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Spukrian

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  1. The alternative is to slowly move through it and using range attacks and spells you kill them one by one and keep returning to Fort Remote to recharge. This method gives you several thousand in loot from the destroy pylon crystals. The pylons are all damaged by physical attacks and each type is vulnerable to a spell type, but they do regenerate if no one is in melee.

    They regenerate whenever they don't have a target for their attacks, no one actually needs to be in melee range.

     

    best way to destroy pylons is with bows and spells outside their ranges, if you have party of 4 then it shouldn't be big problem, just time consuming.

    My strategy was to place the tankiest tank just within the range of just one pylon's attack and have the rest of the party, out of the pylon's range, pelt the pylon with arrows and the appropriate spells.
  2. Congratulations on finishing the series and thank you, I greatly enjoyed your Let's Plays! I feel a bit sorry for not commenting as often as I used to, but sometimes life gets in the way.

     

    As for how my games went, I've finished all Geneforges more than once, making different choices each time. I think that this is the best part of Geneforge, the replayability. The fact that you can play a character with similar views as yourself and then replay the game playing as somenone with totally different morals, for a different outcome!

     

    I haven't played Nethergate Resurrection so I will probably skip that Let's Play for now, don't want the game spoiled. But good luck to you!

  3. Thanks for an entertaining Let's play!

     

    My first playthrough of Geneforge 4 was as a servile. Like you I messed up the build, however unlike you I was playing without creations and I didn't manage my reputation well enough so I locked myself out of all the Shaper quests. This lead to me pulling my hair and banging my head against the wall (e.g. being forced to fight through the Barrier Zone, etc). In the end though, I did choose to destroy the Unbound.

  4. I just hope that Geneforge keeps that Geneforge feeling and doesn't become too similar to Avadon/Avernum.

     

    1. More gameplay balance, i.e. boost melee a bit. In the Geneforge games magic and shaping had abilities that couldn't be raised with skillpoints, only with training, canisters and quest rewards. I would like too see similar abilities for melee and missile combat. If the remakes are using the skill-tree system I see no reason not to bring back Anatomy as a skill.

     

    2 Make keeping creations alive for a long time a more viable option. If you create a fyora and keep it alive long enough for it to gain 10 levels, give it something special, e.g. let it evolve into a stronger creation (Warped Fyora maybe?). If you keep it through the game, it could evolve at regular intervals. Or instead of evolving, the fyora could get an upgrade to its attack, or maybe get a new ability...

  5. I finished the game as a solo Missile Guardian. It was on Normal difficulty and I joined the Rebels. Nuff said...

     

    I'm actually surprised there's been so few comments in this thread compared to the last two. Are you not entertained, or just nothing to say?

    Geneforge 3 is generally seen as the weakest entry in the series. This might be why there is a lack of comments. IMHO it is a good game, but it sadly lacks lots of things that made its predecessors and successors great.
  6. You do have a point about the Shapers "putting themselves on a pedestal". The reasoning for this is that the Shapers feel that if they don't command respect and fear, outsiders will become bold and start stealing Shaper secrets. Maybe if the Shapers treated outsiders a little bit better then maybe they could start trusting eachother better? Anyway, IMHO, Litalia is responsible for the death of several innocent gatherers, to me that makes her almost as bad as the Shapers. But her strategy is sound actually: do a "false flag" attack, blame the Shapers, sow dissent and then save the day, gaining allies against the Shapers in the process.

  7. Intereresting theory about the spawners. It is definitely plausible. What I'm wondering about is what the function of those gems and crystals are. For the pylons I guess the gems would be some kind of magical battery for the pylon's spells. But what function do they fill for the spawner? Or are they perhaps some kind of byproduct of the Shaping process?

  8. I overstepped my bounds in my last post and I'm sorry about that. It's just that I've been in your position myself - repeatedly facing battles that feels like banging your head against the wall (not in Geneforge 2 but in part 3 & part 4).

     

    Congratulations to finishing Geneforge 2 and thanks for a entertaining Let's Play!

  9. Serviles in GF1, 2 & 3 have red skin and a big nose. In part 4 & 5 they have yellow skin and a "trunk", sort of like an elephant. With that said, I believe that Sage Clois is right, serviles are the descendants of the original inhabitants of Sucia Island, the people who lost the battle against the primal Shapers. Heustess would be the only surviving "proto Servile". The Shapers has since modified the serviles so that they would pose less of a threat but still be useful in different areas (administration, agriculture, mining, tinkering, hazardous materials, etc).

     

    Undead are a staple of fantasy fiction, I guess that is why they are included. Just like demons from the infernal realms are included in some of the Geneforge games. Honestly, both undead and demons are things I could do without in Geneforge, I feel those phenomena somehow diminishes the greatness of Shaping.

  10. IIRC Taker Toll Road is cleared by

    killing Dryss.

     

     

    As for frustrating combat, I have some advice:

    1. When you use buffs (pods/spores) I see that you sometimes use them in realtime. That causes them to run out faster. It is better if you enter combat mode first (press F) before using them. That way, they last longer.

    2. Put lots of skillpoints in Melee Weapons, and the leftovers in Quick Action. This increases Emile's damage output. Ok, this one was a bit stating the obvious...

    3. As for creations, please correct me if I'm wrong, but I believe Strength dictates both To Hit and Damage, so increase that primarily when you evolve your creations.

     

    As for your interesting moral pondering about Taker philosphy vs. Awakened philosophy, after you see a bit more of the Taker lands you'll see that maybe they're not so much about equality as you think. Or at least, less about equality than Dryss is. Later on, in the sequels we'll see which philosophy holds more merit, but I guess you know this already.

  11. Highest Mechanics is

    the power spirals in the Sealed Lab, you need 20 IIRC. However, you don't want that, having less Mechanics and making them explode actually makes that fight easier as they hurt the shades around them.

     

     

    FYI, Learned Halm who teaches Leadership is in Drayk's Vale.

    Difficult to reach early in the game, even if you have the money needed. It is possible though, if you're fast and walk through the zone in combat mode. Then again, getting through the Ancient Crypt is very difficult.

     

    The other two teachers are also quite difficult to reach (Winding Road as mentioned and the Luck teacher in Patrol Bridge).

  12. There are some other crafting as well:

     

    Bernard South Rising Road will make a Shaped Breastplate if you bring him 10 Mined Crystals, a Steel Breastplate and Demon's Bile.

    Maynard in Triola will make a Shaped Blade if you bring him an Emerald, a Steel Sword and Mandrake Tincture.

    Learned Versa in Rising North Gate will make a Restoration Pod/Spores from a Healing Pod/Spores, a Swamp Spores and an Amphora.

    Symon in Zhass-Uss Outskirts will make wands from an ingredient (Mandrake Tincture, Demon's Bile, Wiry Moss or Saltweed), a stick and 10 Mined Crystals.

     

    Note that AFAIK there are only 12 Swamp Spores and you need one of them for a quest.

     

    Edit: Ooops, her name is Symon. Also, Maynard will only make one Shaped Blade, whereas the others can be repeated as long as you have the ingredients.

     

    Edit 2: There are 15 Swamp Spores, 3 are found in Beneri-Uss Entry IIRC.

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