 3 quests melee weapons, missle weapons, quick action, parry 2 ice-infused crystals, thorn baton, javelins Shaper Rawal (NE)- drops - puresteel belt (12% armor), Stability suit (16% armor, +1 AP, 25% SR) Private quarters (CN) door (mech 12) chest - trap mech 6 or 7 - iron shield, sapphire ring desk - curing spores door (4 @ mech 6, 2 lt @ mech7-12, 1 lt @ mech 13-16) vat shoes (3% armor, 10% poison res., 10% acid res.) chest - fine cloak, healing spores (CNE) door lever (mech 7)- spire guardian (wingbolt) - nest - 64 coins door lever to area with healing and essence pools lab vat (EC) - fyoras and huge fyora (gauntlets and perfect fyora scale) (EC) door - lever - (2 lt @mech 7-10, 1 lt @ mech 11-16) healing pool, essence pool journal - origin near Drypeak Mountains chest - Blessing Crystal lever - (4 lt @ mech7, 3 lt @ mech 9-10, 2lt @ mech 11-15) gold goblet, fine shoes cabinet - locked (mech 12) -159 coins, gemstones (10), Shaper Robe (12% armor, +1 Fire Shaping, +1 Battle Shaping, +1 Magic Shaping, +1 Healing Craft), Tiny Orb of Mist chest - locked (mech 9 or less) - runed onyx, corruption baton, 138 coins z3 - Foundry Promenade West to Minallah East to Testing Hall North to East Foundry Core Crime tolerance level 5 Private Savage - Quest - Three Pylons - reward - living tool, speed spores chest - healing pod (steal) Private Savage - leadership 4 gives XP reward © 2 pylons (need mech 4 to activate) (EC) 3rd power spiral - N trap mech 4 or less - S trap mech 5 (CN) Chosen Variety Reference - door (mech 7) SPELLBOOK - Ceate Fyora Desk - ice-infused crystal (NW) Shrouded Thahd (acid AE) and toothy crawlers nest - bronze short sword, student belt (2% armor, +1 intelligence, 2% energy preservation) lever mech 4 or less - opens room with Shrouded Fyora (flame AE) drops perfect fyora scale and blessed bauble (2% armor) nest - ice-infused crystal (SC) Autopsy Chamber Cabinet - (mech 4 or less) - curing pod, essence pod (SE) Plant Analysis locker - magic locked - empty Krog (gauntlets, fine skin) and 4 thahds (will leave if leadership 4 and improves Rebel reputation -3) kill reputation +3 living tool Shrouded Worm (fire AE)- drops fine skin (NE) locker - javelins, lovely crystal 2 2 sentinel fyoras - will attack if carrying Humming Crystal and pass between them z4 - Testing Hall West to Foundry Promenade Crime tolerance level 5 Master Phipps - Quest - Herbs for Phipps - recipe for purified elixir (demon's bile and mandrake tincture) used to make purified item (SCW) 2 roamers guard Forge (calm if leadership 4) need dexterity 4 to move ahead of roamers for daze (SC) Master Phipps can talk into giving Blessing Crystal and use Anvil (leadership 5) or Transit Papers when you have Transit Papers - sells (Expensive) - Iron bars (5), Blessing Crystal, Runed Ruby, Roamer Fang, Sapphire Ring boxes - chainmail vest (NY), 7 iron bars (NY), gold bar (NY), iron shield (NY) Anvil (Item creation) Door - (mech 10) - golden goblet Box - 6 iron bars, saltweed, gold bar Locker (trap - mech 10) - charging stone, roamer fang, perfect drayk scale (North) Testing Hall - Guest Chambers (CS) North Room - locker - healing pod locked room (EC) - mech 5 - chest - curing pod, ice-infused crystal practice area - chest - essence pod TRIALS Test area 1 Mechanical Apptitude - spore box (mech 5) Box - 4 beautiful crystals Battle - spawner and 4 fyora - summons fyora or thahd possible drops from spawner - gemstone, lovely crystal, beautiful crystal Test area 2 Stealth - pack of roamers to avoid Trap mech 5 or less body - NW - grounded robes, thorn baton, thorns nest - SE - living tool, 90 coins Battle 4 turrets - venomous worms and 2 gaseous worm (poison AE) lovely crystal, discipline wand (6), shielding knife (4-16 damage, 6% armor) Cabinet - essence pod, healing pod Test area 3 Diplomacy (leadership 5) Furious thahd - insult to get it to leave Battle Mauling thahd (poison AE)- fight Control panel - reward - entrance to room for Battle magic - searing and speed Shaping - fyora and clawbug Healing - Cure affliction, Augmentation, and Heal Test Maintanence Access (after completing Trial) - locker - living tool z5 - Foundry Core West Southwest to Isenwood's Spire East to Foundry Core Crime tolerance level 5 (SW) Sergeant Lysette and 4 privates with clawbug Cruncher can get 2 privates to help in the Presence fight if leadership 4 versus clawbugs and at leadership 5 versus servant mind (SCW) body -javelins steel dagger (SC) door (mech 4 or less) body - gold ring (SE) door (mech 5) from west essence and healing pools cabinet - (mech 6) - healing pod, healing spores (EC) nest - living tool Private Kahl in corner hiding (needed for Captain Valenta quest) (NW) nest - 3 lovely crystals body - healing pod (WNW) barrel - Bile-infused crystal (NW) Spawning Laboratory (opens for 2nd Presence fight) 4 clawbugs - drop Nimble sandals (2% armor, +2 dexterity) cabinet - curing pod, living tool south door - lever mech 7 or less - blue chest - Carnelian Gloves (2% armor, +1 battle magic), gold necklace Control center lock overide lever (NE) Control Center - Servant mind spawns 3 waves of 8 worms drops - Thorny Chitlin (8% armor,-5% to hit, +10 damage shield, +5% acid res), aura spore (chaotic aura) Holding cells levers - west wall 1-3, north wall 4-5 (may need mechanics 7 or less to open all) Holding Cell 1 (CW) - cabinet - chitin shield, chitin armor, javelins, studded belt - cabinet - essence pod, wand of weakness Holding Cell 2 (NC) - body - leather greaves, curing spores Holding Cell 3 (NC) - chest - living tool, 2 ice-infused crystal Holding Cell 4 (CNE) - turret - CANISTER - Create Thahd research notes Holding Cell 5 (NW) - 3 artila - body - grounded robe (6% armor, 5% energy resist.) z6 - Foundry Core East South to Foundry Promenade East to Foundry Repository West to Foundry Core Mehken reputation question +1/0/-1 (EC) Testing Hall Main Entrance nest - healing pod, lovely crystal body - coins mines - release creations - mech 3 or 4 for 1st group, mech 5 for second group, last one mech 6 (fyora if triggered) jar - flawed crystal chest - essence pod chest - living tool, 2 beautiful crystals jar - ice-infused crystal (CNE) 3 flawed crystals © fields - mech 6 body - discipline wand (3), gold necklace lever - mech 7 control panel - 1 lt to cut off power - prevents summoned creations in final fight - 2 lt to sabatoge if mech is 6 - causes damage to Presence (NC) Testing Area - power spirals - turn off to prevent ambushes - mech 6 or less to turn off body - living tools (NWN) - javelins (NWW) - body - chitin armor, chitin shield, healing spores (NWC) - essence pod SE power spiral mech 7 for SW ambush 3 flawed crystal, 2 beautiful crystals middle blue cannister - healing pod CANISTER - Wrack (CNW) traps mech 6 or less chest - living tool Exit - mech 6 or less for lever (CSW) Testing Hall Control Center Fyora Presence - drops iron shield, wand of weakness Box - iron short sword (8-32 damage) javelins Box - living tool z7 - Foundry Core West to Foundry Core West East to Foundry Core East South to Pacification Field Reputation question from Mehken as leaving after final fight +3/0/-3 (CNW) javelins (CS) Reagent Storage green spotted fyora - drops -perfect fyora scale and icy-infused crystal curing spores nest - speed spores cabinet - (mech 5) - 2 curing pods, healing pod door (2 lt @mech 7 or Core Key) body - chainmail vest, ironwood shield (6% armor, 8% SR, 8% fire res) cabinet - healing spores artila will drop artila eye (CNE) body - thorns javelins (NE) Infirmary desk - 3 beautiful crystals Cabinet - healing spores, curing spores, living tool scavenging beetles - Drop 2 animal skins locked lever door (6 lt @ mech5 or Core Key) - CANISTER - create artila nest of scavenging beetles - speed pod, coated cloak (4% armor, 5% energy res.) SE - lever door (1 lt @mech 5-7 or Core Key) goes to Pacification Field zone (NC) Secret area (can enter without fight to hunt Presence) burning turrets (become turrets for final Presence fight) body - thorn baton 3 flawed crystals (CNW) artillas and fyora chest - steel dagger, shielding pod body - Core Key power spiral control for pacification pylon (mech 5) (NW) door to final Presence Fight- need Core Key Final fight S use Geneforge - +1 intelligence servile Tora - heavy chitin armor, grounded shoes (3% armor, 10% energy res.) research notes chest - healing spores, essence pod 4 beautiful crystals, living tool, curing spores can turn on dormant pylons using 1 lt and mech 5 control room venom baton, bile-infused crystal, ice-infused crystal, 2 essence pods, 3 beautiful crystals z8 - Foundry Repository West to Foundry Core East Crime tolerance level 5 (SW) Box - south of entrance room- healing spores, living tool - north of entrance room - Blessing Crystal Repository Guardian (SW)- requires Repository key will answer some questions if leadership 3, 5 for key insertion site, and 7 for control center for guardian 2 assault patchwork box - 2 fine cloaks (SE) control center for defenders - lever (mech 12) 1 lt to access control panel (mech 7) 2 lt to weaken guardians (mech 7) 2 lt to reduce search radius(mech 9) beautiful crystals (2) locker - trapped (mech 9 or less)- resistance spores, chaotic spores, ivory skull © vault access point to place Repository key control panel - 8 slots cabinet - living tool (CS) guardian place beautiful crystals (3) locker - grounded robe, living tool, Frozen Blade (draining blade, 13-65 damage, 10% Cold res., +15% chance to hit) shaped lances (6), steel dagger (ECN) guardian place: beautiful crystals (4) lever - opens secret area south of vault access (NE) repository C - Volcanic Fetish (3% armor, +1 Battle Shaping, +1 Fire Shaping), platinum ring recipe - stick, glaahk eye, aura spores - stick, perfect drakon scale, beserker spores note about past (NES) repository D - golden goblet CANISTERS - Lightning Aura, Create Drayk, Group Heal, Missle Weapons (NW) repository E - Proto-fyora gemstone, gold bar, rotghroth fang (NWS) repository G desk - beserker spores, fire-infused crystal, lightning crystal, perfect drayk scale book - Astoria's Documents (CN) repository B Unbound Samples (WC) guardian swarm grounded shoes cabinet - wand of slow time (6), major healing spores, essence pod (WCN) guardian place: beautiful crystals (3) lever - opens secret area south of vault access blue chest - gemstones (3), Mental Focus charm (+1 Spellcraft, 8% Mind effects res., 8% Mind effects res. of creations (NCW) guardian place locker - mandrake tincture z9 - Whitespire Pass North to Minallah South to North Mera Road Crime tolerance level 5 Jelinek (NE camp) - Quest - Jelinek's Inn - reward - 250 coins Mehken leaves - reputation question +3/0/-3 (WC) Ruined White Pass Inn (SC room) - chest - gold ring (SE room) - body - heavy chitin armor,. javelins (C room) chest - iron shortsword (NW room) - nest - living tool, gemstone (NC room) - (4lt @ mech 7 or Antonia opens) - desk - coins cabinet - studded belt locker - trap (mech 7 or less) - venom thorn, ice-infused crystals lever behind pillar opens room to northeast in Inn secret room - box - 182 coins, gold goblet outside - Antonia (when leaving) - stunning blade (6-30 damage, stunblade), chance of steel broadsword (11-55 damage), plate greaves (6% armor, 5% SR,-5% chance to hit), major healing pod, iron shield, venom thorn (CSW) - chitin armor (SW) - mines active - (mech 7 or less except mech 8) supplies - thorns, venom thorns, healing spores, curing spores, iron bars (7), javelins, CANISTER - Create Roamer (SE) - Sgt. Noblet can get supplies (Leadership 4) - living tool, thorn, healing spores, roll Camp - locker - NE - healing pod (steal), studded belt (steal) - cabinet - (mech 15) - acid baton (steal), ensnaring fibers (steal) - cabinet - (mech 10) - submission thorns (steal), steel javelins (16) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Chapter 2 - Mera-Tev need mechanics 14 and leadership 9 to do all quests and remove mine/disarm spore boxes for normal areas later game areas need leadership 11 or higher z10 - North Mera Road North to Whitespire Pass Southeast to Mera West to Murkwood South to Northeast Fen Crime tolerance level 5 Refugee Camp -Modell - Quest - Koski the Brigand - reward - loot camp (NW) Refugee Camp javelins chest - coins, bolt of cloth box (area blocked by refugee) - healing spores, living tool, thorn, venom thorn (WC) - 2 clawbugs - 29 coins © - Bandit Crossroad Koski - gold ring, venom baton, gemstone (SC) nest - bile-infused crystal mines (acid) -(south is higher mechanic but 7 or less) chest - fine skin, vat chitin (12% armor, 10% SR, 12% poison res., 12% acid res.) nest - chitin shield. curing pod (E) Sgt. Tasha - Leadership of 6 can get Tasha to expand patrol if Koski alive (NE) - building - CANISTER - Icy Spray (EC) - north storeroom - locked (mech 7 or less) - cabinet -venom thorns, bronze short sword, steel javelins (4) - bags - healing pod - south storeroom - locked (mech 7 or less) - beautiful crystal z11 - Town Mera West to North Mera Road Northeast - Haria-Kel Southeast - Mera Fields Crime tolerance level 5 Sgt. Schick - sends to Astoria (NE) - Quest - See Astoria (Haria-Kel) Denna - Quest - Noxious Powders - get blank papers and need to find Denna again Jurgen the Tailor - Friend of Rawal - Quest - Papers for Rawal (Helft) - reward - Shaped Fiber Cloak (6% armor, +5% chance to hit) Agent Micheline - - betray Lel as Trakovite - 500 coins and runed amethyst - reputation +3 - Quest - Info for Micheline - 400 coins, terror wand reputation +3/-2 - Quest - Trakovite Lair - 1000 coins, Physician's Charm (+1 Healing Craft) reputation +3/-2 sign - Bounty for 15 roamers see Sgt. Schick - Quest - Bounty: Roamers - 300 coins Mera Smithy - Dorgum - Quest - The Lost Anvil (Helft) - can buy (utterly ridiculous) shaped items - shaped breastplate, shaped blade, shaped shield, shaped boots, shaped belt, shaped greaves and journal - recipe - pure metal ring and scale from reptile for protective charm - armor band (7% armor, 10 SR) - platinum ring and perfect drayk scale, impervious band (10% armor, 15% SR) - platinum ring and perfect drakon scale Lel - question (Trakovite) -meet in the fens if not too much Shaper (reputation 100 or more) (SW) Abderra - merchant (slightly expensive) - living tool (1), healing pods (2), curing pod (1), healing spores (1), vlsih tentacle (1), essence pod (2), runed ruby (1) (WC) Merchant storage - bolts of cloth (steal) Guard rooms - desk - healing pod (NY), thorn baton (NY) - cabinet - chainmail vest (steal), discipline wand (2) (steal) (CS) traps (NW) mech 9 - box - demon's bile (SE) mech 10 - box - ethereal bindings (E) mech 12 - corrupting baton, Agent's Shelter (14% armor, -10% chance to hit, +15% SR, +1 Spellcraft, +1 Dexterity) (NW) Creation storage (NCW) Dera Inn - Clerissa - sells food - cabinet - chitin armor - room (mech 16) - locker - radiant crystal, submission thorns, 72 coins - Denna Lel's Workshop - sell venom thorns (3), venom baton, healing pods (2) Jurgen the Tailor - Friend of Rawal - sells Girdle of Strength (2% armor, +1 strength, +1 creation strength) cabinet - bolts of cloth (steal) backroom doors (mech 15) - fine shoes, perfect fyora scale, (NC) Hall of Appeals - Agent Micheline - (NE) -Entrance to Haria-Kel (EC) - Mera Smithy - Dorgum - sells (Expensive) - Heavy chitin armor (2), iron breastplate (1), steel breastplate (1), iron shortsword (3), iron broadsword (2), steel broadsword (1), iron shield (2), steel shield (1), plate greaves (1) (ECS) - Customs Office - chest - trap (mech 13) - 448 coins (NY) (SW) - beautiful crystal, lovely crystal z12 - Town Haria-Kel