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Unbound Draykon

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Everything posted by Unbound Draykon

  1. it all depends on what books you like. to me yes the Inheritance Cycle is pretty good. but your defintion of "good" might be different then mine. the Unbound Draykon's favorite food is grilled servile served with lemon squeeze and onions with a side of Ornk meat noodles
  2. Unbound Draykon

    420

    the answer is Because is all topics, like grass. and all glory Spinnennetz.Das grass is dries up and the flower sloping… now where's my lollipop? wait are asking for the meaning or who spoke it?
  3. now for the fun of it i will have people make their very own(drum roll) creation these fields are the required(please be resonable(don't make the Unbound Drayon bite you:P): name graphic template max health max energy regeneration rate energy regeneration rate walk speed (i don't the limit) an attack (only need one two is optional) sound when slain and what creation you want to replace (before doing this BACK UP YOUR SCRIPTS) base level and casting sound these are optional: color whether it glows natural armor resistances attack two essence (not sure how i could get your creations to create creations probably would crash the game) courage attitude strategy nimbleness bonus moves in combat max 20 effect when slain stain when slain post all the required fields and optional if wanted. i will post the instructions for it shortly after testing it(probably)
  4. was this error from my scripting ideas or anothers? (i know the error was fixed so i'm just wondering) because if it was you should tell me sorry i posted this before i checked my messages oops! and what happened anyway?
  5. i like my version of the Ur-Drakon because in Geneforge 4 they are AWESOME. being able give acidic bites and and large spray of magical fire balls. may as well be the combanation of the Gazer and Rotghroth. of course this requires script editing if you want to make them. actually posting makes me want to post the instructions for it.
  6. are their attacks the same? is the Cadaroth the same color as the Rotghroth? or is it the same color as the Rotdhizon or Corrupted Rotghroth? or is it an entirly different color? you say the Cadaroth is faster then the regular Rotghroth but by how much? also if the Cadaroth isn't rotting does that mean it has more health? why am i asking these quwstions? because they might be interesting creatures to make by simply editing scripts
  7. please tell me more about the Cadaroth and Dryak i might be able to edit gf4itemschars to be able to make them however you would have be specific about their abilities
  8. i think Geneforge 3 is a remake of Geneforge and Geneforge 4 is a remake of Geneforge 2
  9. if there was a real live Shaper Monarch then this is how the war would be like: aliens vs humans vs robots vs robots vs Shaper Monarch vs creations vs drakons vs The Unbound vs rebels vs shapers or if it was a Seperate Deminsions War it be like this: Avernum vs Geneforge vs Outer Space vs Earth vs Exile whew! thats a lot of fighting also if Shaper Monarch existed then all forces would try to capture him and learn all of his shaping secrets not kill him well the Shapers would certainly kill him
  10. yes i agree with the fact that robots are better then zombies but at least zombies don't have modern weapons for example some mad scientist makes a robot with rocket launchers, machine guns, and nukes (i said the scienist was mad) and any other weapon that is deadly and he loses control of it and since it was told to attack the aliens it would attack both sides (like Shaper Monarch) or the aliens get a hold of it and control it and they make more then its a battle: robots vs robots vs aliens vs humans vs robots vs zombies
  11. what kind of aliens are we talking about here? aliens from the movie series Alien (sorry i couldn't figure out to intalicize) or aliens from the movie series Predator or another type of alien that i havn't heard of like aliens that have 10 heads, 15 arms, and 1 leg (10 times the brains i guess)
