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Celtic Minstrel

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Posts posted by Celtic Minstrel

  1. I actually did get your email, just hadn't checked yet today, so if you have something more recent, you can feel free to send it to me at that address. I did download the entire SW folder from the OneDrive folder you shared, though. I'll take some time later and go through it, probably very slowly though.

  2. I'd certainly like to see TrueSite restored (or at least the important parts of it, it wouldn't have to be in the same format). Anything related to Blades of Exile, at least, can probably be moved over to openboe.com. I know there's also a lot of stuff for Blades of Avernum too though, plus an archive of Geocities sites. I don't think it's necessary to preserve the sites themselves (though it would be nice) but we should at least be sure the content doesn't get lost.

     

    Are those "several other Blades related files" BoE or BoA? If they're BoE I'd definitely be interested in getting hold of them to put on openboe.com. That's not to say that I wouldn't be interested in BoA stuff though, but I think that depends on whether I end up hosting TrueSite or if someone else steps up. Still, if it's not too much trouble, it might be easiest to just send me everything and let me sort through it.

  3. Yes, the GitHub files vastly differ. The source files from Spiderweb Software won't compile on Linux, unless you're using WINE or something. For the GitHub version, the README explains the libraries used. The original version just used the Mac Toolkit (pre-Carbon!) on Mac and basic WinAPI on Windows, no external libraries as far as I know.

  4. Uhh. What? There should be no places where you need to comment out a Windows include... any file that has an unguarded windows.h include should not be built at all on Linux. (I think all such files also have "win" in the name; naturally you also want to exclude the ones with "mac" in the name. However, if I recall correctly, you do want prefs.win.cpp.)

  5. If you can get it working in Code::Blocks, Eclipse, or any other Linux-friendly IDE, feel free to offer a pull request so that others don't need to redo your work.

     

    For the record, I too prefer using an IDE; I've been using Xcode on Mac and Visual Studio on Windows.

  6. I'm pretty sure I was just building with scons (from the command-line) and using the built-in Fedora/GNOME/whatever text editor to edit the source files. I was disillusioned with Code::Blocks after trying to use it for a personal project. My guess is that most other people who contributed Linux code were doing the same thing.

  7. 11 minutes ago, Richard Bacon said:

    Would you like any help with that Celtic? Would just be copy paste over and over from the snapshots 

     

    If you could give me a list of all the descriptions and the corresponding downloadable filename, that should be helpful. I could probably use regexes or something to transform it to the required format. (EDIT: Also it doesn't need to be in any particular order, if that helps.)

     

    ADoS: Any objections to using the formatting on my website's download list for the scenario list on openboe.com? It means copying a couple of files from my website to openboe.com.

  8. ADoS: Is this where you're putting them now or was that already there?

     

    Could we get a brief (one or two sentence) description of each scenario in that list (including the scenario's actual title)? I'd like to insert said description into the "Description" column on that page. (It'd probably be better to have a proper index.html, but adding a description would be better than doing nothing.)

  9. If it was one of the experimental builds from my website, it's still there. The links in the forum header are actually outdated, but they should still redirect to the correct place. I'll update them though.

     

    If it wasn't one of the experimental builds, then I don't know what happened to it. The version downloadable from Spiderweb's site should still work, though they require XP or older (or WINE if you're not on Windows, and if you're on Vista or later you probably need something like VirtualPC to emuate XP).

     

    (Actually those builds may well work on Vista too, I'm not sure; but they won't work on Windows 7 unless you have an emulator, though Win7 Pro does ship with one specifically for this purpose.)

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