Southwest to Mera Crime tolerance level 5 Astoria - drops Agent Cloak, shaped breastplate - Quest - Baston's Room - shaper training - Quest -Murkwood Assassin - 300 coins - Quest - Kratoa-Kel - Ethereal seal (6% armor, +25 damage versus undead and constructs , +1 Blessing magic) and permission to go south to Storm Plains If reputation less than 103 - Quest - Aid Penta - reward - terror wand and 400 coins - Quest - Contact Tholosss - 500 coins, ethereal bindings, steel spine access to Astoria's Laboratory in (NE) if you join Astoria's faction essence pod, mandrake tincture, cabinet - discipline wand CANISTER - Kill lever - locked (2 lt @ mech 10, 1 lt @ mech 11-16) - Polychromous shoes (3% armor, 10% Fire res., 10% Cold res., 10% Energy res.) (steal), heavy chitin (steal) blue chest - wand of death (steal), reapers (steal), golden crystal (steal) blue chest - 427 coins - Quest - Astoria's Letters - Repository Key G - 500 coins, Agent Cloak, runed onyx - Quest - Break the Line - 700 coins, Impervious band, tiny orb of mist get advanced training from Quothe - Quest - The Purity Agent - 1000 coins, Demon Fang Talisman, golden crystal - Quest - Go To Council - Captain Herszen - Quest - Hunting Bennhold - Samaritan Sandals (2% armor, +2 Healing Craft) Sgt. Flesch - Quest - The Lost Ornk - (east swamp) - reward - shaped shield Sage Quothe - Quest - Find Gorash-Kel (Swamps) - reduces training costs to Slightly Expensive, resistance spores (2) - Quest - Kill an Unbound - reward - Wand of Inferno (Purifying Rain), Restoration Spores (2) (Cleanse group) - Quest - Free the Fens - reward - Grounding Plate (34% armor, 35% SR, -20% chance to hit, +20% Energy res., +20% Energy res. of creations, +20% SR of creations) (NE) Astoria - (SW) Captain Herszen - (EC) - room - chest - living tool, chitin armor - room - lever (mech 12) - chest - chitin armor, bronze shortsword - CANISTER - Create Fyora (SE) - room E- lever ( mech 15) - steel shield (NY) (12% armor, -10% chance to hit) - chest - wand of slow time (6), coins (SE) - room S - lever (2 lt @ mech 9-10, 1 lt @ mech 11-16) - trap (mech 10) cabinet - beautiful crystal (7), fire infused crystal power spirals - power hot squares to north and west of area (SC) power regulator (1 lt to turn off and mech 9) © power regulator (1 lt to turn off and mech 9) (NCS) power regulator (1 lt to turn off and mech 9) Sgt. Flesch (SE) Masha of the Shloai (SE) Baston's Room (CSE) - jar - note, chest - lovely crystal (NY) (CNW) - chest - curing pod (CS) - room - elite warriors - locker - ice-infused crystal, iron broadsword (8-40 damage) (CNE) - room - lever (mech 7 or less) - cabinet - venom thorn, healing spores (NC) - Shaper observation crystals with farseeing shapers - ice-infused crystal (NY) Sage Quothe - drops - mandrake tincture, restoration potion Training - - Magic (Exorbitant) - Battle magic (2550), mental magic, blessing magic, spellcraft (2890) - Spells (Exhorbitant) - Firebolt, burning spray, searer, icy spray, lightning aura, daze, mental barrier, wrack, unlock, terror, war blesing, protection, essence shield, speed, spine shield, minor heal, cure affliction, heal, regeneration, group heal - Shaping (Exorbitant) - Fyora, raomer, thahd, clawbug, artila, vlish - Advanced Training (expensive) - essence lances, purifying rain, charm, mass madness, elemental aura, battle roar, cleanse group, mass restore, create rotghroth, create war trall, create wingbolt, create kyshakk cabinets - left - living tool (NY), shaper equipment - middle ( mech 15) - saltweed (steal), glaahk eye (steal), research notes (steal) - right - coded ingredients basin - speed pod (NY) blue canister - essence pod (steal) research notes (NY), shaping equipment (NY) (NE) power spirals to turn off hot plates trapdoor to secret room in Dera Inn with access to eastern room regulator that can be turned to increase ( mech 11) or decrease power flow ( mech 8) but need to adjust other power controls z13 - Northeast Fens North to North Mera Road East to Mera Fields West to Northwest Fens South to Helft Ruins Unbound patrols (EC) mines (mech 7 or less) (CN) mines (mech 7 or less) (CNE) nest - living tool © mines (mech 7 or less) (CSE) mines (mech 8) (CS) body - coated cloak, vat shoes, venom baton, iron broadsword (CSW) mines ( mech 9) (SE) mines (mech 9) box - trap (mech 9) - blessing crystal, venom thorns, saltweed (SW) mines (mech 8 or less) (NW) Fields - Rotgroth (drops rotgroth fang) spore box control north of (ECN) building (mech 8 or less) (NCW) cabinet - essence pod, shielding pod 3 steel javelins, swamp herbs building (NW) - locked (mech 10) wiry herbs, swamp herbs, gemstone, Tinker's Bauble (2% armor, +1 Mechanics) CANISTER - Searer swamp herbs (CNW), © and (SCE) z14 - Mera Fields North to Mera East to Western Okavano West to Northeast Swamp South to Kaz Crime tolerance level 200 roamers (NW) - nest - venom thorn, essence pod (NE) - curing spores (WC) - box - iron bar Stollen's Junk Shop - locked (mech 7 or less)- merchant (expensive) - living tool (1), healing pod (2), curing pod (1), speed pod (2), essence pod (3), acid thorn, venom thorn (2), perfect fyora scale (1), sapphire ring, ruby ring, charging stone (1) leadership 4 will get him to open doors for money - North door (400 coins) - CANISTER - Thorny Aura - South door (400 coins) - recipe for discipline wand - stick, gemstone, artila eye, saltweed recipe for wand of weakness - stick, gemstone, roamer fang -box - vlish tentacle - locker (mech 13) - gemstone (NY) - locker (mech 13) - platinum ring (NY), gold bar (NY) (SE) - building - 5 roamers and icebreath roamer (drop roamer fang) ambush cabinet - javelins locker - locked (mech 7 or less) - iron shortsword, Reflecting Shield (6% armor, 3% HER, 3% Mind Effects Res. of Creations) Barrel - flawed crystal (SE) nest - living tool, 2 animal skins (SC) nest - thorns z15 - Town Helft Ruins North to Northeast Fens West to Gorash-Kel South to Infest Crossroads Crime tolerance level 200 (NE) Field Pylons and spore box controls (mech 8 or less) body - saltweed body - steel dagger, vat shoes, steel spine box - swamp herbs, venom thorns (EC) mines ( mech 9) building - west door (2 lt @ mech 8, 1 lt @ mech 13-16) - east door (mech 8 or less) - cabinet - swamp herbs, speed spores © box - essence pod (CE) building - door - locked (much less than mech 8) - cabinet - healing pod, steel dagger, animal skins (3) (NW) building - basin - saltweed door - locked (mech 8 or less) - barrels - swamp herbs, wiry moss (WCS) building - bronze shortsword - door - locked (mech much less than 8) - locker - living tool, iron bars (6) - trapdoor - blocked access to FORGE (CS) building - augmented vlish - drop vlish tentacle mage body - spidersilk robe (14% armor, 5% energy resistance) fighter body - iron breastplate (SC) mines (mech 9) Barrel - Swamp herbs, bile-infused crystal (SE) building - Pheleryss (drayk) - drop perfect drayk scale, gemstone leadership 7 allows access to home mines to north (mech 11) box (NE) - gemstone, healing spores, curing spores research notes desk (SE) - research notes for quest bile-infused crystal, venom baton, gold ring Shaper machinery (mech 4) - beautiful crystal, ice-infused crystal, bile-infused crystal center of Phrleryss' building nest - 168 coins, gemstone, Pustulant Greaves (4% armor, 4% SR, -5% chance to hit, 18% acid resistance CANISTER - Battle Aura z16 - Infested Crossroad North to Helft Ruins East to Kaz South to Kratoa-Kel West to South Mera Road Crime tolerance level 5 Sgt. Herne - will help if leadership 6 Shaper/Rebel reputation change +3/-3 (NE) living tool building - Stability bauble (2% armor, 10% SR) - desk - gemstone - basin - healing spores - cabinet - blessing crystal, gauntlets - barrels - saltweed, swamp herbs - door - locked (mech 12) - CANISTER - Regeneration Aura © nest released when you go south - speed pod, flawed crystal (NW) Sgt. Herne - will help if leadership 6 supplies blocked until they leave - healing pod, steel javelins (6) (SW) - nest - flawed crystal Clawbug queen (drops - shaped boots) and 5 clawbugs - nest - aura spores, flawed crystals (4) (SE) nest - chitin armor, bile-infused crystal Clawbug queen (drops - Clawbug Charm (8% poison res.)) nest - venom thorns, fine cloak flawed crystals (3), lovely crystals (2) z17 - Town Kaz North to Mera Fields East to Southeast Okavano Southwest to Infest Crossroads West to East Shadow Road Crime tolerance level 5 Labaton - Quest - Papers for Kaz (Helft) - reward - Fine Silk Pantaloons (2% armor, +4 Hostile effects resistance), 200 coins, and improves Rebel reputation -3 Ceela - leadership 5 -Quest - Rebels in the Swamp © building door SE - locked (mech 13) - Bryn - leadership 6 will give glance at Shadow Road entrace door SC -locked (mech 13) - cabinet - steel broadsword, chitin armor (SE) door - locked (mech 8) Cultists -healing pod, resistance spores (SC) building - will not trade with Shapers reputation 100 or more merchant (expensive) - living tool (1), healing spores (3), curing spores (1), speed spores (1), venom baton (1), artila eye, runed amethyst, platinum ring box - (mech 7 or less) - research notes (NY), roamer tooth (NY) barrel - living tool (CN) building - locked (3 lt @ mech 7, 2 lt @ mech 10-11, 1 lt @ mech 12-16) 4 bronze short swords, shaped lances (6), acid thorns, radiant crystal, shaped belt, iron breastplate (W) Battle Hall (NW) door locked (mech 7 or less) - trap (mech 7 or less) (WCN) - Cabinet -locked (mech 7 or less) - venom thorns (2), steel shield, studded belt (WC) door - locked ([colr:#FF6666] mech 15[/color]) - box - iron bars (5) - CANISTER - Create Vlish (WCE) door - locked (mech 8-10) - box - gold bar (steal), swamp herbs (steal), bile-infused crystal (steal) (WCN) Guard Room - box - locked (mech 13) - passage stones - cabinet - heavy chitin armor, ensnaring fibers (SW) room of armed serviles - cabinet - steel dagger z18 - Murkwood Southeast to North Mera Road West to Penta South to Northwest Fen Crime tolerance level 1 (SE) 4 clawbugs - studded belt, nest - healing spores (CS) Emogene - empathy blade (7- 28 damage, -1 to dexterity, +2 to strength of creations, +1 to dexterity of creations) can negotiate - leadership 7 gets information about assassination will leave afterwards - leadership 9 or 200 coins gets information about Bennhold (SW) building - Darnley's Common house - 5 clawbugs - chitin shield, nest - gold ring, essence pod (WC) Bandit Camp (NW) mines (mechanics 7 or less except for canister mine (mech 8) and mine near door (mech 10)) (NC) building - Assassin key - locker - (NC) healing pod steel dagger (NE) Shaper Assassin destroying papers - poisons himself - golden goblet box - note about Kratoa-Kel (quest item) locker - clawbug carapace (8% armor, -5% chance to hit, +10% poison res., +1 quick action) doors- locked (mech 9) - trap (mech 7 or less) - cabinet - wiry moss, beautiful crystals (4), acid thorn (NW) Shaping lab - research notes, coated chitin (12% armor, 10% fire res., -3% cold res., 12% acid res.), living tool, curing pod © 3 clawbugs (NE) - bandit guard locker - note regarding path to Bennhold steel shield, chainmail vest, iron shortsword barrel - swamp herbs (2) jar -venom thorns, sack - fine skin, cabinet - charging stone, cabinet - gemstone, wand of slow time, box - iron bars (5) CANISTER - Group heal z19 - Northwest Fens North to Murkwood East to Northeast Fens Northwest to Below Nodye Pass Southeast to Gorash-Kel Crime tolerance level 200 (EC) steel javelins (2), swamp herbs body - chainmail vest, iron shortsword body - coins nest -beautiful crystals (2), animal skin, bile-infused crystal (NE) nest - animal skins (2), healing spores, Emberrune Chitin (13% armor, 10% cold res., -3% fire res., +12% acid res.) (CN) skull path to Crenshaw (bandit) swamp herbs (WC) (SW) box - swamp herbs building NE west side - chest - venom thorns, curing pod east side - locked (mech 12) - speed spores, gemstone building NW - saltweed, basin -essence pod, blue canister - aura spores locker - ensnaring fibers building SE (main) - cabinet - living tool, leather greaves chainmail vest, steel dagger bandit mage (runed ruby) Can get Captain's Shiv without a fight if leadership 5 Crenshaw - Captain's Shiv (4% armor, 4-16 damage, +2 blessing magic, +8 creation armor, +1 dexterity to creations) - option to let go cabinet - studded belt, beautiful crystal, curing spores door - locked (mech 9) - box - wand of curses, gold necklace, 244 coins z20 - Below Nodye Pass Northeast to Penta East to Northwest Fens West to Nodye Pass Southwest to North Citadel Pass Crime tolerance level 5 Aranov - merchant - Quest - Aranov's Herbs - buys swamp herbs (50 coins) Servile refugees and Felik - leadership 4 will trust you leadership of 6 will get destination kill to improve Shaper reputation/escape Rebel +3/-3 (NC) nest - steel javelins (6) (NW) Servile refugees and Felik - Felik drops thahdskin tunic (ECN) nest - bile-infused crystal (SE) chitin shield, bronze shortsword nest - swamp herbs Building - 2 submission vlish, entrancing vlish - drop vlish tentacle body - chitin armor, Clover Boots (4% armor, +3 Luck, +1 Stealth) (S) nest - living tool (SW) Rowena - "lost" item if leadership 5 (Exorbitant) - stunning blade, coated cloak, wand of weakness, venom thorns (1), gold ring, healing pods (2), essence pods (2), living tool (1), runed ruby, gauntlets box behind inn - venom thorns Aranov - merchant - (Exorbitant) - venom baton, venom thorns (1), ice-infused crystals (4), bile-infused crystal (1), healing pods (2), essence pod (1), healing spores (1), curing spore (1), living tool (1) z21 - Nodye Pass East to Below Nodye Pass Crime tolerance level 2 Captain Kellan - blocks travel without proper papers betray tunnel +3 reputation Elrica (EC) - waiting to pass jars - swamp herbs (NY), wiry moss (NY) (NE) Supply Area cabinet - Radiant crystal (NY), beserker pod (NY) box - shaped lances (6) cabinet - locked (1 lt @ mech 9) - major healing spores, speed spores, chaotic spores box - iron bars (6) box - acid thorns, submission thorns Entrance to hidden tunnel first south branch where guards tell you to go back (SW) nest - Projection Band (+8% creation armor, +2 % HER of creations) steel javelins (3) locker - trapped (mech 9 or less) - venom baton, venom thorns, essence pod locker - healing pod lever - exposed run to north side (NW) cabinet - speed pod mine field - south (mech 9 or less) - north (mech 12) warped fyora released Box - lovely crystals (4), Charging stone Shresss (drayk) - 600 coins pay, 400 coins for leadership 5, leadership 8 will make it go drop - gemstone, perfect drayk scale, fine skin, speed spores Door (mech 10) - CANISTER - Shocking Rain (WC) Shaper Roman (WCN) Shaper Niko - research notes (2), gemstone, beserker spores perfect drayk scale (NY) cabinet - Charmed Falchion (11-55 damage, +5 Luck, +8% Hostile Effectsres., +2 Intelligence of creations), platinum ring (WCS) desk - corruption baton (steal) z22 - Town Penta Northeast to Murkwood Southwest to Below Nodye Pass Southeast to West Shadow Road Crime tolerance level 5 Learned Dominic - Quest - Nodye Pass Tunnel - reward - Quest - The Fen Bandits - reward -each quest removes trap in (NC) Arango -If reputation minus leadership is less than 96 - Quest - Shaper Papers - 75 coins - bonus at 8 - storeroom to north reputation -2 Greta - refuse to talk/ask to join Rebellion improves Rebel reputation +2/-2 Learned Dominicattack +3 reputation (NC) - door - locked (4 lt @ mech 9 or do Shaper Papers quest for bonus) - chest - swamp herbs - CANISTER - Terror (CNW) building - Arango - merchant (Expensive)- living