  12. well even if the Awakened lost control of the flying drakons i doubt the drakons would change sides however they would make their own side as they do in G3 to G5 at least they seem to and they would make the Unbound
  13. the gf4itemschars scripts were updated however the old one still works and i copied the old one 30 times so i can email it to whoever wants it this what the old one looks like (sample) begindefinecreature 5; cr_name = "Alwan"; cr_base_level = 40; cr_graphic_coloradj = 1024; cr_regen_rate = 0; cr_abil_num 0 = 93; cr_abil_level 0 = 20; cr_abil_num 1 = -1; and the newer one looks kinda like this: beginscenscript;// CREATURE TYPESbegindefinecreature 9; // base creature// This slot stores the base unedited creature.// Used for importation.cr_size = 128; cr_default_script = "basicnpc";cr_statistic 0 = 1; cr_statistic 1 = 1;cr_statistic 2 = 1;cr_statistic 3 = 1; begindefinecreature 0;cr_name = "Shaper"; cr_graphic_template = 110;cr_max_health = 20; cr_max_energy = 20;cr_max_essence = 10;cr_regen_rate = 12; cr_energy_regen_rate = 12;cr_walk_speed =24; //base_speed; cr_base_level = 1;cr_sound_when_slain = 127; cr_default_courage = 100;cr_resistances 0 = 40; cr_resistances 1 = 50;cr_resistances 2 = 50; cr_resistances 6 = 50;cr_resistances 7 = 70; // These are all of the main character's combat abils. // Abilities used in town are handled in hardcode cr_abil_num 0 = 0; // punch //cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1;cr_abil_num 1 = 3; cr_abil_level 1 = 1;cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_re
  14. no i uninstalled geneforge 4 to get rid of an editor and i downloaded from the first link instead of the second one then i checked the gf4itemschars script and and looked like a mess. also i found out that the second link version works with the first link version and vice versa. or they just updated it and the old gf4itemschars script works with the new one
  15. i just realized that some people may have a different version of the gf4itemschars script then i do there are only two depending on which link you downloaded the game from. i have the second link version i probably say that to properly edit the scripts its wise to uninstall your current version because the first link comes with a very disorganized gf4itemschars script thus increasing your chance of messing up your game or i could just email the file
  16. CREATION COLOR GRAPHICS NOTE: these colors only make hmm i can't describe it so i'll just do an example for example drayks are green you change the color number to -1 it makes it whiter not white or another number 2 will only add the dark purple color to not make it dark purple and all negitive numbers are white variations and positive numbers are all other colors another thing is as numbers increase in absolute value they get steadily darker and colors are in no particular order and yet another thing is that color numbers affect each creation in a unique way and to change a creations color you have to either find or make cr_graphic_coloradj = number; okay heres the number i've only done 41 of them so i will add to it later -20=DARK PURPLE BLUE WHITE -19=DARK BLUE GREEN WHITE -18=DARK PINK WHITE -17=DARK GREEN WHITE -16=PURPLE WHITE -15=ORANGE PINK WHITE -14=LIGHT GREEN WHITE -13=PINK WHITE -12=WHITE WHITE -11=WHITE WHITE 2 -10=PINK WHITE 2 -9=GREEN WHITE -8=BLUE WHITE -7=ORANGE WHITE -6=WHITE WHITE 3 -5=PINK WHITE 3 -4=GREY WHITE -3=PURE WHITE -2=RED WHITE -1=WHITE 0=NOTHING 1=BLUE 2=DARK PURPLE 3=CYAN 4=ORANGE 5=PINK 6=LIGHT CYAN 7=LIGHT PURPLE 8=GREEN 9=CYAN TYPE 2 10=LIGHT PURPLE TYPE 2 11=LIGHT BLUE 12=ORANGE TYPE 2 13=LIGHT PURPLE TYPE 3 14=LIGHT CYAN TYPE 2 15=LIGHT PURPLE TYPE 4 16=DARK GREEN 17=DARK BLUE GREEN 18=DARK PURPLE TYPE 2 19=DARK GREEN BLUE 20=DARK RED also tell me if i got some of the colors wrong because i may have misinterpited some of the colors
  17. i think the menu soundtrack is cool, its in the Geneforge 5 Sounds folder its SND162. there are a whole ton of sounds besides this one and i think there even more in the full version.
  18. i have a question when you use the ornk canister in geneforge 4 how do you make one?
