Jump to content

Unbound Draykon

Member
  • Posts

    115
  • Joined

  • Last visited

    Never

Everything posted by Unbound Draykon

  1. I uh.. already did that with all them. I call it de-editing it works to a certain degree. I have the script that comes complete with all the creations edited and de-edited.(does that make sense???) however not all creations can be de-edited. (example Plated Artila to Inferno Wrym)
  2. See, i could be wrong or i could be right. Even if i,m wrong there is STILL enough nukes in the world to destroy the world. Also the U.S. could be lying about how nukes they have, the only people who would know is the president and CIA agents. Furthermore if my estimate is right then were doomed anyway. The only thing that can start a nuclear war is if terrorists got one, launch it and make it look like a country was attacking another. THE END...?
  3. The 30,000 is the most likely number that if you add all the nukes in all countries that could, would, or have nukes then my best estimate is 30,000 (rounded of course)
  4. i read the news on it very carefuly and the 5,113 nuclear warheads are ones that are deployed and the CIA advised Obama not to give the exact number of nukes not deployed, nor dead nukes, not even how much uranium they have that can be made into nukes because of national security reasons anyway 5,113 is enough to bomb every country in the world 26 times and combine all nukes that might be in the world and 30,000 is that theoretical number then each country in the world will each be hit by 153 nukes per country thats a lot of nukes
  5. most certainly NOTE: and what could anybody do with that nuclear warheads? because if you fire them the area becomes inhospitable not a good thing if you want to conquer that country
  6. oops i tried to fix it before anybody noticed but i probably would never figure it out and i did it before but for some reason i can't do it now
  7. Look what I found: US reveals it has 5113 nuclear warheads | Herald Sun
  8. Originally Posted By: Lord of Destiny My favorite creations are the ones I make up in my head, that never get put into the game just give me a call and i can arrange that......
  9. this post is for made up creations so its like the top post but these creations don't exist naturally in the game Overmind Click to reveal.. INSTRUCTIONS FOR OVERMIND STEP 1. FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 150; // Battle Alpha // base for all Battle Alpha imports STEP 5.FIND cr_name = "Battle Alpha"; REPLACE "Battle Alpha"; WITH "Overmind"; STEP 6.FIND cr_graphic_template = 73; REPLACE 73; WITH 101; STEP 7.FIND cr_max_health = 60; REPLACE 60; WITH 300; STEP 8.FIND cr_walk_speed = 24; //base_speed; REPLACE 24; WITH 25; STEP 9.FIND cr_abil_num 0 = 0; // punch attack REPLACE 0; WITH 2; STEP 10.MAKE cr_abil_num 1 = 5; STEP 11.MAKE cr_abil_level 1 = 5; STEP 12.MAKE cr_max_energy = 300; STEP 13.MAKE cr_energy_regen_rate = 5; STEP 14.FIND cr_sound_when_slain = 183; REPLACE 183; WITH 127; STEP 15.MAKE cr_graphic_coloradj = -19 STEP 16.MAKE cr_graphic_appearadj = 2; STEP 17.MAKE cr_stain_when_slain = 5; STEP 18.TEST GENEFORGE 4
  10. Originally Posted By: CRISIS on INFINITE SLARTIES stat X Y -- increases stat number X by Y points i tested that and here is the results stat0 y = Strength (y = how much you want to increase it by) stat1 y = Dexterity stat2 y = Intelligence stat3 y = Endurance stat4 y = Melee Weapons stat5 y = Pole Weapons stat6 y = Bows stat7 y = Thrown Missles stat8 y = Hardiness stat9 y = Defense stat 10 y = Quick Action stat 11 y = Mage Spell stat 12 y = Priest Spells stat 13 y = Arcane Lore stat 14 y = Spellcraft stat 15 y = Tool Use stat 16 y = Nature Lore stat 17 y = First Aid stat 18 y = Luck stat 19 y = Quick Strike stat 20 y = Parry stat 21 y = Blademaster stat 22 y = Anatomy stat 23 y = Gymnastics stat 24 y = Pathfinder stat 25 y = Duel Wielding stat 26 y = Resistance stat 27 y = Magical Efficiency stat 28 y = Lethal Blow stat 29 y = Riposte stat 30 y = Sharpshooter stat 31 y = Dread Curse (this is not a stat but tell me what it is)