tool (1), healing pods (3), curing pods (2), speed pod (1), essence pods (3), healing spores (2), bile-infused crystals (2), venom thorns (3) (NW) traps (mech 13 or greater) - removed for doing Learned Dominic's Quest cabinet - 152 coins, Venom Chainmail (16% armor, 15% SR, -5% chance to hit, +10 Damage Shield) box - ivory skull, Swamp boots (4% armor, +10% poison res., +1 stealth) (NW) locker - locked (mech 8) - runed amethyst, 4 beautiful crystals Main Hall (WC) Learned Dominic - will talk about Shadow Road if reputation minus leadership is less than 101 and helping Astoria cabinet - locked (mech 7 or less) - healing pod (steal), curing pod (steal) (SW) building - cabinet - steel dagger, leather greaves (SC) building - cabinet - healing pod (NY) (CSW) building - door - locked (3 lt @ mech 9-10, 2 lt @ mech 11-13) Concelaed area - Lacey - info about Shadow Road if leadership 5 box (SE) - steel javelins (9) building - locked (4 lt @ mech 9-10, 3 lt @ mech 11-12) - cabinet - major healing spores, resistance spores, radiant crystal (shocking rain) - blue box (1 lt @ mech 9-14) - 3 passage stones (2% armor, +1 Luck) (for Shadow Road) (EC) Timeout Grove nest - living tool, gold ring nest - venom thorn z23 - South Mera Road East to Infested Crossroads Northeast to Gorash-Kel West to North Citadel Pass South to Lerman's Pass Crime tolerance level 3 nest (NW) - essence pod, gemstone body - curing pod, leather greaves nest (NC) - flawed crystals (2), blessing crystal, venom thorn, shielding pod body - steel javelins (6) NW building - doors locked (mech 15) - traps (mech 10 or less) - to Gorash-Kel (NE) Venom thorn bush Outpost - Watson and Sasa - Brewery for pods (Expensive) - Healing pods (4), curing pods (4), speed pods (2), essence pods (3), shielding pods (4), beserker pod (1), healing spores (3), curing spores (3) (Exorbitant) - major healing pods (3), speed spores (3), major healing spores (1), beserker spores (1), aura spores (2), resistance spores (2) can enter with no control tool or leadership 4 basins - healing pod (NY), essence pod (NY), swamp herbs (NY) (WCN) building living tool (NY), swamp herbs (NY), fine shoes (NY) blue chest - locked (mech 9 or less) demon's bile (NY), wiry moss (NY) (S) Clawbug ambush -2 Rampaging clawbugs - drop - shaped gauntlets, major healing spores, aura spores, girdle of nimbleness (4% armor, +1 dexterity, +1 dexterity of creations) z24 - North Citadel Pass North to Below Nodye Pass Northeast to South Mera Road Crime tolerance level 5 (NW) Damaged Creation Care Center cabinet - healing pod box - curing pod nest - acid thorns Door opens when going up the road - blue canister - healing spores, box - iron bars (NE) bridge - iron shield, steel javelins (3) (WC) body - gold ring,. steel dagger © studded belt, shaped lance (2) (SE) Inn battle alphas (drops speed spores and runed amethyst) iron shortsword, venom thorns door - locked (mech 10) - chilling band (2% armor, 15% fire res.), fine cloak UNBOUND leads rogue attack - drop - Guardian Stone (4% armor, +1 Parry), chance of drop - perfect drakon scale (NW) Gate - room - locker - steel dagger, chainmail vest room - locker - venom baton, 2 ice-infused crystals box - lovely crystals (3) (steal), flawed crystals (4) (steal) z25 - Town Gorash-Kel Stair down to Middle Shadow Road at East East to Helft Ruins North to Northwest Fens Southwest to South Mera Road Crime tolerance level 200 Kill 5 Unbound to cross zone freely (NCE) - steel broadsword - body - Farsight Breastplate (24% armor, 25% SR, -10% chance to hit, +3 Missle Weapons, +5% energy res.), steel shield (SC) - venom thorns, chitin armor Entrances to ruins in SE and EC courtyard - (SE) - iron bars (2), gold bar courtyard - (EC) - shaped lances (3) Inner perimeter - (CN) - nest - 80 coins, CANNISTER - Create Glaahk Inside - (CNE) nest - major healing pod, submission thorns. resistance spores - (CN) - coated cloak, gemstone, fine skin box - essence pod, body - acid baton, iron shield nest - mandrake tincture - (CSE) - jar - recipe - using purifying elixir on shaped items - research notes, beuatiful crystals (3), box - cloth (5) - (CSES) - nest - tiny orb of mist, fire-infused crystal, speed spores (CSW) iron broadsword, gold necklace nest - 71 coins. platinum ring, swamp herbs, living tools, restoration spores (WC) lever (mech 10) only opens from west side (SW) nest - 95 coins, fine skin, steel spine, shaped shield, CANISTER - Elemental Aura (NW) outside walls - swamp herbs (2), saltweed, wiry moss, thorn bush box (WCN) - beautiful crystals (5), gemstones (2) (NW) inside - Unbound - drops - Ur-drakon skin, Blasted Greaves (9% armor, 6% SR, -10% chance to hit, +1 Strength, +2 Endurance) locker - coated chitin locker - coins blue chest - shaped blade, restoration potion, lightning crystal nest - ethereal bindings, wand of inferno (6), beserker spores, 203 coins (CNW) nest - Blademaster Charm (+1 Quick Action, +5% chance to hit, +8% Mind Effects Res. of Creations) beautiful crystal, chainmail vest z26 - West Shadow Road West to Penta Southeast to Middle Shadow Road Crime tolerance level 200 need leadership of 8 or 9 and passage amulet to calm most creations (SW) 3 Stunning spinecores (hostile) - drop submission thorns body - iron breastplate, submission thorns (2), gold ring, wand of death (SW area) iron bars (2), flawed crystal (5) (SWC) box - locked (mech 9 or less) - major healing pod, curing spores (CSW) door (mech 14) - jar - lovely crystals (4) cabinet - major healing pod (2), gold bar (NE area) iron bars (3) (EC) 2 Hunter betas (hostile) - power spiral provides healing (mech 9 or less) - drop - speed spores, healing spores, fine skin (NE) Ghesss (drayk) - Abandoned mine key, Girdle of Might (6% armor, +2 Strength, +2 Strength of creations), gemstone, perfect drayk scale door - lever - Abandoned mine key CANISTER - Create Battle Alpha blue chest - submission thorns, major healing pod, resistance spores blue chest - locked (mech 10 or less) - beautiful crystals (3), passage stone blue jar - ensnaring fibers, runed onyx (SE) door - locked (mech 12) - nest - Gauntlets of Succor - (4% armor, +1 Mental Magic, +1 Healing Craft) door - locked (mech 10) - cabinet - ensnaring fibers, radiant crystal, blessing crystal, beautiful crystals (7) (SE) door - (3 lt @ mech 10, 2 lt @ mech 11-15) - 10 flawed crystals, 8 lovley crystals, beautiful crystals (7), gemstones (4) - trapped - (mech 9 or less), fire-infused crystal, essence pod door (6 lt @ mech 10 or Abandoned Mine Key) - to Middle Shadow Road, healing pod (SE area) flawed crystals (3) z27 - East Shadow Road Southeast to Kaz Northwest to Middle Shadow Road Crime tolerance level 200 Field pylons (EC) submission turrets - living tool - cabinet - demon's bile CANISTER - Unlock (NE) rooms - below Helft - body - acid baton - cabinets - iron bars (7), gemstones (2), ivory skull, - locked (mech 7 or less) gold necklace, saltweed, roamer fang - iron bars (4), box - blessing crystal, beautiful crystals (4) - Anvil - book - recipe - blessed batons rod of succor - stick, healing spores, glaahk eye rod of defenses - stick, aura spores, glaahk eye (NW) rooms - steel javelins (6), chitin armor (3), chitin shield (3) door - locked (mech 8) - box - healing spores, curing spores lever - rumbling sound - opens secret door to spore box to east of room spore box (mech 10) turns off field in south west door - locked (1 lt@ mech 8-14) - opens access to spore box (CNE) body in field - leather greaves, essence pod (NC) body in field - coated cloak, bile-infused crystal, steel dagger (CNE) spore box control (mech 7 or less) turn off (CSW) fields (SCW) spore box control (mech 9) turn off (CNE) fields (WCS) spore box control (mech 10) turn off (EC) fields (CNW) spore box control (mech 7 or less) turn off (CW) fields (CN) spore box control (mech 7 or less) turns off fields to (CE) blocking center area © Bilous Rotghroth (drops rotghroth fang) - Radiant Crystal, Wand of Slowing (3) - nest - Captain's Boots (7% armor, +2 Blessing Magic) (SW) living tool locker - beautiful crystal (8) blue chest - gemstone, Infiltrator's Shield (8% armor, +1 Mechanics, +1 Leadership, +1 Stealth) z28 - Middle Shadow Road Southeast to East Shadow Road Northwest to West Shadow Road Southwest to Secret Laboratory Stairs up to Gorash-Kel (CE) Crime tolerance level 200 Leadership 11 and passage amulet lets you avoid combat door (CSE) locked (2 lt @ mech 9, 1 lt @ mech 12-15) box - beautiful crystals (4) power spiral (mech 12) - for control center (CW) Creation control - replaces patrolling creations need mech 8 Call creations back to control (2 lt) Stop new creations from being made (2 lt) Weaken the creations (2 lt) Activate all 3 to freely cross Middle Shadow Road power spirals (mech 12) (west one shuts off hot plates to CNW) Locker - Infiltrator's Tunic (8% armor, +1 Mechanics, +1 Leadership, +1 Stealth) (CSW) Essence pool (CNW) CANISTER - Strong Daze (CNW) over hot plates - box - beserker pod, beserker spores (NE) mine field (mech 11 and 12 for south and west entrances, mech 10 or less for middle group of 3) body - iron breastplate, living tool, passage stone door (CNE) locked (mech 10 or less) fine skin, box - acid thorns, radiant crystal, beautiful crystal door (CN) to Creation control - ( 4lt @ mech 10, 3 lt @ mech 12) (NW) camp area - cabinet - steel javelins (6) locker - healing spores, curing spores z29 - Secret Laboratory Northeast to Middle Shadow Road Crime tolerance level 5 Leadership over 11 and passage amulet lets you avoid combat (NE) flawed crystals (4), living tool, shaper equipment (NC) Shaping vats - cabinet - major healing pod (NW) lever - locked (2 lt @ mech 10, 1 lt @ mech 11-17) Capt. Hoyt (prisoner) - leaves when zone is clear, will help if leadership 10 (CE) Shaping vats trap ( mech 10 or less) - cabinet - mandrake tincture, saltweed, perfect fyora scale, gemstone (CNW) Shaping vats - cabinet - locked (mech 10 or less) - discipline wand (CSW) jar - swamp herbs (SW) door - lever (1 lt @ mech 11-16) Prisoners - Silenus and Brawne - Laboratory (SC) Pyhroviass (drakon) - drops Vampiric Breastplate (23% armor, 25% SR, -10% chance to hit, +10 Vampiric touch), gemstone, perfect drakon scale acid baton, research notes, shaped lances (3) nest - 204 coins, speed spores, ethereal bindings nest - 174 coins, lightning crystal (2) (CS) basin - beserker spores swamp herbs, beautiful crystals (2), essence pod (WC) box - essence pods (2) (SWN) research notes (2), ensnaring fibers control panel - release, emergency purge (Quest item) (SCW) Servile cultists west lever - locked (mech 15) - tiny orb of mist, pure quicksilver east lever - locked (2 lt @ mech 10-12, 1 lt @ mech 13-17) - gemstones (3) eyebeast eye CANISTER - Create Kyshakk (SW) Shaping area - shaped gloves machine - special item - focusing crystal (Quest Item) need mech 8 or else destabilizing shades z35 - Town Kratoa-Kel North to Infested Crossroads Northeast to Stoneworks South to North Storm Plains Crime tolerance level 5 Glenny - Quest - Creation Ledger - 1000 coin (NE) Stoneworks - guarded by Sgt. Jess - Barred area (EC) Glenny - Custom officer desk - ice-infused crystal (NY), beautiful crystal (NY) door - locked (mech 9 ) - records room - locker - ensnaring fibers, venom thorns (2) © Empty Inn - door - locked (mech 14) - runed ruby, fine skin (NW) - Barragan - (Slightly Expensive) - Steel breastplate, steel broadsword, shaped blade, acid baton, venom thorns (2), acid thorns (1), bile-infused crystals (3), ensnaring fibers (2), major healing pods (2), curing pods (2), essence pods (2), beserker pods (3), healing spores (1), resistance spores (1) cabinet - bronze shortsword (steal), chainmail vest (steal) locker - gauntlets (steal), iron shield (steal) locker - locked (mech 8) iron shield (steal), plate greaves (steal) iron bars (2) (steal) door - box - iron bars (2) trap (mech 10) - iron bars (2), iron shortsword - CANISTER - Daze (2) (WC) - jar - swamp herbs Barracks - desk - healing pod (NY), research notes (NY), gold ring (NY) Guardian Makar - permission to enter Stoneworks Somini - secretary need leadership 6 to talk after Makar, leadership 9 for more leadership 7 for Stoneworks key z36 - Kratoa Stoneworks Northwest to Kratoa-Kel Ladder to Kratoa-Kel (EC) secret area off records room Crime tolerance level 200 (NW) flawed crystal (3) lever - locked (mech 8) - lovely crystal, ensnaring fibers, bile-infused crystal lever - Makar's Insignia required lever - locked (mech 15) - beautiful crystals (4), essence pod, research notes, curing spores (NC) - cabinet - major healing pod, essence pod lever - locked (10 lt @ mech 7, 7 lt @ mech 10 or Stoneworks Key ) - accessible from past the gaurdian golems flawed crystals (2), lovely crystals (2) (CN) 4 guardian golems attack - drop - flawed crystal, beautiful crystal, Jade Band (4% armor, 25% poison res., 25% acid res.) (CN) door - opened by control panel (CNE) (NE) Golem patrol - chance drop beautiful crystal, flawed crystals living tool unfinished golems (2) can be activated as allies (mech 7 and leadership 6) will decay before getting to Power Area door - locked (mech 9 or less) - essence pod, curing spores, aura spores © Power Area 2 control panels slow flow if mech 6 west door stuck, but will open to release 5 guardian roamers southeast door can be opened eventually to power conduits (mech 7) mech 6 does more power reduction to conduits mech 8 will allow blocking door for a while (CW) cabinet - aura spore, beserker pod, living tool (WC) 2 spore box control turns off west conduit to avoid golems use east conduit - door - shielding pod, venom thorns, acid thorns, acid baton (SE) flawed crystals (3) trap (mech 9 or less) - box - animal skins (9), gemstone, runed onyx door - lever (2 lt @ mech 10, 1 lt @ mech 11) - body - Tinker's Gloves (2% armor, +2 Mechanics), Coated Chitin (SC) door - lever (7 lt @ mech 10 or Stonework's Key) - avoids golems (CS) iron bars (2) (SW) unfinished golems can be activated as allies (mech 7 and leadership 6) Door - lever - locked (mech 9 or less) - iron bar, gold bar, essence pod, curing spores CANISTER - Create Clawbug (WC) rune-etched golem and 2 golems lockers - wiry moss, ensnaring fibers, beautiful crystals (4) oven - gemstones (2) recipe - wand - wiry moss with vlish tentacle or glaahk eye and gemstone trapdoor blocked by enchantment - needs Makar's Insignia Dark Golem and Guardian Makar can turn Dark Golem if leadership 9 speed spores, blessing crystal, iron breastplate, chitin shield drop - shaped breastplate, flaming broadsword (12-60 damage, +10% fire res., +10% chance to hit, +10 damage versus undead and constructs), Makar's Insignia blue chest - locked (mech 9 or less) demon's bile door - locked (5 lt @ mech 10 or Stoneworks key) z37 - Lerman's Pass Northeast to South Mera Road South to Podling Crossing Crime tolerance level 200 (CNE) nests - living tool, speed pod (NC) nest - coins (CE) Talis-Eye (gazer) - drops - eyebeast eye, iron pass key major healing pod, acid thorns (NWS) nest - acid thorns, wiry moss, aura spores (NW) Withered Unbound - curtain of flame, acid attack - drop - perfect drakon scale ruby ring, major healing spore, living tool nest - gemstone (3), Quicksilver Chain (15% armor, +15% SR, -5% chance to hit, +1 AP, -2 Spellcraft) (CN) lever - needs Bronze pass key (CW) lever - bronze pass key (CSW) resistance spores door - lever - needs Iron pass key (SW) nest - essence pod, 2 fearsome vlish - venom thorns (SWN) Captain Bhara - Bronze pass key, Oozing sword (12-60 damage, +10 acid res., +5% chance to hit) leadership 7 will make him fight less effectively cabinet - major healing pod, iron breastplate steel dagger door - lever (mech 13) - shaped boots, research notes, recipe - purified gauntlets with pure quicksilver (shaping) with solidified flame (combat) locker - blessing crystal, gold necklace, beserker spores (WCS) lever - bronze pass key door - lever (mech 10) - grounded robe, coated chitin, wand of curses (WCE) - desk - curing pod, radiant crystal cabinet - Creation records- quest item for Glenny in Kratoa-Kel (WC) Talis-Eye summons burning turrets, submission turrets, fresh spawnlings lever (Iron pass key?) - blue chest - Unmelting Ice, gold bars (5), Lodestone Greaves (5% armor, +5% SR, -5% chance to hit, -1 Dexterity, +4 damage levels in combat) CANISTER - Cleanse Group South approach shaped lances (2) nest - lightning crystal nest - beautiful crystal, fine skins (2) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Okavano Fens z30 - Western Okavano West to Mera Fields Southeast to Southwestern Okavano Trapdoor (NC) to Sea Caves East to Okavano Barrier Crime tolerance level 200 (CW) 8 Rebel Warrior serviles inside mines will leave if not fought - attack +3 reputation (NWS) spawner for oozing worms - gemstone (NW) nest - Crystal-Woven Chain (16% armor, +15% SR, -5% chance to hit, +1 Spellcraft) (NC) mines (release Rotdhizon) (mech 12) thorn bush (NE) spawner for reconstituted worms swamp herbs 4 spraying shrubs - runed amethyst, flawed crystals (2), lovely crystals (2), beautiful crystals (3), gemstone, radiant crystal (SW) mines (mech 12) body - grounded robe, living tool, acid baton, Shielding Trinket (+1% HER) (CW) mines to west (mech 14) (CSE) spawer for oozing worms swamp herbs (EC) mines (mech 14) (SC) Ornks - 2 fine skin and dried meat - (First quest encounter with Intelligent Ornk) swamp herbs z31 - Southwestern Okavano Southwest to Kaz Northeast to Western Okavano Crime tolerance level 2 (SE) Kaz warriors and Parl - need leadership 8 to help versus battle alphas reputation change Rebel or Shaper depending upon how you help +3 of attack, +1/-2 fight versus battle alphas (NE) Rebel Warriors reputation +3 if attack (WCS) building -nest - living tool, essence pod (WC) fine skins (2), swamp herbs locker - venom thorns, curing pod battle alphas - chance to drop - animal skin, curing pod, bile-infused crystal, platinum ring (CNW) fine skin, steel dagger locker - dice, pipe (NW) Frak Bonesplitter (beta) Polished Shield (10% armor, -5% chance to hit +10 Radiance, +2% energy preservation, +10 mind effect res. for creations), ruby ring locker - major healing spores, resistance spores, gold necklace (SE) Kaz warriors and Parl need leadership 8 to help versus battle alphas steel javelins (6) locker - trap (less than mech 9) ice-infused crystal (NY), healing pod (NY) (CSE) building - 3 swamp rats - swamp herbs, drop 2 animal skins © Snarling beta - drops fine skin - summons battle alphas (EC) swamp herbs (NC) 7 swamp rats - 2 lovely crystal, venom thorns, swamp herbs (jar) locker - speed spore, bile-infused crystal, charging stone door (mech 14) - steel dagger, cabinet - research notes, gemstone CANNISTER - Speed z32 - Okavano Sea Cave Up to Western Okavano Crime tolerance level 200 Enter at SW (WC) 3 essence shades -open north door and move north flawed crystals (5) (NW) 5 searing artilas - nest - essence pod, healing spores (NWE) submission turrets summoning platform - essence shades summon corrupting shades, ice touch shades chance drop - silver necklace or sapphire ring, gold ring finally - essence spectre (platinum ring, wand of terror) lovely crystals (2) © 4 searing artilas - lovely crystals (5), flawed crystals (2) nest - essence pod, ensnaring fibers (CE) 3 submission turrets (NE) wiry moss, beautiful crystals (2) (EC) 2 submission turrets (SE) summoning platform - crumbling thahds, oozing artilas, crubmling thahds, essence wight - blessing crystal, Spectral boots (5% armor, 5% energy res., 5% acid res., 5% energy res. of creations, 5% acid res. of creations) door - unlocks when essence wight is summoned? crate (SW) - major healing pod, curing spores - crystal structures for minor healing (2 blue) and essence (2 green) (SC) 4 venomous spinecores (CSW) summoning platform leadership of 9 can prevent essence shades from attacking (more XP) will share strength if you attack only one drop - gruesome charm (-2 Endurance, +2 Intelligence, +2 Dexterity) flawed crystals (2) Can exit to the west © Gyllaran - drop - shaper robe swamp herbs blue jar (NW) - steel spine, gemstones (3) cabinet (NE) - locked (mech 9 or less) solidified flame, research notes, beautiful crystals (3) z33 - Okavano Barrier West to Western Okavano North to Trakovite Haven Crime tolerance level 5 Intelligent Ornk attack reputation +3 /tell it to stay reputation -3 Preya - info about Trakovites for leadership of 4 (CSW) 4 swamp rats - swamp herbs (SC) 6 War Tralls (rogue) drop - living tool, wand of slow, beserker spores nests - living tool, girdle of avoidance, ensnaring fibers swamp herbs (SE) Rebel building - need 2 Access Crystals to enter (SW) ornks - Intelligent Ornk (quest) will return if leadership 7 kill will cause it to summon 5 glaahks (drop glaahk eye) jar - saltweed door - locked (mech 10) box - locked (mech 9 or less) healing pod, essence pod, curing pod, box - locked (mech 10) major healing spores, speed spores, curing spores (CSE) beautiful crystals (2) (NE) nest - ivory skull swamp herbs z34 - Town Trakovite Haven South to Okavano Barrier Crime tolerance level 5 Caretaker Eloise - Quest - Reinhart the Trakovite - reimburse 200 coins and Singing Rapier (8-32 damage, +2 Quick Action, +1 Parry) need reputation minus leadership of 95 or more to get quest when Trakovite - 50 coins, major healing spores after Secret Laboratort - 100 coins, wand of curses after Control Core B - 200 coins, living tool, golden crystali - Quest - Stubborn Lum - Ruby necklace (4% armor, 5% Fire res., 10% Energy res., +1 Battle Magic, 5% Fire res. of creations, 10% energy res. of creations) Jesstres (drayk) - need leadership of 4 - Quest - The Traitor Thoroth - Firecaster Gloves (4% armor, +1 Battle magic, +1 Blessing magic) Litalia - to join - need reputation less than 100 - Quest - The Trakovite Hunter - kill Addison in Ft. Defiance - can lure to Harta Ruins (NE) with leadership - drops shaped blade - reward - improves Rebel reputation - Quest - The Canister Cache - Repository Key D - smash canisters- reward - can now get advanced training can use canisters and still join if leadership 10 Can join faction - Quest - Free the Shredbugs - Agent Cloak - Quest - Disable the Minds - Impervious Band - Quest - The Purity Agent - Gloves of the Hammer (6% armor, +2 to Strength, +1 Quick Action, +1 Parry) - Quest - Go to Council - Caretaker Eloise - attack reputation +3 Parsel - Shaper/rebel reputation question +2/-2 Litalia - shaper/rebel reputation question +2/-2 (NC) Haven Main Entry oven - CAKE (NE) Rummus - merchant - (Expensive) - venom baton, venom thorns (2), living tools (2), blessing crystal, bile-infused crystals (3) extra to Trakovites (pretty average) - acid baton (1), acid thorns (2), shaped lance (1), living tool (1), runed amethyst (1), plate greaves (1), wand of weakness (1), ensnaring fibers (2) cabinet - locked (mech 9 or less) - gold bar, corruption baton, chaotic spores locker - lovely crystal (3), blessing crystal (EC) Sage Mendoa - spells (Slightly Expensive) - Icy rain, lightning aura, shocking rain. wrack, unlock, terror, dominate, speed, thorny aura, battle aura, heal, regeneration aura, group heal, banish affliction after joining - advanced spells (expensive) - mass madness, battle roar after Destroying the Minds quest - most advanced spells (exhorbitant) - kill, essence lances, purifying rain, strong daze, charm, mass madness, essence armor, elemental aura, battle roar, major heal, cleanse group, mass restore can sell potions to Trakovites (pretty average) - healing pod (3), curing pod (2), speed pod (2), essence pod (3), shielding pod (2), healing spores (3), curing spores (2), speeed spores (1), beserker spores (1), chaotic spores (1), major healing pod (3), major healing spores (2) essence pod, living tool basin - essence pod locker - locked (mech 10 or less) - curing spores, healing spores, ensnaring fibers (SE) Jesstres (drayk) - nest - wand of weakness (2) (NY), coins (NY) Litalia - (leader) - drops - Agent Cloak (4% armor, +1 Battle Magic, + 1 Blessing Magic, +1 Mental Magic, +1 Spellcraft), wand of infero locker - recipe - stick, beserker spores, drakon scale trap (mech 10) - door - locked (2 lt @ mech 11-15) desk - beautiful crystals (3), vlsih tentacle, swamp herbs fine shoes (3), grounded robe, fine cloak, coated cloak, Symbiotic Cloak (8% armor, +2 Endurance, +1 Endurance of creations) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Chapter 3 - The Storm Plains z38 - North Storm Plains North to Kratoa-Kel East to Fort Defiance West to Podling Crossroads South to Hatra Ruins Crime tolerance level 3 © Captain Reigert - info - can drop - steel broadsword, plate greaves, iron shield dead servile - venom baton, venom thorn, chitin armor (NW) Dinara's Claim door (7 lt @ mech 9-10, 6 lt @ mech 11, 5 lt @ mech 12-14 or Crystal Mine key) (NCW) 4 possessed rats locker - locked (mech 10 or less) - gemstones (3) jar - lovely crystals (8), jar - beautiful crystals (3), jar - flawed crystals (12), locker - locked (mech 10 or less) - charging stone, bile-infused crystal (NW) Guardian Spirit - drop static band (2% armor, 15% energy res.) (CW) Three Keg's Inn Giselle - escapees from outside to be killed - 8 searing artilas then sell (extremely cheap) - major healing pod, beserker pod body - lovely crystal, fyoraskin cloak essence pod, living tool, venom thorns (SC) Hartwin - sells (Expensive) Coated Cloak, Shaped Boots, Nimble Sandals, Girdle of Nimbleness, Girdle of Insight, Thirsting gauntlets (2% armor, +5 Vampiric touch), Leather Greaves, Cryoaskin Greaves (4% armor, 4% SR, -5% chance to hit, +15% cold res.) (SE) scratching noise - 3 plated clawbugs - major healing spores, radiant crystal (NE) scratching noise - 5 plated clawbugs - speed spores (NW) scratching noise - 3 plated clawbugs - ensnaring fibers z39 - Hatra Ruins Northeast to North Storm Plains West to Perikalia Farmland East to Fort Vengeance South to Abandoned Farms Crime tolerance level 200 attack Reinart +3 (+2 if Addison helps) reputaion, attack Addison -2 reputation (NC) nest - ensnaring fibers (NE) Reinart's Camp door - locked (mech 10) iron broadsword (NY) Reinart is a Trakovite and needs 200 coins to travel (quest) drops - leather greaves, iron broadsword, acid baton (CE) door (mech 12) - cabinet - curing spores - CANISTER - Essence Shield (2) (SE) basin - curing pod, jar - swamp herbs door (mech 9 or less) locker - trap (mech 9 or less) - beserker spores, curing spores, locker - healing pod, shielding pod - speed pod spitting filthbug - tiny orb of mist nest - lovely crystal, beautiful crystal, living tool (CNE) locker - healing spores (CSW) Barrel - iron bar z40 - Perikalia Farmland East to Hatra Ruins Southeast to Abandoned Farms West to Perikalia Crime tolerance level 5 Sage Rudelle - Quest - test bait (Red Bug Goo) from cabinet - reward - major healing pod (NE) Sage Rudelle - sells (Exhorbitant) - healing pod (4), curing pod (4), speed pod (3), essence pod (4), major healing pod (2), shielding pod (3), beserker pod (2), healing spores (3), curing spores (3), speed spores (1), major healing spores (2), chaotic spores (1), resistance spores (1) desk - shielding pod, gemstone cabinet (mech 12) - chaotic spores (NY), restoration potion (NY), cabinet (mech 12) -restoration spores (NY), resistance spores (NY) basin - curing spores (NY) jar - melted sand (NY) cabinet - locked (mech 10) swamp herbs (steal), research notes (steal), living tool (steal) (NC) building - locked (mech 14) - major healing spores, curing spores, major healing pod (SW) Sgt. Roswald's Camp need leadership 4 to convince of aid Roswald leads you to 4 fights versus burrowing bugs - NW (acid), NE (slow), CSE (acid), SE (acid) and scything bug drops Piercing Gauntlets (4% armor, +2 Quick Action, +2 levels damage in combat) z41 - Town Perikalai East to Perikalia Farmland West to Stormhold South to Perikalia Orchards North to Western Passes Crime tolerance level 5 Commander Illyara - Quest - East Field Bugs - 300 coins, Fyorascale Shield (10% armor, -5% chance to hit, +15% Fire res., +2% Energy Preservation, +10% Mind Effect Res. of creations) if Sgt. Roswald alive at end need leadership plus reputation of 100 for quest - Quest - The River Bandits - 300 coins, corruption baton, runed ruby - turn in Preva - 300 coins and improve Shaper reputation +3 - Quest - Bounty: Kyshakks - Sign in SW - reward - 300 coins and Lucky Charm (+1 to Luck) Preva (servile sweeper) (SW) - leadership 6 will get talk about Rebels - Quest - Help for Serviles - improves Rebel reputation -3 Bellock - Quest - Lost Caravan - Dhonal's Band (+2 Melee Weapons, +1 Strength, +1 Leadership) Warzana - Quest - Alpha Paperwork - 150 coins or 200 + 25 x leadership coins if leadership 4 Perikalia's Crystal Works - Dinara - Quest - The Haunted Mine (North Storm Plains with Crystal Mine Key) - reward - bile-infused crystal, ensnaring fibers, radiant crystal, beautiful crystals (4) and access to private stock (NE) Trahan - servant of Rawal- Quest - Rawal's Lost Sheep (Kill Balme in West Pass if there) - reward gemstones (5), Flamecaster's Shawl (3% armor, +2 Battle Magic) ambushes you in another zone if you refuse. Commander Illyara - reputation question +3/-2 Warzana - reputation question on care of creations +2/0/-2 (CS) White Stag Inn Bryony (innkeeper) - Trakovite spy - mentions something about the river (access to Control Core door (mech 13) - ensnaring fibers (2) (SW) Merchant Storage - locked (2lt @ mcech 9-10, 1 lt @ mech 11-16 for west, 3lt @ mech 9, 2lt @ mech 10-14, 1 lt @ mech 15-16 for east) west door - gold bars (8), shaped lances (10) east door - restoration spores, lightning crystal, blessing crystal (SW) Creation Rental - Warzana rent battle alpha (300 coins) need leadership 4 [level 18, 232 health, 13 strenght, 11 dexterity, 10 intelligence, 16 endurance], rent battle artila (300 coins) need leadership 5 cost 100 fine if dead and want another (CSW) Merchant's Bazaar Back door to area locked (2 lt @ mech 10- 15, 1 lt @ mech 16) (CNW) Hanover's Crafts (closed) door- locked (2 lt @ mech 10 -12, 1 lt @ mech 13-16) fine shoes, shaped boots (steal) back door - locked (2 lt @ mech 10-12, 1 lt @ mech 13-16) (CNW) Bartol's Natural Goods - Bartol sells (expensive) - steel breastplate (2), steel broadsword (2), steel javelins, shaped lances (3), steel shield (1), ivory skull (1), runed onyx (1), ensnaring fibers (4), radiant crystals (2), gemstones (2) locker - locked (mech 9 or less) - beautiful crystal (NY), speed spores (NY), 196 coins (NY) © Perikalia's Crystal Works - Dinara sells (expensive) - flawed crystal, lovely crystal, beautiful crystal, gemstones (2), ice-infused crystals (8), bile-infused crystals (5), ensnaring fibers (1), radiant crystal (1), lightning crystal (1), blessing crystal (1), runed ruby (1), charging stone (1) Private Stock (very reasonable) - tiny orb of mist (1), steel spine (1), lightning crystal (2), fire-infused crystal (2) locker - gemstones (3) (NY), charging stone (NY), 251 coins (NY) (CNE) Artisinal Iron - Mukesh sell (expensive) - steel breastplate (2), shaped breastplate (1), steel broadsword (3), shaped blade (1), steel shield (3), shaped shield (1), shaped boots (1), shaped belt (2), venom baton (2), acid baton (1), shaped gauntlets (1), plate greaves (2), shaped greaves (1), thorns, venom thorns (6), acid thorns (2) (CNW) outside door (3lt @ mech 10, 1 lt @ mech 16), backdoor unlocked gold goblet, acid thorns, 134 coins (CNE) outside door (3 lt @ mech 10), backdoor open living tool (steal), trapped cabinet (mech 12) - 254 coins (steal), beserker spores, artila eye (steal) (NW) City Watch Barracks - Illyara's Office desk - locked (mech 12) - wand of slow time (2) (NY), ice-infused crystal (NY), healing pod (NY) (NCW) flawed crystal z42 - Town Stormhold East to Perikalia Crime tolerance level 5 Alwan - - Quest - Journey to the Drakons - Dera Reaches Pass - reputation +3/-3 truth increases Shaper reputation and 1000 coins and Projection Girdle (2% armor, -2 to Strength, +4 to Strength of creations, +4 to Dexterity of creations, +5% Mind effects res. of creations) lie increases Rebel reputation and 100 coins, leadership of 10 for lie gives Projection Girdle reward and 750 coins extra information on Unbound gives runed onyx and tiny orb of mist to join faction need repuation plus half of leadership above 103 - Quest - Control Core B - 500 coins, Rod of Alacrity, improved Shaper reputation +3 Swear to join Alwan's side unlocks library and lowers training costs and opens types - Quest - Unbound Samples - use Repository Key B- reward - 500 coins, runed onxy, Guardian Cloak (8% armor, +1 Melee weapons, +1 Missle weapons, +1 Quick Action, +1 Parry) - Quest - Shadow Road Rogues - Impervious Band, 750 coins, runed onyx - Quest - The Purity Agent - 1000 coins, golden crystal, Gloves of the Hammer - Quest - Go to Council - Pepoy (servile) - Quest - Servile Spy - improved rebel reputation -3 Vener - Quest - Saving Vener - info about past - can be freed for 200 coin fine and leadership of 5 Sage Pavyl - Quest - Fort Vengeance Message - reward upon return - speed spores, resistance spores, ensnaring fibers, radiant crystal Alwan - reputation question +3/-3 (SE) Stormhold Prison Agent Gray can ask to open doors if leadership 4 back door - locked (4 lt@ mech 10, 2 lt @ mech 16) cabinet - healing pod (steal) door locked (1 lt @ mech 16) - Pepoy (servile) - if Rebel working for Ghaldring will direct to shaping lab to get poison to place in Alwan's wine supply will make Shapers hostile door locked (mech 10) Vener (NE) Storeroom cabinet - trapped (mech 13) - essence pod (2) (steal), perfect drayk scale (steal) (CNE) Kitchen - Cake backdoor - locked (3 lt @ mech 10-13, 2 lt @ mech 14-16) - Councilor's wine cellar (NW) Alwan's Room desk - radiant crystal (NY), acid thorns (NY) desk -living tool (steal) Alwan - drops Guardian Cloak and grounding plate removing control tool -1 to Endurance backdoor (mech 10) - traps (mech 10) - Canisters Tome (quest itemm), venom baton (steal) guard area - research notes (2) (steal after joining Alwan) locker - essence pods (2), speed spores, restoration spores, wand of death (SW) Shaper Marzan - Shaping (expensive) - Create Kyshakk, Clawbug, Battle Alpha, Vlish, Glaahk - Advanced shaping (slightly expensive) after completing Alwan's Secret Laboratory quest - Create Rotghroth, War Trall, Wingbolt room - wiry moss (steal), chaotic spores (steal), curing spores (steal) Sage Pavyl - Spells (exhorbitant) - Ice spray, lightning aura, shocking rain, acid shower, wrack, unlock, terror, dominate, essence shackles, speed, thorny aura, battle aura, essence blade, regeneration aura, group heal, banish affliction, major heal Advanced spells (slightly expensive) after completing Alwan's quest to Secret Laboratory - Purifying rain, mass madness, battle roar, mass restore After joining Alwan get skill training (expensive) - battle magic, mental magic, blessing magic, spellcraft, fire shaping, battle shaping recipe - gemstone and creation part for crystal desk - major healing pod (steal), gold ring (steal), research notes (steal), living tool (steal) box - ensnaring fibers (steal) trap (mech 12) - CANISTER - Dominate backdoor (3 lt @ mech 9-10, 2 lt @ mech 11-15, 1 lt @ mech 16) (WC) jar - wiry moss z43 - Podling Crossing East to North Storm Plains West to West Passes North to Lerman's Pass Crime tolerance level 200 Trahan ambush if you leave Rawal's service and refuse quest - drops - major healing pod, fyora claw charm (3% fire resistance) (SE) mines (mech 10) and submission turrets Balme - can convince to leave if leadership 7 or no control tool drops - wand of terror, chaotic spores living tool, beserker pod, beautiful crystal (SC) Podling queen (charm) - nests - speed pod, beautiful crystal, Girdle of Genius (6% armor, +2 Intelligence, +2 Intelligence to creations) (SW) beautiful crystals (2) building - iron bars (3) door (mech 12) - cabinet - runed ruby, lovely crystal, major healing spores, curing spores recipe - stick + speed spores + rotghroth fang ambush when leaving of armored and assault podlings - blessing crystal (NW) 4 assault podlings - nest - fine skin, ensnaring fibers, living tool (NCW) Ruined custom checkpoint 4 savage cryoas and Essren (drayk) body mage - essence pod, fine shoes, discipline wand (2), steel dagger body fighter - heavy chitin, shielding pod nest - tribal fetish (4% armor, +1 Blessing magic) acid baton, venom thorns. fine skins (2), studded belt, living tool CANISTER - Create Drayk z44 West Passes East to Podling Crossing Northeast to Shaper Citadel South to Perikalia Crime tolerance level 4 (SE) nest - ensnaring fibers (2), fine skins (2) mine field (mech 10 or less) body (CE) - runed amethyst,.lovely crystal, beautiful crystal (EC) major healing pod (SW) nest - major healing pod, Thirsting knife (7-28 damage, +8 Vampiric touch, +5% Fire res., +2 Creation Strength, +1 Creation Dexterity) shaped belt - nest - living tool, gold ring (WC) Sealed Gateway - mine field (mech 10 or less) triggers to block passage (NCW) Shaper Camp Capt. Milburn - when need to get to Council and leadership 12 he will help locker - locked (mech 10) living tool (steal), major healing pod (steal) (NW- NC) iron shield, iron shortsword, venom thorns body - spidersilk robe, essence pod, beserker spores, steel dagger lovely crystal (2), flawed crystals (2) (NC) building Jorael-Eye - Puresteel Necklace (6% armor, +1 Melee weapons, +1 Battle magic, 5% Energy preservation) desk - major healing spores, fire-infused crystal lever (2 lt @ mech 10, 1 lt @ mech 11-17) - CANISTER - Create Rotghroth (NE) Locked gate to Shaper Citadel z45 Fort Defiance West to North Storm Plains East to Northwest Wastelands Crime tolerance level 5 Shaper Alexie - Quest - Return Shaper Papers - 100 coins per notes, repuation +3 and will open door to CANISTER after 4 research notes after 8 research notes - teaches Create Drayk (expensive) bonus for Helft papers - 1000 coins, Skein of Wisdom (+1 Intelligence) and improve shaper reputation (NCW) Addison - Trakovite Hunter will reward for Trakovite location in Hatra Ruins - 500 coins, speed spores, major healing spores, beserker spores leadership 5 can get him to go to Hatra Ruins desk - healing pod (NY) (NCE) Comander Beloy desk - acid thorns (NY) door - locked (2lt @ mech 10-12, 1 lt @ mech 13-17) trap (mech 9 or less) - shaped boots (steal) cabinet - chainmail vest (steal), steel dagger (steal), radiant crystal (steal), curing spores (steal) (NE) living tool (SW) Alexie's Laboratory essence pod (steal) door - locked (3 lt @ mech 10 or turn in 4 research notes) - CANISTER - Essence Shackles basin - beserker spores (steal) research notes (steal) (WC) Servile Quarters cabinet - healing spores desk - steel dagger (steal), discipline wand (steal) jar - saltweed (CNE) outside body - chitin armor, bronze shortsword, curing pod (NE) 3 rotghroths - nest - acid thorns, major healing pod (EC) patrol of 4 battle betas z46 Abandoned Farms Northwest to Hatra Ruins West to Perikalia Farmlands East to Mountain Crossroads Southeast to Thistlewood Crime tolerance level 200 Sage Olipha - reputation question - attacks with summoned creations if pro-Shaper will teach techniques if you pick pro-Rebel response +2/0/-2 (exhorbitant) - Create drayk, kyshakk, battle alpha, glaahk, rotghroth (WC) Ruined Building inside N - nest - gold goblet, venom thorns, living tool door (mech 12) - major healing pod, shaped lances (6) locker - locked (mech 10 or less) - ensnaring fibers, essence pod (SW) fine skin - nest - charging stone, acid thorns (SCW) door - locked (mech 9 or less) - (CW) patroling kyshakks - lightning crystal (SW) body - chitin armor (CSE) building - barrel - beautiful crystal outside N - nest - wand of curses (4) (NE) Large building - caravan remains in pylon field NE door - locked (mech 11) spore box (NCW) (mech 9 or less) southeast room - lovely crystals (2) cabinet - living tool, beautiful crystals (4), lovely crystal can skirt north side to door to main room and spore box controls in center that turns off west field (mech 9 or less) northwest room - locker - coated cloak, grounded robe cabinet - trapped (mech 14) - gemstones (6), wand of inferno (6) southwest room - Sage Olipha - drops Preservation suit (10% armor, 5% energy preservation, 6% Mind effects res.), bile-infused crystal, living tool perfect fyora scale (NY), roamer fang (NY), wiry moss (NY) CANISTER - Acid Shower locker - research notes (steal) cabinet - trapped (mech 14) - research notes (3) (steal) basin - major healing spores z47 Mountain Crossroad Southwest to Abandoned Farms East to Fort Rockfall North to Fort Vengeance South to Thistlewood Crime tolerance level 200 Alpha 17 need leadership 4 to talk and leadership 5 to give it orders - reputation question in deciding what to do with it +2/-2 need mech 8 to turn on power spirals to pacification pylons (CSW) door to pacification pylon power spirals (1 lt @ mech 10-16) living tool, beautiful crystals (2) south door lever (6 lt @ mech 10) (CNW) door to pacification pylon power spirals (1 lt @ mech 10-16) north door lever (4 lt @ mech 9-10, 2 lt @ mech 14) cabinet - trapped (mech 10) - living tool, pure quicksilver CANISTER - Major Heal (CSE) door to pacification pylon power spirals (1 lt @ mech 10-16) (WCN) nest by pacification pylon - essence pod major healing pod (NCW) doors (1 lt @ mech 11-16) - supplies (NW) nests - living tool, major healing pod, beserker spores (NE) Alpha 17 - will attack creations as it leaves zone nest -flawed crystal, Infiltrator's Cloak (2% armor, +1 Leadership, +1 Mechanics, +1 Stealth) (SE) nest - living tool, fine skin (ECS) doors (1 lt @ mech 11-16) essence pod (SW) iron bars (3) door - lever (1 lt @ mech 10-15) - maintanence workshop iron bars (2), beautiful crystals (2), gemstone, steel spine, acid thorns, venom thorns z48 Fort Vengeance West to Hatra Ruins East to Western Wasteland South to Mountain Crossroads Crime tolerance level 5 Guardian Genzleri - Quest - Hatra Glaahks - 250 coins, Shapemaster Belt (2% armor, -2 Dexterity, +2 Strength of creations, +2 Dexterity of creations) Guardian Genzleri - turn in Tima reputation +2 - kill Sage Olipha for illegal shaping - improve Shaper reputation +2 Cyprien - reputation question +2/-2 leadership 6 to restore calm to creations (CS) Barracks - desk - essence pod (NY), beautiful crystal (NY) (WCN) storage (NW) Servile Quarters - Tima (servile) will go for Preva's quest if leadership 5 (NC) Shaping Hall research notes (steal), saltweed (steal), shielding pod (steal), speed spores (steal) Cyprien - spells (expensive) - shocking rain, acid rain, kill, dominate, essence shackles, strong daze, battle aura, essence blade, banish affliction, major heal (E) charged fyora, guardian roamer, wingbolt, NE rampaging fyora - drops - Tiny orb of the sun (4% armor, 10% cold res., +10 damage versus undead and constructs) - nests - submission thorns, steel shield, major healing pod, living tool NW - body - curing pod, bronze short sword z49 Thistlewood Northwest to Abandoned Farms North to Mountain Crossroads East to Remote Woods Crime tolerance level 200 Roaming Servile - flees east to exit to Remote Woods and concealed path to southwest encampment (NE) Glabro - ensnaring fibers, Ratskin Shawl (5% armor, 10% poison res.) lockers - locked (mech 9 or less) - runed amethyst, beautiful crystals (5) iron shortsword, gold goblet, radiant crystal (SW) Encampment box - animal skins (6) cabinet - iron bar, animal skin, living tool 4 burning turrets that can be converted to allies if leadership 8 Raiders return when exploring Callaran - drops Quicksilver Chitin (10% armor, 10% SR, +1 AP) (SC) building cabinet - studded belt, animal skins (4), fine skin box - acid baton, living tool, chitin armor box - note from Bennhold (quest item) box - chainmail vest, venom thorns (SE) CANISTER - Essence blade blue chest - trap (mech 9 or less) - Solidified Flame, gemstones (3) box - iron bars (5), gold bar z50 Remote Wood North to Fort Rockfall Northwest to Thistlewood Trapdoor (SC) to Control Core B Crime tolerance level 200 (CW) Ruined Caravan - tracks to east iron bars (3) (SW) Supply Cache - mine field (mech 10 or less) venom thorns, shaped lances (6), heavy chitin armor major healing spores, discipline wand (6) (NE) Mine field Clawbug Hivemother - Polychromous Shield (12% armor, -10% chance to hit, +15% Fire, Cold, and Energy res.) steel dagger, chitin armor, living tool, bolt of cloth, curing pod nests - gemstone, major healing pod, lovely crystal boxes - ensnaring fibers Three Polished Stones (Bellock's quest in Perikalia) (SE) Mine field - (mech 10) canister mines (mech 11) - ivory skull, curing spores, bronze shortsword - nest - beserker spore, acid thorns, flawed crystals (2) (EC) Mine field (mech 9 or less, canister mines - mech 11) (SC) to Control Core B (south side of river) - trapdoor on island Access near stone circle after getting quest from Alwan or Litalia z51 Fort Rockfall West to Mountain Crossroad East to Southwest Wasteland Southwest to Remote Woods Crime tolerance level 5 Commander Rossi - Quest - Amulet Recovery - can use ANVIL - reputation - pro-Shaper when returned +3 (NW) Felicia's Shop - (expensive) - Fine cloak (4), heavy chitin armor (1), shaped breastplate (1), iron broadsword (1), shaped blade (1), acid baton (1), venom thorns (2), living tool (2), steel javelins (9), ensnaring fibers (2), cloth bandages (6), saltweed (1), essence pod (4), major healing pod (4), speed pod (2), major healing spores (1), curing spores (2), beserker spores (1), bags of meal Commander Rossi desk - major healing pod (NY) box - shaped gauntlets (NY), heavy chitin armor (NY), healing spores (NY) door - locked (1 lt @ mech 10-17) - fine skin, radiant crystal (steal), steel dagger (steal), leather greaves (steal) jar - wiry moss, swamp herbs (NCW) Servile Quarters (SE) Smithy flawed crystal, iron bar (2) Anvil Chamber chest - locked (mech 12) - steel spine, mandrake tincture, essence pod cabinet -locked (mech 10) - runed ruby, gemstone, iron bar (3) (NCE) pulsating rats - nest - acid thorns, speed spores (NE) ice-infused crystal, chitin shield Tarmagan (drakon) will leave if leadership 6 - drop - fine skin and 6 rotghroth drop - symbiotic cloak, corruption baton (CW) body - fine cloak, living tool z52 Control Core B Up at north to Remote Woods Crime tolerance level 5 (NW) cabinet - gemstones (3), blessing crystal, lightning crystal (SW) lovely crystal © patrol of 3 battle gammas - leadership of 10 to get them to return to their pens (NE) Control Mind Alpha cabinet - essence pod, beautiful crystals (2), radiant crystal (ECN) locker - locked (mech 10 or less) living tool (EC) Control Mind Beta (ECS) Control Mind Gamma Research notes, swamp herbs, saltweed, basin - curing spores (SE) lever - locked (mech 16) - locker - demon's bile, major healing spores, submission thorns (SCW) Synthesis Mind - leadership 9 will get more info - drops - Runed Jade Necklace (4% armor, 10% Poison res., 10% Acid res., +1 Spellcraft, 10% Poison res. of creations. 