  19. TEMPLATE GRAPHIC TYPES NOTE:this means by changing the number in the cr_graphic_template = number; you change a fyora into a drakon if you wanted to do so and what this list is for. Does Not Work=DNW Can Not Attack=CNA 0 TO 10 IS NOTHING 11=FYORA 12=ARTILA 13=THAHD 14=SERVILE 15=NOTHING 16=CLAWBUG 17=ROAMER 18=VLISH 19=ORNK 20 TO 56 IS NOTHING 57=FIREBOLT/ICE SPRAY/SEARER CNA 58 TO 59 IS NOTHING 60=SHIFTING BOX IMAGE CNA 61 TO 70 IS NOTHING 71=TURRET 72=WARRIOR SERVILE 73=BATTLE ALPHA 74=PYLON DNW 75=GLAAKH 76=SHADE 77=APPRENTICE MAGE 78=SCOUT 79=DRAYK 80=RAT 81=TOWNSMAN 82=TOWNSWOMAN 83=TOWNSMAN 2 84=TOWNSWOMAN 2 85=DRAKON 86=GAZER 87=GOLEM 88=ROTGHROTH 89=SPINECORE 90=SPINECORE BUD 91=SERVANT MIND DNW 92=WARPED CREATOR 93=SLIMY WORM 94=SPINY CRAWLER 95=WAR TRALL 96=KYSHAKK 97=WINGBOLT 98=NOTHING 99=NOTHING 100=GUARDIAN 101=GUARDIAN WITH SWORD 102=GUARDIAN WITH BATON 103 TO 109 IS NOTHING 110=SHAPER 111=SHAPER WITH SWORD 112=SHAPER WITH BATON 113 TO 119 IS NOTHING 120=AGENT 121=AGENT WITH SWORD 122=AGENT WITH BATON 123 TO 127 IS NOTHING 128=SERVANT GOLEM DNW 129=NOTHING 130=SERVILE 131 TO 134 IS NOTHING 135=INFILTRATOR 136=NOTHING 137=SCOUT 138=NOTHING 139=NOTHING 140=LIFECRAFTER 141=NOTHING 142=MAGE 143=NOTHING 144=NOTHING 145=WARRIOR 146=ELITE WARRIOR 147=THORNFLINGER 148=NOTHING 149=NOTHING 150=SHOCK TROOPER 151=NOTHING 152=SHAILA
  20. THE UNBOUND DRAYKON'S EXPLOSIVE CHALLENGE i was expirementing with scripts and i got an idea after i tested it its the make all creations explode but this isn't 20 to 40 damage no this is 210 to 240 damage and EVERY creation (in case your wondering yes the player explodes too) explodes doing 200 magical damage so you can't use swords and this puts more strategy in the game and this is how you do it:FIND THE TOP OF THEgf4itemschars SCRIPT AND PUT THIS IN IT:cr_effect_when_slain = 64; make sure it dosen't other parts of the scripts and here's advice:1) try to wait until the enemy creations or people are in clumps it is funney for all of them to go BOOM 2)since you cannot use swords until you either have 200% resistance to magic or have 500 health so the wepons you can use are batons, magic,crytals,ranged creations and stratagy to destroy your foes so the characters for this game are most likely the infiltrator, the lifecrafter and perhaps the servile (not likely) 3) try to keep a great distaance from your enemies or you will perish 4) when you use creations against enemies only use ranged creations however if you want to you can create a battle creation send it deep in the enemy ranks and absorb it, the results will be catastrophic 5) since its magical damage thats caused when creations explode its best to use magical creations only 6) no matter how powerful you might be do not stand surrounded by lots of weak creations try to get great distances away and then blow them up
