Jump to content

Spukrian

Member
  • Posts

    103
  • Joined

  • Last visited

Posts posted by Spukrian

  1. I'd like to see a new Geneforge game set between Geneforge 2 and Geneforge 3. I feel that there is a "gap", both in the timeline and the story, between them. Since every game explores areas unseen in previous games, I imagine the game would be set somewhere between Okavano Barrier and Western Morass. You start as a Rebel, but as a twist, you can only choose between Servile, Shock Trooper and Sorceress.

     

    The main task in the beginning of the game is to slowly infiltrate the small settlements in the area, while sabotaging Shaper operations and gathering resources for the rebellion. The first steps would be that the PC helps the Rebellion take control of the roads in and out of the swamps. The PC is then ordered to explore the area and search for a secret Shaper research facility, where classified secrets from Sucia and Drypeak are stored. Secrets that Ghaldring needs to build a new Geneforge.

     

    There would be two main factions that the PC could join, Rebels and Shapers. Within both groups there will be moderates, which the PC could help (or not) and this would be reflected in the endings. There would also be the beginning of the Trakovite faction present in the swamps. This faction would be the antagonists of the game, having designed a weaponized disease that targets only those who could Shape.

  2. Hmm. Maybe? Mooralas is Hoge's apprentice, right? This seems plausible, but not a given, especially given the extra O. Is there a thematic connection between the two that I am not getting from the Wikipedia entry on the book? Alternately, are there any other potential character connections?

    I don't think there are any thematic/character connections other than the name, but I've never actually encountered Mooralas in the game, I've only seen his name mentioned.

     

    I note that the series has some other general points of parallel, with Grah-Hoth, Demonslayer, and the monster plagues. None of them are too specific though and some of them are generic, so this is hard to read into.
    I've only read The Keep and SIMS, can't really say anything about his other books.

     

    SIMS is interesting. It does suggest serviles... first published (as hardcover, though) mid-2000, a few months before development on Geneforge began.
    Well, in the book

    the company makes a big deal about the Simians being basically chimps with a little genetic material from humans. In the end it is revealed that it is actually the other way around, the Simians are mostly humans with a little genetic material from chimps. Very similar to what Learned Clois says in Geneforge 1.

     

  3. In Geneforge 3 there is an elusive character named Mooralas. This is a reference to Molasar/Rasalom in the novel The Keep by F. Paul Wilson.

     

    Also the novel SIMS by F. Paul Wilson is an obvious inspiration for the serviles in Geneforge.

  4. I will be following this.

    Looking forward to this. I never liked Avadon or the skill trees but was intrigued by the story. Now I don't have to force myself to play it. :)

    I don't really like the skill tree either, but it didn't stop me from enjoying the game. The thing I really like about Avadon are all of these moral conundrums you have to solve (like in Geneforge). Avadon also has a lot of political comentary that is actually somewhat relevant depending on how you interpret certain elements of the story, which I think is a nice touch.
  5. Maybe Dionicio in Avernum 5 and Vandrin in Avernum 6 would count as major characters? They follow you through the whole game and are present for some very important battles. That said, they only interact with your party and not with anyone else (maybe Vandrin talks with Solberg, can't remember). Neither of them are that important to the plot.

     

    I thought Gladwell appeared in A4 as the wizard living under Spire in the Abyss that wanted GIFTS.

    In A4 Gladwell lives in Bargha and wants you to feed his slimes in the basement.
  6. Wait, that was a reference? It was accidental, what was it a reference to?

    I'm not sure if we are talking about the same thing here, but in that video you say "we got the touch and we got the power" which is a reference to this song:

     

     

    Don't know how to embed.

  7. A few comments:

     

    In one of the early videos you meet Gladwell, and IIRC you express the belief that Gladwell was the guy in Avernum 4 who asked you to find the GIFTS. Back when I played Avernum 5 for the first time I thought so too. But I went back to check and Gladwell is the guy asking you to feed his slimes (the guy asking for GIFTS is someone else).

     

    We speak to the wizard Shafrir, a relatively sensible mage in all honesty.

    Excellent reference in this video, made me feel nostalgic.
  8. Whew, binged watched your let's play over the weekend and finally caught up.

     

    I really like the fact that you play as the Empire in Avernum 5, it is a bit refreshing with the change of perspective. I also thoroughly enjoyed the fact that there are several different groups/individuals that you can ally with during the game, feels a little bit like Geneforge in this regard.

  9. If you have Gladwell's quest, a gate will be open on the lower level of the tower and a powerful enemy will be beyond it. If you don't have the quest, you can still get through the tunnel and into the tower.

     

    IIRC I didn't have any problems with going back to the spiders and getting the eggs later.

  10. I believe that Monarch in GF4 is actually Goettsch from GF1. He tried to carve out his own kingdom on Sucia Island and failed, then as Monarch he tried again and failed....

     

    As for Geneforge 5, as I've interpreted it, the GF5 protagonist is someone who used the Geneforge too many times and using Rawal's Geneforge jumpstarts the PC and his/her memory...

  11. when a shaper makes a creation, they essentially create matter out of thin air using energy alone

    Except that it isn't energy, it's essence. So it isn't really creating new matter from nothing. But you're right that it violates the laws of physics as we know them.
  12. Well having given already a definition of it, I find Shades being the most complicated of creations to explain; I've tried plasma as an explanation, but the science behind this would make really hard to maintain and would very improbable.

    I assume you mean plasma in the biological sense?

     

    If essence was filled with an advanced form of nanotechnology, shades might be plausible, but that wouldn't explain how ghosts fit or think in the world of geneforge. I have great doubts that a civilisation with the technology of that of the early Shapers would be able to create ethereal thinking beings out of a nanotech base without computers, machinery and technology centuries ahead of ours. Thinking without a stable nervous system causes me also another problem; how do you get information as complex as ideas, rational thought ( of sorts) and other forms of responses to internal and external stimuli without a stable network of connections such as nerves.

    Nanotechnology is how I make sense of it in my head. As for the shades having information, sentience, etc without a brain I just assume that the shade makes a imperfect "copy" of the original mind and the nanotechnology itself (nanites or whatever) acts as the nerve system.

     

    As for them being centuries ahead of us.... well, the Shapers had magic, which certainly helped. So I guess it depends on what you think magic should be and how the Shapers learned it.

  13. Shades consist of essence. If you come up with a plausible explanation for essence, then shades will be easy to explain as well. Essence is however difficult to explain however, at least if you want to keep the laws of physics intact. E.g. Shapers store essence in their bodies, how do they do this without gaining size and mass yet they are able to create beings larger and heavier than themselves? So you might have to make some pseudoscientific stuff up.

×
×
  • Create New...