  11. Originally Posted By: boggle Sword + Tree = stick pile Spell + Tree = stick pile. Javelin + Two Hands + One Knee = two sticks. you forget servile + axe + tree = stick pile and tired servile and an army of rebels
  12. Originally Posted By: Beren Terino Because really...why is it impossible to replenish your essence after making a creation? because when a shaper makes a creation it takes some of their essence. as described as special fluid that only ones that can shape have. so when a shaper uses some of this 'essence' it is gone until they absorb the creation. but only gives part of their orignal essence back. to restore essence shapers have to stand close to an essence pool to restore it. then the process is complete.
  13. you know i think Jeff should put Spiderfrogs in the new because nobody's ever done a game with spiderfrogs in it
  14. one reason i like script editing is because you change a name to anything (yes even profanity/other bad stuff) i wonder whether Jeff had intended this
  15. THIS POST IS ABOUT EDITING THE SCRIPTS SO YOU CAN MAKE SERVILES this is about serviles since this topic is about script editing the question is if you could make a servile what type would you make will it be: A) plain old serviles level 3 guard serviles level 20 C) servile defenders level 20 D) war-bred serviles level 24 E) servile icecasters level 18 F) servile mindcasters level 18 G) servile cultists level 21 H) servile vat techs level 28 I) servile power techs level 28 J) and baton serviles level 5 K) warrior serviles level 10 L) all of the above M) i hate all serviles! N) i am an anti-scriptist one who dosen't like making creations that we were never allowed to make naturally oh yeah if i were to make serviles i would have to replace the Ornk the best way to do it and Ornks are battle shaping creations so serviles are too Servile - replaces Ornk Click to reveal.. INSTRUCTIONS FOR SERVILE STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 40;// pc created Ornk // base for all Ornk imports STEP 5.FIND cr_name = "Ornk"; REPLACE "Ornk"; WITH "Servile"; STEP 6.FIND cr_graphic_template = 19; REPLACE 19; WITH 14; STEP 7.FIND cr_max_health = 18; REPLACE 18; WITH 25; STEP 8.FIND cr_walk_speed = 12; REPLACE 12; WITH 24; STEP 9.MAKE cr_resistances 0 = 15; STEP 10.FIND cr_abil_num 0 = 1; // bite attack REPLACE 1; WITH 0; STEP 11.FIND cr_abil_level 0 = 4; REPLACE 4; WITH 2; STEP 12.FIND cr_base_level = 1; REPLACE 1; WITH 3; STEP 13.MAKE cr_sound_when_slain = 127; STEP 14.TEST GENEFORGE 4
  16. and when i say 'or' i mean there is a chance that when you cast the spell a different creature will be summoned its a percent as far as i know
  17. hey don't make the Unbound Draykon mad he might decide that cockroachs might taste good... note: and if Drakons and Drayks existed NEVER EVER EVER tell them they're gullible because i saw some interesting endings where the NPC nearly got eaten not good but beheaded
  18. i like creatures so since Avernum 6 has summoning spells i thought that could edit those spells to make them summon different creations just go to av6objsmisc in the scripts folder in avernum 6 and find begindefineability 240; below that is call beast, minor summon, summon aid, arcane summon, summon shade and divine host then choose which one you'd like to alter once thats done find the ab_summon_what_char = number; and the list i will post has numbers and what they summon but back up your scripts before you do this the numbers: 0=Cave Wolf 25% or Huge Bat 25% or Cave Crawler 25% or Cave Worm 25% 1=Giant Lizard 20% or Fierce Rat 20% or Giant Spider 20% or Dire Wolf 20% or Goblin Warrior 20% 2=Spitting Wrymkin 14% or Fire Lizard 14% or Fierce Rat 14% or Hellhound 14% or Searing Slime 14% or Wight 14% or Chitrach 14% 3=Mutant Lizard 14% or Plated Chitrach 14% or Worg 14% or Frozen Worm 14% or Warped Wolf 14% or