  21. Charged Fyora Click to reveal.. INSTRUCTIONS FOR CHARGED FYORA. STEP 1.FIND CREATIONS SCRIPT IN THE SCRPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4. STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND // Begin Fyora begindefinecreture 10; // PC created fyora // imported for all fyora types STEP 5. FIND cr_name = "Fyora"; REPLACE "Fyora"; WITH "Charged Fyora"; STEP 6.FIND cr_base_level = 2; REPLACE 2; WITH 18; STEP 7.MAKE cr_graphic_appearadj = 2; MAKE SURE IT ISN'T TOUCHING ANY OTHER SCRIPT PARTS STEP 8.TEST GENEFORGE 4 Savage Cryoa Click to reveal.. INSTRUCTIONS FOR SAVAGE CRYORA STEP 1. FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 17; // PC created cryoa import = 10; STEP 5.FIND cr_name = "Cryoa"; REPLACE "Cryoa"; WITH "Savage Cryoa"; STEP 6.FIND cr_base_level = 7; REPLACE 7; WITH 22; STEP 7.MAKE cr_graphic_coloradj = 257; MAKE SURE IT DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT STEP 8.FIND cr_abil_level 1 = 0; REPLACE 0; WITH 4; STEP 9.TEST GENEFORGE 4 Brutal Thahd Click to reveal.. INSTRUCTIONS FOR BRUTAL THAHD STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 20; // pc created thahd // base for all thahd imports STEP 5.FIND cr_name = "Thahd"; REPLACE "Thahd"; WITH "Brutal Thahd"; STEP 6.FIND cr_base_level = 4; REPLACE 4; WITH 9; STEP 7.FIND cr_max_health = 60; REPLACE 60; WITH 50; STEP 8.MAKE cr_graphic_coloradj = 256; MAKE SURE IT DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT STEP 9.TEST GENEFORGE 4 Charged Thahd Click to reveal.. INSTRUCTIONS FOR CHARGED THAHD STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 26; // 3 funk thahds import = 22; STEP 5.FIND cr_name = "Unstable Thahd" REPLACE "Unstable Thahd" WITH "Charged Thahd" STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 20; STEP 7.MAKE cr_graphic_appearadj = 3; MAKE SURE IT ISN'T TOUCHING ANY OTHER SCRIPT PARTS STEP 8.TEST GENEFORGE 4 Charged Artila Click to reveal.. INSTRUCTIONS FOR CHARGED ARTILA STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 30;// pc created Artila // base for all artila imports STEP 5.FIND cr_name = "Artila"; REPLACE "Artila"; WITH "Charged Artila"; STEP 6.FIND cr_base_level = 4; REPLACE 4; WITH 26; STEP 7.MAKE cr_graphic_coloradj = 16; STEP 8.MAKE cr_graphic_appearadj = 256; STEP 9.REMOVE cr_resistances 5 = 50; STEP 10.FIND cr_resistances 1 = 50; REPLACE 50; WITH 100; STEP 11.MAKE SURE WHEN YOU DO STEPS 7 AND 8 THEY AREN'T TOUCHING OTHER PARTS OF THE SCRIPT STEP 12.TEST GENEFORGE 4 Inferno Wrym Click to reveal.. INSTRUTIONS FOR INFERNO WYRM STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 33; STEP 5.FIND cr_name = "Plated Artila"; REPLACE "Plated Artila"; WITH "Inferno Wyrm"; STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 22; STEP 7.FIND cr_graphic_coloradj = 16; REPLACE 16; WITH 18; STEP 8.MAKE cr_graphic_appearadj = 4; STEP 9.MAKE cr_resistances 2 = 100; STEP 10.MAKE cr_abil_num 1 = 164; STEP 11.MAKE cr_abil_level 1 = 0; STEP 12.MAKE cr_abil_casting_sound 1 = 178; STEP 13.TEST GENEFORGE 4 Vicious Roamer Click to reveal.. INSTRUCTIONS FOR VICIOUS ROAMER STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 70; // pc created Roamer // base for all Roamer imports STEP 5.FIND cr_name = "Roamer"; REPLACE "Roamer"; WITH "Vicious Roamer"; STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 12; STEP 7.MAKE cr_graphic_coloradj = 512; STEP 8.TEST GENEFORGE 4 Gaurdian Roamer Click to reveal.. INSTRUCTIONS FOR GAURDIAN ROAMER STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 76; // pc created unstable Roamer STEP 5.FIND cr_name = "Pyroroamer"; REPLACE "Pyroroamer"; WITH "Gaurdian Roamer"; STEP 6.FIND cr_max_health = 0; REPLACE 0; WITH 25; STEP 7.MAKE cr_base_level = 20; STEP 8.MAKE cr_graphic_coloradj = 17; STEP 9.MAKE cr_abil_num 0 = 81; // venemous bite attack STEP 10.TEST GENEFORGE 4 Submission Vlish Click to reveal.. INSTRUCTIONS FOR SUBMISSION VLISH STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 90;// pc created Vlish // base for all Vlish imports STEP 5.FIND cr_name = "Vlish"; REPLACE "Vlish"; WITH "Submission Vlish"; STEP 6.FIND cr_max_health = 25; REPLACE 25; WITH 1; STEP 7.MAKE cr_graphic_coloradj = 256; STEP 8.FIND cr_abil_level 0 = 4; REPLACE 4; WITH 1; STEP 9.FIND cr_abil_level 1 = 3; REPLACE 3; WITH 0; STEP 10.TEST GENEFORGE 4 Mindstealer Vlish Click to reveal.. INSTRUCTIONS FOR MINDSTEALER VLISH STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 96; // unstable vlish STEP 5.FIND cr_name = "Charged Vlish"; REPLACE "Charged Vlish"; WITH "Mindstealer Vlish"; STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 15; STEP 7.FIND cr_max_health = 0; REPLACE 0; WITH 80; STEP 8.FIND cr_default_courage = 70; REPLACE 70; WITH 100; STEP 9.FIND cr_graphic_coloradj = 0; REPLACE 0; 20; STEP 10.MAKE cr_resistances 6 = 100; STEP 11.FIND cr_abil_num 1 = 64; REPLACE 64; WITH 62; STEP 12.FIND cr_abil_level 1 = 3; REPLACE 3; WITH 10; STEP 13.TEST GENEFORGE 4 Redshell Clawbug Click to reveal.. INSTUCTIONS FOR REDSHELL CLAWBUG STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 100;// pc created clawbug // base for all clawbug imports STEP 5.FIND cr_name = "Clawbug"; REPLACE "Clawbug"; WITH "Redshell Clawbug"; STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 20; STEP 7.FIND cr_max_health = 35; REPLACE 35; WITH 90;\ STEP 8.MAKE cr_bonus_aps = 2; STEP 9.MAKE cr_graphic_coloradj = 272; STEP 10.MAKE cr_resistances 2 = 100; STEP 11.MAKE cr_resistances 5 = 100; STEP 12.FIND cr_abil_num 0 = 80; REPLACE 80; WITH 83; STEP 13.TEST GENEFORGE 4 Stinging Clawbug Click to reveal.. INSTRUCTIONS FOR STINGING CLAWBUG STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 103; STEP 5.FIND cr_name = "Plated Clawbug"; REPLACE "Plated Clawbug"; WITH "Stinging Clawbug"; STEP 6.FIND cr_base_level = 16; REPLACE 16; WITH 24; STEP 7.FIND cr_graphic_coloradj = 16; REPLACE 16; WITH 17; STEP 8.FIND cr_bonus_aps = 2; REPLACE 2; WITH 5; STEP 9.FIND cr_abil_level 0 = 0; REPLACE 0; WITH 80; STEP 10.TEST GENEFORGE 4 Oozebeast Click to reveal.. heres the Oozebeast you can only make one if you used the Ornk canister STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPT FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4. FIND begindefinecreature 40;// pc created Ornk // base for all Ornk imports STEP 5.FIND cr_name = "Ornk"; REPLACE "Ornk"; WITH "Oozebeast"; STEP 6.MAKE cr_graphic_coloradj = 18; STEP 7.FIND cr_base_level = 1; REPLACE 1; WITH 25; STEP 8.FIND cr_abil_num 0 = 1; // bite attack REPLACE 0 WITH 1 AND 1; WITH 162; STEP 9.FIND cr_abil_level 0 = 4; REPLACE 0 WITH 1 AND 4; WITH 0; STEP 10.FIND cr_abil_step_of_launch 0 = 3; REPLACE 0 WITH 1 STEP 11.MAKE cr_resistances 5 = 100; STEP 12.TEST GENEFORGE 4 Battle Gamma Click to reveal.. INSTRUCTION FOR BATTLE GAMMA STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 