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Taliesin

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Posts posted by Taliesin

  1. That is evolving them...

     

    Edit: I see where you were confused. I believe you were expecting macroevolution, whereas evolving creations is simple microevolution. Anything larger scale belongs on the wish list.

     

    Yes, I wish you could charge creations or something like that, but it's not possible.

  2. As you gain experience, some of it goes to your creations. Eventually they gain levels, and you can spend their skill points to enhance them. Unfortunately they take up more essence when you do that. But they still get more powerful as they gain levels whether you evolve them or not, so keeping creations around for a long time can still be a good idea.

     

    Hope this helps smile

  3. Quote:
    Originally written by Enraged Slith:
    I wasn't able to beat the Bladeward Wight thing with only two characters, but I doubt he was worth the trouble.
    I think he drops a Ratskin Shawl or something like that. Nothing special.
  4. It's an interesting thought, but if you just put points into Dexterity and Quick Action for everyone except the priest it would have the same effect, without losing AP.

     

    That said, Sluggish really isn't that bad for a priest, compared to other characters. Of course, that depends how you designed the priest. But if he/she is 100% devoted to priestly abilities, I'd say go for it.

  5. Like Thuryl, I have found most bosses to be significantly easier in melee, such as Matala and the Titan, as well as the Corrupted Unbound of course. I would suggest cornering it with rotghroths if you're a shaper, although I haven't tried that myself (I played a servile when I beat it). Then you're just dealing with bites, instead of Uber Death Breath.

  6. You can still use some canisters, thus enabling the creation of drayks, drakons, whatever you like to a certain extent. That's the whole point of this topic.

     

    Interestingly enough, drayks are available to loyalists before anyone else in G2. From a trainer, of course. laugh

  7. Darkling, we all know you're right. The concept of Averforge (or Genevernum, as some would have it) is based on no evidence whatsoever. But some people like to invent connections, just to be creative if nothing else.

     

    And by the way, there is a connection... both Geneforge and Avernum came from the same mind!

     

    I don't think this thread deserves a lock. Yet.

  8. Quote:
    Originally written by Artila Master:
    Have aleast 1 or 2 points in fire shaping..
    It does come in handy
    The Servile starts with one point in fire and battle shaping. Add the volcanic fetish and flameweaver greaves (perhaps the shapemaster boots too) and you're set for fire shaping. I haven't used any creations yet (I just healed Moseh) but I'm thinking a couple drayks or kyshakks will come in handy later.
  9. Hm... That's a good thought. I was planning not to put much into battle magic, but it will become pretty handy eventually. Especially essence orbs for the multiple attacks.

     

    Daze is certainly very cool. I never really used it much until my last G2 character, who found that Strong Daze would guarantee victory in almost any situation. Combine that with an Eyebeast or two, and they'll never wake up. laugh

     

    For now, I think I'll stick with javelins for my main attack. After all, they are the stereotypical servile weaponry.

     

    Now, the real dilemma... loyalist or rebel? Perhaps I should balance the two, and go for world peace? We shall see.

     

    Learned Tal thanks you for the advice. :p

  10. After playing all the Geneforge series as a shaper, lifecrafter, and shocktrooper, I am thinking of playing G4 again, this time as a servile. I had heard that a huge QA and Parry boost at the beginning worked wonders for melee Guardians in the first few games (especially G2), but I believe that it doesn't help as much anymore. What do you guys think should be the first place I put skill points as a melee/mental servile? (Other than melee and mental magic, haha.)

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