10% Acid res. of creations) box - iron bars (3), lovely crystals (4) convince servant minds to assist need leadership 10, 11, 13 (SW) bodies - living tool, acid thorns General Koerner - Cryoa Claw Charm (3% cold res.), perfect fyora scale, steel breastplate locker - unmelting ice, gold bars (4) research notes, gplden crystal, restoration spores CANISTER - Stength z62 Perikalia Orchards North to Perikalia South to Dera Bridge Crime tolerance level 5 Quirce (creation keeper) - Quest - Quirce's Stable - unlocks storehouse to south Sgt. Phrynia - need pass from Gen. Alwan to proceed south past patrols Gusta - servant of Rawal - will attack if not working for Rawal drops - plate greaves (chance), speed spores, major healing spores (NES) Quirce's Home (creation keeper) box - locked (mech 10 or less) - heavy chitin (NY), thorn baton (NY) cabinet - major healing pod (NY) (NWS) Perikalia Stables Ghar (battle beta) - can calm if leadership 8 (quest for Quirce) locker - ensnaring fibers (steal) (SE) Storehouse - locked (8 lt @ mech 10, 7 lt @ mech 11, 6 lt @ mech 12, 5 lt @ mech 14-16 or quest fulfilled) locker - beautiful crystals (6), runed onyx, fine skin, lightning crystal CANISTER - Essence Lances (SW) box - major healing pod, curing pod acid thorns (steal) cryodrayk - drops - Lodestone Gauntlets (9% armor, -1 Strength, -1 Dexterity, +10% HER, +4 Spellcraft) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Wastelands and Gazaki-Uss z53 Western Wasteland West to Fort Vengeance South to Southwestern Wasteland North to Northwestern Wasteland East to Outside Gazaki-Uss Crime tolerance level 200 Ravass (drakon) with patrol can use leadership 9 to get him to clear the road of rogue creations attack reputation +2 (SE) lovely crystals (5), major healing spores, runed amethyst body - chainmail vest, submission baton box - iron bars (4), acid thorns, essence pod, chaotic spores (NE) body - platinum ring (NW) warded gamma - drops wand of inferno, restoration spores locker - living tool, radiant crystal 3 thorn bushes (SW) Shakkus-Eye - drops Forbidden Band (+1 Strength, +1 Dexterity, +1 Intelligence, +1 Endurance) iron shield, shaped breastplate, gauntlets, gemstone, speed pod, fine cloak, venom thorns (2) z54 Northwestern Wasteland West to Fort Defiance South to Western Wasteland Southeast to Outside Gazaki-Uss Northeast to Travald's Crypt Crime tolerance level 200 leadership 7 helps with normal patrol (NW) nest - living tool, major healing pod (SW) AbandonedMine Grek - drops Girdle of Life (6% armor, +2 Endurance, +2 Endurance to creations), cabinet - iron shield, resistance spores locker - runed onyx., lovely crystal (3) nest - beautiful crystal locker - gold bars (2), bile infused crystal recipe - wands using drayk or drakon scales and wiry moss or saltweed (NE) Cenasso (drayk) - perfect drayk scale, gemstone, fine skin can use leadership 9 to lie to get them to leave leadership of 5 and Ghaldring's orders will let you in locker - major healing spores (steal), venom thorns (steal), acid thorns (steal) thorn baton (steal) (CSW) body - chainmail vest, leather greaves, bronze shortsword (SE) nest - curing spores shaped lances (3), flawed crystals (2) z55 Travald's Crypt South to Northwest Wasteland Crime tolerance level 200 (SW) Entrance area - shaped boots, chitin shield, studded belt (SCW) crypt - gold chain (SC) crypt - chainmail vest, speed spores (CSW) crypt - fine cloak, tiny orb of mist (SW) body - spidersilk robe, acid thorns crypt - steel shield, platinum ring (SE) path where something large dragged traps (mech 10 or less) servile body - living tool barrels of goo and power spiral to blow up area need to activate (mech 10) to destroy Bride of Travald or fight (EC) Bride of Travald - wand of alacrity, fire-infused crystal gold goblet Door now opens to NE Travald's Advisor - infiltrator's cloak, specter robe (15% armor, 8% Energy res., 15% SR, +1 Magic shaping, -10% Fire res., +10% Mind effect res. of creations) can ask to leave leadership of 6 and 10 for responses without a fight fight - changes colors and doors open to sarcophagi with crypt specters fire-infused crystal NW door opens (NE) more crypt walkers (NEW) - sarcophagus - fire-infused crystal (NCS) - sarcophagus - ruby ring, coated cloak (NCW) blue chest - gemstones (4), fine skins (3) © Throne - traps (mech 16) Travald's ghost fades away - Ring of Eye's Purity (6% armor, +3 Battle Magic, +3% Energy preservation) (NW) Tholoss (drakon) (quest to talk to for Astoria) nest- 130 coins (steal) blue jar - ur-drakon skin research notes (steal) recipe - shaped boots and quicksilver and/or unmelting ice lever to south to exit z56 Southwestern Wasteland West to Fort Rockfall Northeast to Western Wasteland East to Bonepeak Ruins Southwest to Secret Access Route if Ghaldring's or Astoria's faction Crime tolerance level 200 Servile Hunter pack will attack after a few rounds can use leadership 8 and amulet to cross Learned Takhar - drops corrupting baton (NCW) flawed crystals (2), nest - living tool (SW) Ruined baton, mine, living tools raising place body - acid thorns. lightning crystals (2) living tools (2) (SCW) 3 thorn bushes (SCNW) door (mech 10) mine trapped room - locker - research notes, Infiltrator's Charm (+1 Leadership, +1 Mechanics) (SC) locker - locked (mech 9 or less) - submission thorns, blessing crystal nest - speed spores, venom thorns (NCE) body - wand of curses (1) (ECN) nest - beserker spores flawed crystals (4) (CSE) body - chitin armor, bronze shortsword, chitin shield (SE) submission baton, restoration spores nest - essence pods (2) (ECS) Mad Gorov - drops Glaahk shield, major healing spores, iron shortsword steel dagger, gold necklace, gold bar (SW) Two pillars for entrance to Secret Access Road z57 Secret Access Route Northeast to Southwestern Wasteland Southwest to Remote Woods Crime tolerance level 200 (NW) major healing pod, ensnaring fibers, chitin armor, iron shortsword nests - beautiful crystal (CNW) power core - 6 golems - radiate fire for several turns cabinet - beautiful crystals (3), gemstone, major healing spores cabinet - gemstones (3), essence-infused cape (8% armor, +2 Battle Magic) (CN) trap (mech 11) lever - (2 lt @ mech 10-12, 1 lt @ mech 13-) to power spiral for pacification pylon (mech 10), chest - essence pod (EC) trap (mech 10 or less) Pacification pylon nest - living tool, gemstone table - living tool, beautiful crystals (2) (ECS) Field pylons pylon spore box control (CSE) (mech 10) turns off field near (SE) spore box (mech 10) turns off field near (SENW) spore box (mech 10) turns off field near (ECS) spore box (mech 13) turns off fields to south near blue chest and to exit (SC) (SE) blue chest - rod of battle (6), reapers, lightning crystal) (SC) path through hot plates along south wall to spore box (mech 10) opens path to north path over hot plates to blue chest (SCN) - golden crystal, mandrake tincture (CSW) trap (mech 10 or less) - spore box (mech 14) (CNW) box - chitin armor (5), essence chitin (22% armor, +1 Fire shaping, +Battle shaping, +1 Magic shaping, +5% Energy preservation) © SS'Arto (drayk) can help versus Golem if leadership 9 and traps removed (SW) Rock Trall Sentinel - breaks loose oozing crawler when damaged it heads north to recharging platform sabotage (2 lt and mech 7) and destroy for (4 lt and mech 12) drops - stability boots (7% armor, +2 Dexterity, 20% SR) guards exit blue chests - wiry moss, swamp herbs, resistance spores, crystalline fibers locker - discipline wand (6) cabinet - locked (mech 10 or less) - essence pod, beserker pod lever - to WC z58 Outside Gazaki-Uss Northwest to Northwestern Wasteland West to Western Wasteland East to Gazaki-Uss South to Bonepeak Ruins Crime tolerance level 1 Ukri (servile) - swear to be Rebel - reputation +2/-2 (NE) Servile Cultist under Roga (quest item) can enter if leadership 7 can use leadership 10 to get the cultists to fight Roga will attack them if used 10 or more canisters locker - grounded robe (NY), lightning crystal (NY) cabinet - major healing pod (2) (NY), acid thorns (NY), submission thorns (NY) Roga - drops Deadeye Cloak (3% armor, +2 Missle weapons) lever to door (2 lt @ mech 10, 1 lt @ mech 16) - locker - iron bar (6), gold bar (NY), gemstones (4) (NY), reapers (NY) blue chest - Ethereal bindings (NY), speed spores (NY) CANISTER - Essence Armor (CNE) Ukri (servile) - merchant (expensive) venom thorns (3), acid thorns (2), submission thorns (1), steel javelins, shaped lances (2), lightning crystal (1), acid baton (1), blessing crystal (1), chilling band (1), essence pod (2), major healing pod (3), shielding pod (2), beserker pod (2), major healing spores (2), speed spores (1), resistance spores (1), living tools (2), bags of meal (5) will trade with those opposing Shapers - reputation change Demon's Bile (NY), Research notes (NY), beserker pod (NY) locker - ice-infused crystal (2) (NY), bile-infused crystal (2) (NY) (SE) Building - Toroth (drayk) - perfect drayk scale, armor band (quest) 3 drayk technicians - fine skins living tool (NY) Research notes (2) (NY) nest - gold ring (NY), gold goblet (NY), silver necklace (NY) nest - fine skin (NY), plate geaves (NY) nest - sapphire ring (NY), gold necklace (NY) can activate power spiral to explode if mech 10 z59 Bonepeak Ruins West to Southwestern Wastleland North to Outside Gazaki-Uss Crime tolerance level 200 (CW) mines (mech 10 or less) shaped lance (NW) Hran'Ess (cryodrayk) -Black Pearl talisman (4% armor, +1 Battle shaping, +1 Magic shaping), gemstone, fine skin - nest - major healing pod, lightning crystal iron bar, venom thorns, (NC) mines (mech 10 or less) (SE) Bandits - leadership 5 will give hint about lost scout Footracer (servile) - can summon cryoa, regenerate, spells drops - Sod's Dancing Pants (2% armor, +2 Quick Action, +2 Parry) (EC) room - locked (mech 12) mines (mech 9 or less) CANISTER - Create Wingbolt Book - recipe - perfected belt and ur-drakon skin (shaping) or unmelting ice (healing) (CSE) room - locked (mech 12) - locker - empty trap (mech 9 or less) - locker - steel spine, saltweed (SE) building cabinet - speed pod, heavy chitin armor, iron shield cabinet - living tool jar - acid thorns door - locked (mech 10 or less) - curing spores- dead scout - Lost Amulet (SE) Footracer's quarters Machinery - smash to restrict Footracer's powers cabinet - radiant crystal, gold ring, chaotic spores z60 Town Gazaki-Uss West to Outside Gazaki-Uss Crime tolerance level 1 Ghaldring to join Ghaldring's faction need reputation minus half leadership of less than 100 - Quest - Break the Line - 500 coins, Guardian Cloak and open access to CANISTER - Create War Trall Fort Rockfall is attacked shortly afterwards - Quest - Reach Tholosss - 750 coins, impervious band and open access to CANISTER - can get advanced training from Saakash - Quest - The Four Shapers - kill first shaper get door at 57,39 kill second shaper kill third shaper - Create Drakon canister door kill fourth shaper - - Quest - Assault the Citadel - Phyllida (mage) - only talks to Rebels - Quest - Phyllida's Amulet - submission baton and submission thorns (2) and rebel reputation improves -3 Mehken will talk about rebellion if reputation minus half leadership less than 100 - Quest - Lethia Pass - reward - CANISTER - Charm Saakash (drakon) - Quest - Find the Trakovites - golden crystal - Quest - Trakovite Hunting - kill Litalia - Viper's Touch (Venomblade 14-70 damage, +10% Poison res.) Greta - reputation change if ask her to vouch for Rebels and need it -6 Ghaldring - reputation question +3/0/-3 Learned Plo (servile) guide (CSW) Small Trading Post - Elik sell (utterly ridicous) - javelin, thorns, belt, platinum ring (1), cloth bandages, gold bar, scales, bags of meal smuggled wears to Ghaldring loyalists (pretty average) - submission baton (1), acid thorns (4), submission thorns (3), reapers (1), shaped lances (7), lightning crystal (2), fire-infused crystal (2), living tool (4), discipline wand (1), wand of cursea (1), rod of succor (1), essence pod (3), major healing pod (3), speed pod (2), chaotic spores (2), speed spores (1), runed amethyst (1), artila eye (1), static band (1) acid baton (NY), major healing pod (NY), living tool (NY), bile-infused crystal (NY) (SW) Khressia and Muttering drakon (SW) quarters for Rebels essence pod (steal), leather greaves (steal) door (7 lt @ mech 10, 6 lt @ mech 11, 5 lt @ mech 12-14, 4 lt @ mech 15-17 or permission from Mehken) cabinet - iron breastplate, submission thorns, speed pod CANISTER - Banish Affliction Mehken (SC) Ghaldring Note- waken with duel by Khressia need to go through Power Core to reach Ghaldring will attempt final test leadership 8 will avoid battle or summons 4 drayks and 4 battle betas (NW) Guest quarters (S) door - locked (2 lt @ mech 10, 1 lt @ mech 12-17) - discipline wand, submission thorns (SW) door - open after duel - major healing pod, charging stone (NC) Smith Drossch (drayk) sells only to Rebels (expensive) - shaped breastplate (2), charmed falchion, shaped blade, shaped shield (2), polished shield, shaped boots (2), swamp boots, shaped belt, shaped gauntlets (2), shaped greaves, puresteel gauntlets (NE) door - opens after duel -chest- fine cloak, radiant crystal, 82 coins waken in night by Khressia (Drakon) and 2 kyshakks defenders - duel leadership 6 will get Khressia to dismiss serviles leadership 9 will avoid fight if you want to (E) door - opens after duel (NC) door to laboratory © Power Core - lovely crystals (3) south door - cabinet - essence pod, major healing spores (EC) Laboratory (NE) trap (mech 10 or less) - book - recipe - shaped greaves - ur-drakon skin (battle) and solidified flame first (spells) (NE) box - Repository Key C levers - (8 lt @ mech10, 5 lt @ mech 16-17) west door - ethereal bindings, CANISTER - Create War Trall east door - demon fang talisman (8% armor, 6% HER, 10% HER for creations), CANISTER - Purifying Rain (ECN) Unbound Protypes Saakash (drakon) after Reach Tholoss quest - spells (slightly expensive) - shocking rain, acid shower, kill, dominate, essence shackles, strong daze, battle aura, essence blade, essence armor, group heal, banish affliction, major heal Shaping (slightly expensive) - create drayk, kyshakk, battle alpha, rothgroth, glaahk, wingbolt research notes (3) desk - beautiful crystal, gemstone, research notes, restoration potion (EC) lever (5 lt @ mech 16) - north - golden crystal, CANISTER - Battle Roar south - CANISTER - Create Drakon (ECS) lever (5 lt @ mech 16-17) - east - restoration spores (2), CANISTER - Create Gazer (3 lt @ mech 16-17) - west - CANISTER - Charm west door to Ghaldring's Hall Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Chapter 4 - Dera Reaches z63 Dera Bridge North to Perikalia Orchard East to Zephyr Oasis Southeast to Camp West Alpha Crime tolerance level 200 Servile Quarters - Borun - reputation question +2/-2 (NE) - shaper boots, shaped lances (3) nest - living tool, major healing spores, submission thorns (CNW) Bridge Sgt. Lander - need permission to pass canister usage of 14 will give you option to attack leadership of 7 might stop fight (SW) Servile Quarters - Borun (SCW) Unbound hiding place - nest - gemstone, resistance spores, fire-infused crystal (SE) Rebel raid - Hunter Ahss'Kel (cryodrayk) - Gloves of the Rock (6% armor, +4 Endurance) (ECN) Saltweed Building - locked (mech 11 or less) locker - venom thorns, acid thorns cabinet - major healing pod (steal), curing spores z64 Town Zephyr Oasis West to Dera Bridge South to Oasis Fields East to Camp East Alpha Crime tolerance level 3 Commander Pritz - Quest - Hunting 'Bennhold' - 700 coins, Fibrous Breastplate (24% armor, 25% SR, -10% chance to hit, +12% Energy res., +10% Cold res.) - Quest - Delivery: Platano - from Platano - radiant crystal, lightning crystal, major healing pod, beserker pod - Quest - Drakon Sighting - partial reward for confirming 300 coins and improve Shaper reputation +2 250 coins, Blessed Necklace (2% armor, 10%Fire res., 10% Cold res., 10% Fire res. of creations, 10% Cold res.of creations) improved Shaper reputation +2/lie for pro-Rebel -2 - Quest - Bounty: Wingbolts -for 8 wingbolts that attacked Camp West Alpha - reward from Commander Pritz - 400 coins, Sapphire Legplates (6% armor, 5% SR, -5% chance to hit, +1 Battle Magic, +1 Mental Magic) Sage Taygen - Quest - Reclaim Camp Dranir - 250 coins, rod of battle, improved Shaper reputation +3 - Quest - Aid Platano - 500 coins, wand of inferno, improved Shaper reputation +3 can not do if Platano dead Taygen Faction if reputation and half leadership greater than or equal 108 - Quest - The Proto-Fyora - Repository Key E - 500 coins, runed onyx, Agent Cloak - Quest - The Crystal Conduit - 750 coins, Impervious band, runed onyx - Quest - The Scrying Stone - Vault key to subvault - 1000 coins, golden crystal, Gloves of the Hammer (6% armor, +2 Strength, +1 Quick Action, +1 Parry) - Quest - Finish the Agent - Quest - Go to the Council Federa - Quest - Camp East Alpha - reward lie about Genta to improve Rebel reputation -3 truth about Genta for improve Shaper reputation +3 and get from blue chest - Ornkskin Gauntlets (6% armor, +2 Strength, +2 Endurance, +4 melee damage protection) Denna - if reputation less than 95 Quest for Rebel - Free Camp Dranir - Tek's Spectral Dirk (8-32 damage, +10 Melee damage protection, +6% Hostile Effects res., 15% SR) Sage Taygen - reputation question -2/+2 (CNW) Commander Pritz locker - healing spores (NY) desk - discipline wand (3) (NY) (NW) Luxurious Home - Consort Leena door (4 lt @ mech 11-12, 3 lt @ mech 13-16, 2 lt @ mech 17-18) locker - fire-infused crystals (2), submission thorns, essence pod cabinet - fine cloak (steal), restoration spores (steal) (SW) Council Hall Sage Taygen - drops Quicksilver Chain, Polychromous Girdle will retreat to Kayar's Spire NE research area when attacked get Taygen's License to travel (especially with creations) Laboratory basin - beserker spores (steal) essence pod (steal), wiry moss (steal), research notes (steal) Creation Cells - can control for assassinate Taygen if leadership 10+? Storage - venom thorns (steal) Guardian Kulish - trainer - drops Quicksilver Plate spell (exhorbitant) - shocking rain, acid shower, kill, essence lances, dominate, essence shackles, strong daze, charm, battle aura, essence blade, essence armor, elemental armor, banish affliction, major heal, cleanse group shaping (exhorbitant) - create drayk, kyshakk, battle alpha, rotghroth, war trall, glaahk, wingbolt research notes (steal) blue chest - essence pods (2) (steal), living tool (steal), beautiful crystals (3) (steal) door (SCW) - locked (1 lt @ mech 16-17) (NC) building door (mech 15) - locker - rod of defense (steal), boxes - animal skins (7) (steal), gold bar (3) (steal), iron bars (7) (steal) door (1 lt @ mech 16-17) - locker - reaper (steal), wand of death (3) (steal) CANISTER - Mass Restore (NE) Merchant's Quarters Federa locker - locked (mech 11 or less) - restoration spores (steal) Private Quarters Denna - drops - fire-infused crystal, rod of succor locker - major healing pod (NY) (SW) Santela's Bazaar locker - living tool (steal), cabinet - iron shield (NY) sell (exhorbitant) - fine skin (7), gemstone (4), acid thorns (7), submission thorns (3), acid baton (1), submission baton (1), steel javelin, shaped lances (5), radiant crystal (4), lightning crystal (1), fire-infused crystal (1), major healing pod (3), curing pod (2), speed pod (2), essence pod (4), major healing spores (2), curing spores (2), speed spores (1), resistance spores (1), wand of curses (1), lamp, jade band (1) Rebeka's Ironworks - sell (expensive) - steel breastplate (1), shaped breastplate (1), steel broadsword (2), shaped blade (1), steel shield (2), shaped shield (1), puresteel shield (1), shaped boots (2), shaped belt (1), girdle of genius (1), girdle of life (1), shaped greaves (1), shaped gauntlets (1), puresteel gauntlets (1), ruby necklace (1) z65 Camp West Alpha North to Dera Bridge East to Oasis Fields West to Lethia Pass Southwest to White Wastes Crime tolerance level 200 Renata - scout - info - drops submission baton, submission thorns. steel broadsword, iron shield, plate greaves (NW) Silo - door- locked (mech 12) - rabid rats - drop fine skin submission thorns (2) cabinet - curing spores, beserker spores,. beautiful crystals (3), gold bar (NC) building - Desi (servile) leadership 6 or servile will calm cabinet - major healing pod © Road - rogue swarmlings - shaped lances (2), radiant crystal (EC) essence pod nest - shaped belt, blessing crystal, plate greaves, living tool, essence pod (SE) Camp West Alpha buildings Subabey - nomad - stability suit, beautiful crystal nest - gemstone nest - agent's shelter, living tool body - submission baton, sapphire ring door off kitchen - locked (mech 16) - fine shoes cabinet - fire-infused crystal, speed spores, shaped lances (6) CANISTER - Create War Trall door - locked (1 lt @ mech 11-17) - nest - ivory skull z66 Oasis Fields East to Camp West Alpha North to Zephyr Oasis South to Dera South Shore West to Pacification Road Crime tolerance level 200 Levi - info - leadership 6 will give about defective pylons Pylon fields - defective pylons have flawed crystal at base (NW) Hall of the Oracles - Sage Lara reputation check - greater than 108, 101, 98, or 91 (NE) Pylon Control - locked (mech 10 or less) radiant crystals (2), beautiful crystals (5), living tool West A-C - Crossroad Contro (mech 12) North A - Crossroad Control (mech 12) North B-C Side Access ( mech 9 or less) (SE) door - locked (mech 14) - swamp herbs, essence pods (2), restoration spores (SW) nest - acid thorns (2), mandrake tincture, ethereal bindings blue jar - Puresteel z67 Lethia Pass East to Camp East Alpha Crime tolerance level 2 (CE) Shaper Conason leadership 5 for advice on getting past turrets can influence reputation pro-Shaper +10 essence pod (NY), discipline wand (2) (NY) cabinet - locked (mech 10) - grounded robe, ensnaring fibers (NY), steel spine (NY) (SC) body - Polychromous Girdle (6% armor, 10% Energy res., 10% Fire res., 10% Cold res.) (CN) shaped shield (WC) Lethia Gate (NW) body - chitin armor, leather greaves, submission thorns, fire-infused crystal, beautiful crystals (3) (NE) Caravan Meeting Place - 4 exploding kyshakks, 3 unstable firebolts nest - living tool, beserker pod iron bars (2) NE room - cabinet - curing pod, major healing pod NW room - locked (1 lt @ mech 11-17) - cabinet - reapers CANISTER - Battle Roar z68 White Wastes North to Camp West Alpha West to Bennhold's Keep East to Dera South Shore Crime tolerance level 200 Camp Dranir - +3 if destroy Rebels/-3 if destroy Shapers (NC) Shaper Camp Sgt. Polan - drops bile infused crystal - will assist versus camp for leadership 7 (NW) Abandoned Breeding Ground 2 Dera Nomads - work for Bennhold - leadership 5 to get entrance without fighting living tool door - locked (1 lt @ mech 11-17) - thorns - reaper (ECS) nest - runed ruby (S) Camp Dranir Vattik - Mindwarp seal (+2 Mental Magic, +10% Mind Effects res. of creations) if Rebel side you help fight invading Loyalists for Shapers Guardian Hrognar - Guardian Claymore (11-55 damage, +2 Strength, +2 Quick Action, +2 Strength of Creations) can get battle betas to fight for leadership 6 can get roamers to fight for leadership 8 (WCS) body - heavy chitin, iron shortsword, speed pod (SC) barrel - living tool locker - trapped (mech 10 or less) - beautiful crystal, research notes, essence pod healing pod trap (mech 10 or less) - locker - discipline wand (4), rod of defense (6) z69 Bennhold's Keep East to White Wastes Crime tolerance level 200 (SE) door - locked ( key) path along west side (NE) loose rogue creations - can control some if leadership 8 nest - fire-infused crystal, restoration potion body - submission thorns nest - living tool (NW) CANISTER - Blessing Magic (CNW) locker - corruption baton (6) (CW) lovely crystal, flawed crystals (3) (CSW) jar - venom thorns (SC) Crecenta - Quicksilver sandals (2% armor, +1 AP, +1 stealth), gemstone, ensnaring fibers Door -Prisoner (dead) Door - locked (2 lt @ mech 11-12, 1 lt @ mech 13-17) Bennhold's bedroom - Access crystal reaper baton, major healing pod, gold necklace © Mine field - some are mech 11 or less, 13, 16 and 18 for inner 2 - go off in combat to poison, debuff, summon creations Bennhold drops - Puresteel boots, (12% armor), Puresteel charm (+1 Strength, +1 levels of damage in combat) nest - chaotic spores, animal skin nest - resistance spores (CS) cabinet - radiant crystal, shaped lances (6) room - iron bars (6), fine skins (4) door - locked (1 lt @ mech 11-17) - iron breastplate (3), iron shields (2), submission baton, acid thorns, lightning crystal, speed spores, restoration spores (SW) kitchen - barracks lever behind SW pillar to open door to CANISTER area door (mech 12) - gemstone, wand of weakness (2), shaped lances (6), fine shoes, plate greaves, Dragonskin Cloak (12% armor, 8% SR, +1 Endurance of creations) locker - gemstone, major healing pod door - locked (1 lt @ mech 11-17) to main passage wiry moss, basin - essence pod box - flawed crystal (6), ivory skull Special item - puresteel (SW) Exit lever (mech 11 or less) z70 Dera South Shore North to Oasis Fields West to White Wastes East to Spire Entryway Trapdoor to Lost Dera Vault Crime tolerance level 200 Smith Fitz -Quest - Dera Drakons - can use ANVIL (CNW) mines (mech 11 or less) (NW) Smith Fitz - drops puresteel blade custom crafts - 500 coins and puresteel - Puresteel gauntlets (12% armor) - Puresteel belt (12% armor) - Puresteel shield (20% armor, -5% chance to hit) - Puresteel greaves (15% armor, 8% SR, -5% chance to hit) - Puresteel blade (2 puresteel) (25-125 damage) - Puresteel plate (2 puresteel) (44% armor, 40% SR, -10% chance to hit) barrel - iron bars (2) locker - tiny orb of mist, gold bars (3) box - iron bars (6) (steal) essence pod Anvil room - iron bars (6) (steal) (CSE) buillding - Ellek'Sss (drakon) - rebel side - reputation minus third of leadership less than 98 advice on slaying Taygen - leadership 4 will sell training to rebel align for Astoria or Ghaldring, but Trakovite need leadership 8 sells spells (exorbitant) - shicking rain, acid shower, kill, essence lances, dominate, essence shackles, strong daze, charm, battle aura, essence blade, essence armor, elemental aura, banish affliction, major heal, cleanse group sells shaping (utterly ridiculous) - create drayk, kyshakk, battle alpha, rotghroth, war trall, glaahk, wingbolt drops - gemstone, perfect drakon scale, rod of alacrtiy door - locked (2 lt @ mech 11-15, 1 lt @ mech 16) 3 domination vlish - drop 2 vlish tentacles nest - gemstones (3), 88 coins Quicksilver Bulwark (14% armor, -10% chance to hit, +1 AP) © body - heavy chitin, major healing pod, venom thorns (CSW) nest - living tool (SCE) nest - radiant crystal mines (mech 11 or less) along coast on either side of building (SC) building - trapdoor 4 awakening golems become radiant golems with fire AE can disable with living tools and mechanics 8 z71 Lost Dera Vault Trapdoor to Dera South Shore Crime tolerance level 200 (NE) secret room - CANISTER - Create Ornk (NC) guardroom - major healing pod door - locked (2 lt @ mech 11-15, 1 lt @ mech 16) - door - locked (2 lt @ mech 11-15, 1 lt @ mech 16) - bypass vats © vats release unstable firebolts (EC) saltweed, swamp herbs (CS) blue canisters - essence pod, chaotic spores, major healing spores nest - beautiful crystal lever opens room near entrance (SC) clawbug warrior - drop reaper wiry moss recipe - crystalline fibers increase enchantments of greaves and gauntlets (CNW) Pylon Dome - lovely crystal (3) lever in concealed room opens secret area east of blue canisters (NWSE) Conduit junction - power control (2 lt and mech 10) to restore power body - living tool, gold ring, fine cloak (NW) Control Center command pylon dome to destroy rogues (4 lt and mech 12) deactivate dome (2 lt and mech 10) activate rogue suppression units - broken (WCN) desk - lovely crystal, lightning crystal body - wand of weakness (2), student's belt body - reaper, vat shoes essence pod , demon's bile (NC) Habas-Eye - attack or let go and leadership 10 - drop eyebeast eye, golden crystal nest - beautiful crystals (5), ethereal bindings (SE) Vabna-Eye summons from vat - Bladewarded Gamma, Runewarded Gamma - drop Gazerskin Boots (2% armor, +10% Hostile Effects res., +15% SR), fine skin, rod of battle (6) Box - essence infused iron CANISTER - Create Gazer lever behind NW pillar opens door in pylon dome (WC) door - Vault key for Taygen faction only Twin defenders (shades) - spectral rapier (11-44 damage, +2 Parry, +3% Energy Preservation, +2 Mental Magic) traps (mech 12) (WC) door lever (2 lt @ mech 11-15, 1 lt @ mech 16) - restoration spores, corruption baton, rotghroth fang (SWE) Blue chest - Scrying Crystal (SW) speed spores, curing spores, locker - research notes (2) (SCW) CANISTER - Healing Craft z72 Camp East Alpha West to Zephyr Oasis East to Purity Workshop South to Pacification Road Crime tolerance level 5 (WCS) building - door (mech 12) - curing spores (steal) (CSW) building - brain rat (N) Camp East Alpha Rasine (outsider in charge) Genta (servile) - need leadership 7 to get confession (quest) building - blue box with 3 polished stones in lid - (quest reward inside) (SE) nests - essence pod, shaped lances (3), living tool body - venom thorns (3) Unbound - drops Puresteel Greaves (15% armor, 8% SR, -10% chance to hit) Unbound Grove - steel shield, iron shortsword, blessing crystal z73 Purity Workshop West to Camp East Alpha Crime tolerance level 3 (WC) Sgt. Farivar - can enter with leadership 6 or scrolls or Taygen's quest (CS) Material Storage Artisan Cyrus - drops - beserker pod control panel - 1 lt and mech 11 to activate west alcove with fire (CSW) Heating Alcove - 4 Rogue serviles - helping them angers the Workshop leadership 10 convinces them to leave need to kill them to Aid Platano for Taygen (CSW) blue chest - crystalline fibers jar - beautiful crystals (7) (steal) (CW) First aid station - major healing pod (steal), curing pod (steal) (EC) door - locked (mech 12) - Lum (Trakovite) (quest for Trakovites) (NE) First aid station - major healing pod (steal), curing pod (steal) (CNE) beautiful crystal (3) (steal) barrel - iron bars (7) (steal) researchers - drop gemstone, essence pod (NE) Platano - drops Transference Suit (16% armor, -1 Strength, - Dexterity,+2 to Strength, dexterity, and endurance of creations, +8 to creation armor) research notes (2) (NY) machine protecting him deactivates for mech 10 door - locked (1 lt @ mech 12-16) - major healing pod, curing spores puresteel recipe - steel can be purified with essence to improve armor, especially greaves and gauntlets when Platano is attacked doors open around perimeter (NW) 5 rotghroths - nest - living tool, mandrake tincture (WCN) 5 wingbolts - nest - major healing pod (SE) 5 wingbolts -nest - runed onyx, speed spores, 98 coins (ECS) 5 rotghroths - nest - radiant crystal z74 Pacification Road North to Camp East Alpha West to Oasis Fields South to Spire Entryway Southeast to Kayar's Spire Cells Crime tolerance level 200 Pacification pylon control buildings - need mech 12 to activate (WCN) building - locked (2 lt @ mech 11-15, 1 lt @ mech 16) (WCS) building - locked (2 lt @ mech 11-15, 1 lt @ mech 16) - living tool (NCE) building - locked (2 lt @ mech 11-15, 1 lt @ mech 16) (ECN) building - locked (2 lt @ mech 11-15, 1 lt @ mech 16) - beautiful crystals (2) (SE) building - locked (2 lt @ mech 11-15, 1 lt @ mech 16) - living tool (NW) nest - fine skin, fire-infused crystal (SW) box - iron bars (3) - CANISTER - Mass Madness (NC) mines (mech 11) (NE) Shaper Ghost - Shaper's Boon (ring) (8% armor, +1 to Strength, Dexterity, Intelligence, and Endurance of Creations) Guardian Ghost bodies - wand of curses, fine cloak, reapers, heavy chitin, shaped lances (6) (CSE) nest - restoration potion, submission thorns z75 Spire Entryway West to Dera South Shore North to Pacification Road East to Kayar's Spire Crime tolerance level 2 Zone is hostile to those not working for Taygen (SW) Escaped lab rats - drop fine skin nest - living tool, charging stone shaped belt, iron broadsword (NCE) Rogue tralls (NE) mines (mech 11 or less) boxes - acid thorns (2), venom thorns (2), shaped lances (6) locker - locked (mech 11 or less) - restoration spores, beserker spores, essence pod (EC) guards -box - locked (mech 11 or less) - major healing pod (NY), lightning crystal (NY), chaotic spores (NY) (ECS) guards (SE) jar - saltweed thorn bush (SC) South Camp Beta Keeper Wethers - drops restoration potion, reapers, reaper baton can get restoration spores and resistance spores with Leadership 7 cabinet- curing spores, reapers Agent Palah - drops restoration spores, wand of alacrity z76 Kayar's Spire Cells East to Pacification Road South to Kayar's Spire Crime tolerance level 200 Spire defense golems patrol (NW) Control Center door - locked (mech 11 or less) left control smashed middle left - knob - currently JK can't move to KLI middle right - knob - currently DFE can't move to HGD right - knob - currently ECB can't move to CBA Servant mind Vant- can ask with leadership 5 for info, leadership 9 to free controls to golem patrol paths and mech 9 to do it Pillar (NW) J Pillar (NC) K Pillar (CN) L Pillar (WC) I Pillar (WCS) H Pillar (SW) G Pillar (SC) D Pillar (CSW) F Pillar (CS) E Pillar (ECS) C Pillar (SE) B Pillar (SCE) A west corridor - field pylons (NC) journal of prisoners - NE block, NW cell - 4 augmented serviles lever (1 lt @ mech 12-17) Parla and servile infiltrators - drop essence pod, major healing pod, speed pod will help for Ghaldring faction and leadership 10 research notes (ECN) Dera warriors that attack on sight Sage Hellebore - drops Talisman of Might (4% armor, +4 Strength, +5 Vampiric Touch) Cabinet - gemstone, major healing spores door (NE) essence-infused iron, grounded shoes, vat shoes locker - grounded robe, coated cloak recipe - wands using rotghroth fang and saltweed, eyebeast eye and wiry moss (EC) field pylons journal of prisoners - NE block, SE cell - malfunctioning construct lever (mech 11 or less) acid spraying construct - drops lightning crystal ethereal bindings jar - rotghroth fang spore control box turns of CN field pylons (CNE) NE block, SW cell - golden crystal, discipline wand (6) (CNW) spore box control to turn off west field pylons (CW) room of specimens skull pile - artila eye jar - perfect fyora scale cabinet -vlsih tentacle cabinet - glaahk eye (WC) lever (mech 11 or less) - 3 Rotdhizon journal of prisoners - middle cell rotdhizon (CSW) spore box to turn off field pylons for CSW corridor (SW) room - lever (1 lt @ mech 13-17) cabinets - beautiful crystal, fine skin, fire-infused crystal, gemstones (2) CANISTER - Create Drakon (ECS) spore box to turn off field pylons along EC (SCE) door lever (1 lt @ mech 11-17) essence and healing pools spore box to turn off south corridor curing pod z77 Kayar'a Spire East to Spire Entryway Northeast to Kayar's Spire Cells Crime tolerance level 5 (SW) Entrance - shaped lances (12) (SC) Library - research notes (2) door lever (1 lt @ mech 11-17) - fire-infused crystals (2), research notes (4) (CS) Commander Thorl - leadership 12 will get him to defend place (SE) Southeast Lab (SCE) door closing sensor (ECS) locker - essence pod, acid thorns Control chamber - eyebeast eye Agent Caluma - drops - Brutish Greaves (10% armor, 8% SR, -10% chance to hit, +2 Battle Magic, +2 Melee weapons. +10% SR of creations, +10% Mind effects of creations) activate process invaders in northeast - rotghroths and war tralls, guardians Orolo and Erasmus - drops Drakonian Breastplate (34% armor, 40% SR, -20 chance to hit, +5 Vampiric touch, 15% Cold res.) (NCE) Power control (3 lt to open and mech 13 to change) (NE) research notes (NC) door lever (1 lt @ mech 13-17) - tiny orb of mist, wand of slow time (6) locker - reapers, beautiful crystals (8) (NCW) CANISTER - Purifying Rain Cabinets - glaahk eye, perfect drayk scale (CNW) cabinet - discipline wand (6) (NWSE) basin - beserker spores (NW) desk - beautiful crystals (2) (N) lever to open NW room - access crystal (WCS) door lever (mech 10 or less) - lightning crystal, fire-infused crystal, chaotic spore, perfect fyora scale, coated cloak Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Expert Area - Disposal Vault and Sammann's Island z80 Disposal Vault Upstairs northwest to Okavano Barrier Upstairs south to Sammann's Island Crime tolerance level 200 (NW) cabinet - restoration potion, major healing spores body - reaper (NC) trap with summoned creations for a few rounds shaping platforms - ur-drakon, gazer, rotdhizon, ur-glaahks essence pod, living tool, gemstones (2) (EC) 8 rotdhizons blue canisters - beserker spores, speed spores © Charged drakon shielded by power spiral (WCN) and shapes stinging clawbug and gazer drops - drakonskin cloak submission thorns (2) (CSW) lever - locked ((3 lt @ mech 10, 2 lt @ mech 11-5, 1 lt @ mech 16) - golden crystal (S) 7 ur-glaahks basin - perfect fyora scale cabinet - empty (SE) Flailing mass - drops Twisted Key shapes rotdhizon and ur-glaahk cabinet - wand of slow time, resistance spores door (5 lt @ mech 10) to rubble filled area (SC) lever (need Twisted Key) to stairs to Sammann's Island (SW) Paired Constructs - acid and fire AE, slow and terror spells - drop - Puresteel soulblade (15-75 damage, +2 Parry, +1 Quick Action) cabinet - ensnaring fibers z81 Sammann's Island Downstairs to Disposal Vault Crime tolerance level 200 (NE) Stairsdown shaped gauntlets (2) door - locked (1 lt @ mech 11-17) (NCE) ruined building - Cabinet - curing spores door - locked (2 lt @ mech 11-15, 1 lt @ mech 16) - ethereal bindings, beautiful crystals (2), demon's bile, essence pod, gemstone (NC) mines (mech 15) (NW) Spectral gazer - drops - Shaper Trueweave (20% armor, +2 to Strength and Dexterity of creations, 10% HER. of creations) (CNE) mines (mech 15) (CN) mines (mech 15) - living tool (CNW) 5 shaped lances, shaped blade, shaped shield (SE) Wormhost rotghroth drops moist borrowers,plated burrowers, 5 oozing crawlers at the end Stasis shield (15% armor, -5% chance to hit, 40% SR, 40% SR to creations, 20% Mind Effects res. of creations) nest - ruby ring, fire-infused crystal eyebeast nest - restoration spores shock tralls nest - reapers (SCW) door - locked (3 lt @ mech 11) - rod of defense (6), wand of death (6) (SW) Sammann - drops Omnichram (+1 to Strength, Dexterity, Intelligence, and Endurance) shaped boots box - gold necklace, roamer fang box - shaped belt, grounded robe, coated cloak Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Chapter 5 - End Game z78 Citadel East Ward Northeast to North Citadel Pass Southeast to Western Passes Crime tolerance level 4 (NE) north door (mech 15) - submission thorns, shaped blade, restoration potion south door (2 lt @ mech 14-17) - reaper, heavy chitin (2), rod of succor (SE) The Roasted Ornk - Steen within the Inn door (N) (mech 9 or less) - sapphire ring, fire-infused crystals (2) door (SE) (2 lt @ mech 10-14, 1 lt @ mech 15-17) - ruby ring, ethereal bindings, wand of corruption (6) door (W) (1 lt @ mech 10-17) - gold necklace, steel spine, curing spores (ECS) jar - swamp herbs (3) (SC) Seling's Workshop Incantrix Seling drops gemstone sells (exorbitant ) - major healing spores (4), curing spores (2), beserker spores (3), speed spores (2), chaotic spores (1), chaotic spores (1), resistance spores (1), major healing pod (5), shielding pod (3), essence pods (4), beserker pods (3) essence pod (NY), beserker spores (NY), chaotic spores (NY) (NC) Barracks (NCW) East Ward Smity - Mudede sells (expensive) - shaped breastplate (2), shaped blade (2), shaped shield (1), puresteel shield (1), shaped boots (2), shaped belt (1), shaped greaves (2), shaped gauntlets (1), gold bar (3), bar of iron, blasted greaves (1), gauntlets of succor (1), Quicksilver Plate (1) (34% armor, 35% SR, +1 action points, +1 Dexterity) shaped shield (NY), shaped gauntlets (NY), shaped greaves (NY), shaped lances (6) (NY) (CNW) Schmader Supplies - Schmader sells (very reasonable) - candle, lamp, gemstones (4), beautiful crystals (7), submission baton (1), acid thorns (4), submission thorns (3), shaped lances (4), radiant crystals (3), lightning crystal (1), fire-infused crystal (1), living tool (2), shaped fiber cloak (1), spidersilk robe (1), runed amethyst essence pod (NY), living tool (NY), wand of weakness (6) (NY), submission thorns (NY) (SW) Savage's Office - Guardian Savage desk - essence pod (NY), discipline wand (6) (NY) cabinet - ensnaring fibers (NY) (NW) Meeting Glade Shaper factions Mehken and 2 servile spies - leadership 10 will get help or send away depending upon faction Rebel factions - Kara - reaper baton and Quicksilver Chain Ghaldring's Faction Akhari Blaze - can get 2 drakons with leadership 11 Z79 Citadel Dome East to Citadel East Ward Crime tolerance level 2 Shaper factions meet Council Slay Ghaldring quest if not Ghaldring Faction Ghaldring faction Akhari Blaze will tell of rotghroths if leadership 8 can get rotghroth supports from north and south - control leadership 10 will advance further if leadership 12 towards machinery mission to take out shaper support along north and south sides of dome (SC) guardian and agent desk - restoration spores (SW) shaper machinery - 3 lt to cut off power south one is complicated (mech 12) and north (mech 10 or less) (NW) shaper machinery - 3 lt to cut off power north one is (mech 9 or less) and south (mech 9 or less) © Three Councilors - Sharissa (Agent), Shema (Shaper), Nawaz (Guardian) z61 Gazaki-Uss Commander Elysia leads creations in Gazaki-Uss leadership 10 will get Commander Elysia to use all creations z61 Inner Gazaki-Uss West to Gazaki-Uss Crime tolerance level 200 (WC) Shaper Perlang - send you to Astoria in NW Guardian Scott and Agent Ela (NW) Astoria mission to block east gates with glowing orb can recruit wingbolts in SW and exploding kyshakks in NW lever - locked (7 lt @ mech 10, 6 lt @ mech 11, 5 lt @ mech 12-14, 4 lt @ mech 15) 4 exploding kyshakks will help versus Ghaldring if leadership 12 (SW) lever - locked (8 lt @ mech 10, 7 lt @ mech 11, 6 lt @ mech 12-13, 5 lt @ mech 14-15) 4 Wingbolts will help if leadership 9 CANISTER (N) - Minor Heal CANISTER (SWN) - Firebolt CANISTER (SWS) - Create Drakon (NC) cabinet - essence pods (2), discipline wand (6) (NE) basins - beserker spores, speed spores locker - ethereal bindings, gemstones (6), rod of alacrity vlsih tentacles (2), artila eye, CANISTER - Create Gazer (EC) Greta - fights if on Shaper side, flees if on Rebel side (SC) cabinet - essence pod, resistance spores, golden crystal © Ghaldring and drakons - Issss-Ta and Rhakkus pylons (need 3 lt per pylon) - NW, NE, and SE are mech 10 or less, SW is mech 12 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 10, 2009 Share Posted May 10, 2009 Man, I don't think the thread likes having that many long posts on one page. It was refusing to display any text at first. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 10, 2009 Share Posted May 10, 2009 I just noticed that the regular Puresteel Blade dropped by Smith Fitz does base 25-125 damage, making it by far the best weapon in the game. I don't think it's a typo, since my Shock Trooper is suddenly doing damage with it comparable to her Rotdhizons and War Tralls. (The Shock Tralls still have her beat, but then she's not decaying.) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 10, 2009 Author Share Posted May 10, 2009 Jeff purposely made the Puresteel Blade the best in the game, almost twice the next best weapon, to aid fighters. Even better than the Puresteel Soulblade in the Disposal Vault. Thuryl - Synergy had to break up the Nethergate Item List into several posts because UBBThreads won't take a single post that long. Geneforge 5 is even worse with over 80 zones. Now Avernum 6 will probably be even longer in total size. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Untamed Banana Slug Posted May 13, 2009 Share Posted May 13, 2009 Wow, sweet list Randomizer. Thanks for that! Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd gnesterenko Posted May 20, 2009 Share Posted May 20, 2009 Ok folks, I've beaten my head against this for like 2 hours now and I can't figure it out, so turn to you for help. The Infiltrator's Charm is located in the Southwestern Wastelands, in a chest in a heavily trapped room. I've even made it to this chest that contains said charm once and saw it - how sweet it was. However, for the life of me, I can't figure out how to get in there and disarm the traps prior to violent death. THe only thing I can think of is finding more items that give stealth - currently tried only with +1 - but I'm not even sure that stealth affects sensor mines. Anyway, any help is appreciated. Thankee Sai! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 20, 2009 Author Share Posted May 20, 2009 Try this topic for hints on how to get the Infiltrator's Charm. It's not that easy, but it is possible. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted May 20, 2009 Share Posted May 20, 2009 [Edit: Randomizer! ) Stealth might help. It's worth trying, certainly. I had a few items equipped that raised stealth when I finally managed to grab the charm. Dikiyoba managed to get it by entering into combat mode a safe distance away, clicking on one mine to run in and disable it, and then quickly disarming the second one in the same round. It took at least a dozen tries before Dikiyoba got lucky enough to disarm the second mine. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 20, 2009 Author Share Posted May 20, 2009 I'm not sure about stealth since I did one run with +3 stealth and it didn't seem to be effective. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Tcheedchee Posted May 17, 2012 Share Posted May 17, 2012 Thanks for the list, very elaborate, helps a lot. Only: The location-links up at the beginning of the post give 404-error-messages. Even after waiting for a while… Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 17, 2012 Author Share Posted May 17, 2012 Those links got broken when the board got updated. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora ImNotDeadYet Posted November 23, 2019 Share Posted November 23, 2019 in z40 - Perikalia Farmland, I found 3 bug encounters while testing the Red Goo for Sage Rudelle, one of the encounters dropped an Ivory Skull, another dropped a Girdle of Endurance. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.