157; // hostile STEP 5.FIND cr_name = "Battle Beta"; REPLACE "Battle Beta"; WITH "Battle Gamma"; STEP 6.FIND cr_base_level = 26; REPLACE 26; WITH 32; STEP 7.MAKE cr_graphic_appearadj = 4; STEP 8.MAKE cr_bonus_aps = 4; STEP 9.MAKE //cr_natural_armor = 40; STEP 10.MAKE cr_abil_level 0 = 9; STEP 11.TEST GENEFORGE 4 Unbound One Click to reveal.. INSTRUCTIONS FOR UNBOUND ONE STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 223; STEP 5.FIND cr_name = "Ur-Drakon"; REPLACE "Ur-Drakon"; WITH "Unbound One"; STEP 6.FIND cr_base_level = 35; REPLACE 35; WITH 40; STEP 7.FIND cr_graphic_coloradj = 4; REPLACE 4; WITH 64; STEP 8.FIND cr_abil_num 1 = 24; REPLACE 24; WITH 197; STEP 9.MAKE cr_max_health = 900; STEP 10.MAKE cr_bonus_aps = 4; STEP 11.MAKE cr_abil_level 1 = 3; STEP 12.MAKE cr_abil_num 2 = 198; STEP 13 MAKE cr_abil_level 2 = 3; STEP 14.MAKE cr_abil_step_of_launch 2 = 3; STEP 15.MAKE cr_abil_anim_in_reverse 2 = 1; STEP 16.MAKE cr_abil_casting_sound 2 = 157; STEP 17.TEST GENEFORGE 4 Rotdhizon Click to reveal.. INSTRUCTIONS FOR ROTDHIZON STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 232; STEP 5.FIND cr_name = "Corrupted Rotghroth"; REPLACE "Corrupted Rotghroth"; WITH "Rotdhizon"; STEP 6.FIND cr_base_level = 37; REPLACE 37; WITH 34; STEP 7.FIND cr_graphic_coloradj = 2; REPLACE 2; WITH 4; STEP 8.FIND cr_max_health = 100; REPLACE 100; WITH 400; STEP 9.FIND cr_effect_when_slain = 92; REPLACE 92; WITH 91; STEP 10.FIND cr_abil_level 0 = 18; REPLACE 18; WITH 20; STEP 11.MAKE cr_bonus_aps = 4; STEP 12.TEST GENEFORGE 4 Exploding Kyshakk Click to reveal.. INSTRUCTIONS FOR EXPLODING KYSHAKK STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS FOLDER IN THE DATA FOLDER IN GENEFORGE 4 STEP 2.COPY OR BACK IT UP STEP 3.OPEN IT STEP 4.FIND begindefinecreature 238; // Kyshakk // base for all Kyshakk imports STEP 5.FIND cr_name = "Kyshakk"; REPLACE "Kyshakk"; WITH "Exploding Kyshakk"; STEP 6.FIND cr_max_health = 400; REPLACE 400; WITH 0; STEP 7.MAKE cr_effect_when_slain = 64; STEP 8.MAKE cr_graphic_coloradj = 2; STEP 9.TEST GENEFORGE 4 this is the file download and it comes with all the edited creations http://www.mediafire.com/?nmxyfimfkzn and remove the 'supercreature' part before placing in the scropts folder
  22. well jeff might make a Geneforge-ish game but probably no creations or he might do an Avernum-ish game or both or neither and it dosen't likely he make another mideval style game because all of his games are like that so it could be like a modern world style kind of game
  23. hmm if he can't do that maybe he could a Geneforge 5 and Avernum 6 combonation the story would like this wizards built another portal that was supposed to go to the Empire but it went to the land of Geneforge 5 instead and the Avernites and the Empire's soldiers pick sides and it kinda sounds like an alternete ending or upgrade though
  24. well you jeff might decide to make a blades of geneforge which i think would be awesome because there would be an editor BUT such a thing would take a long time to make and it would probably crash most people's computers because it would be so big and more complicated but he did say he was gonna do something new
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