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The Reverend

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Posts posted by The Reverend

  1. Normal horseshoes don't do anything - just the lucky horseshoe charm that you get as a quest reward.

     

    My recollection is that the melee and ranged skill training that you get for 3000 from Liese in the Beast's Woods shows up in your special items (like the blessing and boon from Unni), and effect all characters.

  2.  

    -I found the Black Spire, but can't get past the pulley system. What do I dos?

    -Where should I go regarding the fungus Aydin mentioned, and what's there?

     

     

    I don't remember the details, since it's been a while since I did this part of the game, but I think you need the royal seal to get past the black spire. Did you find that yet?

     

    I don't remember anything about Aydin and fungus though, but that could be just because of my hazy recollection. Do you happen to remember what it was that he said about fungus?

  3. My sweetie, Australians follow different rules in these things. In few other countries can you go out with your own bottle and get it filled with brandy, or buy drive-through wine.

    My in-laws are French. When we go visit, my father-in-law and I go to the store where he works (kinda of a hardware and garden store, but they also sell booze and clothes) and fill up a few jugs of wine from their big vats. That usually gets us through lunch ...

  4. Dunno, most such guys made it pretty clear though.

    Yes, but that requires remembering which ones had previously made it clear. At my age, that is not always easy. ;) I could try writing it down, but whenever I try that, I forget where I put the paper ... If only these games allowed us to create, organize, and edit our own journal entries rather than just copying things that were said to us.

  5. The name of the person who gave you the quest shows up, but not where they are. A name isn't all that helpful when people move around a lot.

     

    Dikiyoba.

    I ran into this problem even when the quest givers didn't move - I couldn't always remember where certain people were. That's where the Synergizer item list came in handy - I'd just search it for the name of the quest giver. It was also useful for knowing whether or not somebody would make new quests available later, so I'd know whether to go back and revisit them.

  6. You could maybe do it by treating the party as a singleton "with support". In other words, pick one character as your main character, and give them the type of build you'd give a character intending to be a singleton (since by the end of the game they probably will be). Give them all the best stuff as well, and devote most of your training $$$ to them. The other characters will give the main character support until they die off.

  7. The Serviles were meant to be under shaper control. Infact, willingness to please the shapers were input into their minds.

     

    "Not know shaper. I plant."

    "Maybe you should go back inside the school."

    He looks confused and scared of disobeying a shaper. "But shaper! Other shaper told me to stay out here and garden!"

    You leave the simple creature to it's business. It seems happy to be listening to a shaper.

     

    Or something along those lines. I'm really just using memory here.

     

    I would argue that that is at least as much nurture as nature - i.e., they were raised to be obedient. As evidence, I'd cite the fact that when they were left alone (as on Sucia Island) so many of them became Awakened or Takers, as opposed to Obeyers.

  8. Well sure, but then that brings us back to our original problem. What's so wonderful about the shapers ideological goals? Why is the continued subjugation of the sentient serviles noble, or at least a necessary evil?

    I agree with you, which is why I haven't taken a pro-shaper position in any of the three geneforges I've played (1-3). I've seen arguments that what the Rebels eventually become is worse than the Shapers. I can somewhat buy that argument in the later games, but not in G1 - in G1 the Awakened (philosophically) and the Takers (practically) make the most sense to me. The events of the later games haven't happened yet when you are playing G1, so from a role-playing perspective, I don't take them into account.

  9. Is the mac version completely different from the PC version or something? What exactly did the sholai do as a whole that's so worthy of death?

    No, I don't think the stories are different between the versions. I think it's just that some players are pro-shaper, in which case the Sholai would be viewed as the enemies.

  10. ...my mom and grandpa went to Iceland and tried whale there a year ago. She bit into a bunch of blubber and spit it out, but Grandpa apparently liked it. I was in disbelief when they told me this whale story, then I remembered that Iceland still allows whaling. I definitely would not try whale though.

     

    We went to Iceland a couple years - I didn't even consider trying any whale, but it was very common to see signs outside restaurants advertising it. And puffins too (the bird, NOT the cereal), which just seem way too cute to even consider eating ....

  11. That has been rectified to some extent in A:eftp , archers are pretty viable in that, some guys even prefer them to other builds.

     

    Archers are aces in the early game, absolutely. Later on they fall far behind in terms of damage output, but are still playable.

    I would argue that they are still pretty good in the late game. Yes, their damage will fall behind other characters, but their high dexterity can make them an effective tank in many fights. They'll just need something to counter cold attacks (which dexterity does not help you evade). There are some items that give a cold resistance bonus, which helps mitigate this.

  12. I'm sure you're right, but that's not the point really - the newer "helper" does the same thing. It's obviously built into the code. Possibly there's a good reason for it, but I don't care for it happening much. A bit too scripted for my taste. While the graphics and effects have improved over the years with Spiderweb games, the forced "you will play it THIS way at this time" is not a plus for me.

    Avadon is very much trying to tell a story, which forces some linearity into the game. The helpers disappearing and going off on their own personal quests is actually an important piece of that story - it all becomes clearer at the end of the game.

     

    But yes, if you're looking for a totally open world in the style of the Exile/Avernum 1, Avadon is not the best choice.

  13. I had pigeon, or at least that was what I was told by the guy who served it. Mostly I was concerned about getting the lead shot out of it before I ate it. It wasn't worth the experience with little meat to effort to remove inedible parts.

    I've had Pigeon in Morocco and France on multiple occasions. Prepared well it is quite tasty - I particularly remember a nice pigeon tagine I had as part of a ridiculously overindulgent feast at a restaurant in (I think) Fez, Morocco.

     

    Also, I had a "reindeer paella" once in Helsinki. My then-girlfriend/now-wife accused me of eating poor Rudolph, but I told her I didn't see any glowing noses in the Paella pan - the only thing glowing was the charcoal it was being cooked over. :)

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