Garrulous Glaahk lampshade Posted February 12, 2009 Posted February 12, 2009 Greetings, whenever I am need of help with BoE I'll request here and wait for someone. Right now, I'm trying to make this NPC here disappear and reappear. This is for a special scene that I won't reveal now. Is this possible? Quote
Hatchling Cockatrice Lilith Posted February 12, 2009 Posted February 12, 2009 Yeah, but the way to do it depends on when and how you want them to disappear and reappear. If you want them to disappear and reappear right before the player's eyes, the easy way involves having two copies of the NPC, and hiding the second copy by placing it in a town encounter group: use Destroy Monster to make the first one disappear, then use Place Town Encounter to make the second one appear. Depending on exactly what you're trying to do, other methods may be more appropriate. Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted February 12, 2009 Posted February 12, 2009 Yes. If the NPC is his own monster type, you can call a Destroy Monster node to make him disappear (or if you do it through dialogue, there's a dialogue node type for that, in which case the NPC doesn't need to be its own monster type). Then, when you want him to reappear, place a duplicate of the NPC in the editor, and then use the Edit Monster tool (on the town map), click the NPC, and click Advanced. The bottom half of the window that appears deals with town Special Encounter types. Set that to anything besides None and 10, and then call a One-Time Place Town Encounter node, set to the same number. Quote
Garrulous Glaahk lampshade Posted February 14, 2009 Author Posted February 14, 2009 How do I duplicate a town? Quote
Hatchling Cockatrice Lilith Posted February 14, 2009 Posted February 14, 2009 Use the Import Town feature to import the town you want to duplicate into a new town slot. Quote
Garrulous Glaahk lampshade Posted February 26, 2009 Author Posted February 26, 2009 Quick question, how do I make an automatic checker that will see if an item was added/removed? Quote
Hatchling Cockatrice Lilith Posted February 26, 2009 Posted February 26, 2009 Give the item a special class and use an Item With Class On Space node on a town timer. Quote
Garrulous Glaahk lampshade Posted March 30, 2009 Author Posted March 30, 2009 Is there a way to force a stairway? Quote
Well-Actually War Trall Ishad Nha Posted March 30, 2009 Posted March 30, 2009 Don't give them any choice, one way to do this is shown below, taken from the editor help file: "Type 190: Stairway A dialog comes up text you supply .... Extra 2b: If this is set to 1, the stairway is forced. No dialog box appears. Instead, the party is immediately moved to the different level." Edit: see "Appendix 1b: Special Encounter Node Types, Second Half" in the Bladedit help file. Quote
Hatchling Cockatrice Lilith Posted April 3, 2009 Posted April 3, 2009 It still only works if the party is outside of combat, though. There's no real way around this. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.