Experimental Rat 14% or Rabid Hellhound 14% 4=Shade 50% or Greater Shade 50% 5=Ghost 100% 6=Cryos Demon 25% or Cave Demon 25% or Firey Demon 25% or Soulsear Demon 25% 7=Writhing Mass 14% or Skeletal Warrior 14% or Gnawing Stoneworm 14% or Enormous Cavebat 14% or Terror Wolf 14% or Pustulant Zombie 14% or Guardian Hellhound 14% 8=Unused 9=crashes game 10=crashes game 11=PC base 33% or thug 33% or Slith Enchhanter 33% 12=Unused 13=crashes game 14=Unused 15=Unused 16=Unused 17=Unused 18=crashes game 19=Unused 20=Unused oh yeah look at what found in av6floorster:// Basic Geneforge Script // This is the script for the basic Geneforge scenario. beginscenscript; // well thats weird Avernum 6 runs off a Geneforge script so does that mean its technically Geneforge 6? no i made similar asumptions and they were wrong but still its weird that Avernum 6 uses Geneforge scripts
  19. i looked at the Avernum 6 scripts and they looked exactly like the Geneforge 4 scripts but i was even more amazed when i looked at the av6objsmisc you entirely edit the spells and such so perhaps i will post creations for the summoning spells it will be interesting
  20. just copy the save folder in the data folder put it somewhere else maybe renaming it so it won't be overwriten or from what i know just uninstall and reinstall the game and the save files are never deleted/overwriten but do the former first then do the latter
  21. well i was pasting it into a quote apparently i pasted it into the wrong spot but i fixed it and now its defixed
  22. Originally Posted By: Unbound Draykon remember a G2 cheat that if you name a fyora a certain name at the start of the game and keep for the rest of the game to Inner Gazaki-Uss all the creations there will be friendly to you and the drakon there will give a quest to feed his Oozebeasts somehow after doing this i remember anything else except that somehow you end up in Avernum 1 and kill the emperor after that you somehow go to Geneforge 1 and do this special code to get to a temple as shone as a screenshot here www.spiderwebsoftware.com/geneforge/shots.html find the one that talks about dungeons just by looking at the equipment you can tell that this person has Avernum armor and the post i read it from was from some person asking for 20 dollars for the fyora's name from what i know thats illegal yes this quote looks weird but it has the.. someones coming! Originally Posted By: Dikiyoba This is another hoax. It also doesn't exist. but did you test your self Dikiyoba!? also i would have tested it myself but i don't know the name probably the only person who know's what the name is is Jeff who likes challenges and easter eggs and secrets
  23. the leather and no i have completed the first four very completely and i have never seen leather armor like in Avernum never ever plus by looking at that screenshot it is solid evidence that this cheat exists so why wouldn't the G4 one exist? because Jeff likes secrets and challenges and easter eggs so it seems quite fitting that both cheats exist
  24. i actually reading about a similar cheat for G4 saying that if you type createanything it would allow you to make any character/creation and remember a G2 cheat that if you name a fyora a certain name at the start of the game and keep for the rest of the game to Inner Gazaki-Uss all the creations there will be friendly to you and the drakon there will give a quest to feed his Oozebeasts somehow after doing this i remember anything else except that somehow you end up in Avernum 1 and kill the emperor after that you somehow go to Geneforge 1 and do this special code to get to a temple as shone as a screenshot here www.spiderwebsoftware.com/geneforge/shots.html find the one that talks about dungeons just by looking at the equipment you can tell that this person has Avernum armor and the post i read it from was from some person asking for 20 dollars for the fyora's name from what i know thats illegal
×
×
  • Create New...