Jump to content

Kolokh on Torment (spoilers)


Recommended Posts

Nothing very earthshattering to report, but this was a fun battle. I went in buffed up well, including Mindshield and Prismatic Shield (which I had just learned from X). I was holding my own and whittling him down, to a small fraction of his hit points in fact, until my Prismatic Shield wore off, and he suddenly KO'd my fighter and priest in quick succession.

 

My hasted mage saw how things were going, fired an Acid Spray at Kolokh, and then abandoned my frozen archer to his fate. She just left and closed the door. The demon's mighty powers do not extend to doorknobs, so she was safe. She popped back in to lob a few Lightning scrolls, to help the acid in its work. A few rounds later, she was walking out with the flaming sword.

 

This tactic born of desperation would in retrospect have made the whole thing a lot easier if used from the start.

Link to comment
Share on other sites

That is one thing that has always annoyed me. In Exile, monsters were okay with doors and handled them very well. In Avernum, monsters could never figure out how to use them. This is due to the whole scripting and monsters not activating script things, but still.

Link to comment
Share on other sites

I suspected that would be true, too. My singleton mage is still languishing back in the Formello of an alternate universe, but I should get back to him. People have murmured darkly about Kolokh as the inevitable nemesis of singletons, but I bet that the hit-and-hit-'F' tactic familiar to all Geneforge Agents would make short work of Kolokh for a singleton mage, as long as they had good Quick Action and/or Gymnastics.

Link to comment
Share on other sites

If you go check out the Singleton thread, I elaborated in there how I recently beat Kolokh with surprisingly little difficulty, and using no Invulnerability Potions, with my singleton. It was as simple as darting (hasted) from the doorway into his line of sight, dousing him with acid, darting back out of sight many times, then bombing him with some Repel Spirit. Timber!

Link to comment
Share on other sites

This reminds me of one of the things that really annoys me about the combat engine in all these games. If you end up with 5 or more AP after doing something, you still get to take actions; if you end up with less than 5, you don't. So starting with 8 AP, you can use an item and then shoot a bow, but you CAN'T shoot a bow and then use an item. It makes no sense, and sometimes it's a big tactical nuisance.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...