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Celtic Minstrel

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Posts posted by Celtic Minstrel

  1. Don't worry, just from watching it even I can tell it's not the best scenario - it could use a lot of polish (like getting all the doors to remember that they've been unlocked), some better dialogue (and quite a bit more, it's never fun to talk to someone and just get "They don't respond" back), and probably even some balancing. (I'm not sure whether your party's level corresponded to the "recommended" level, but it was clear that some enemies were way below you while others were overly tough.)

     

    I wrote it in a fairly short period of time for a contest, and haven't really revisited it since, so it kinda shows.

     

    By the way, the nephil boss's name is a reference to another game... I wonder if anyone got that...

     

    Oh also, I think you might've missed one little thing? I'm pretty sure I saw a stone circle that you just walked past without investigating? It wouldn't've been anything really important, of course. Just some kinda of little bonus or something. (I don't mean the one on the little island - I'm pretty sure I saw another stone circle besides that.)

  2. I mean, you can always save first, try it, and reload if you don't like the results.

     

    "Unusual ability" just means the item calls some code in the scenario. I can't remember if it can actually use charges, but from looking at the Ring of Enclosing in your LP I think it probably doesn't use charges?

     

    And I definitely recall seeing something that was a "once per day" item in your videos, maybe it was the crystal skull?

  3. That weird room you couldn't get into at the inn was supposed to be an elevator, so you're not missing anything there. (I have no idea why the door turned to water.) The dice game actually works and can get you some money if you're lucky. There was supposed to be a poker game too but I never finished it.

     

    There sure is a lot of stuff that could use improvement here, though... like pretty much all the dialogue...

  4. Huh, what a coincidence.

     

    I should perhaps note that two side areas in the scenario's main town are unfinished if I recall correctly; I don't think it'll actually break anything if you try them anyway, but it's been so long that I can't really remember.

     

    The areas in question are a hotel/inn and poker at a casino. I'd just recommend saving before trying them if you want to.

  5. Huh? The version from Spiderweb's site should be able to run all existing scenarios with the exception of Sylae's more recent one (I forget what it was called though). It's true that it can't show more than a certain number of scenarios in the scenario selection dialog, but you can get around that by manually moving around the scenario files. I guess it's a bit tedious but it should work.

  6. As far as I know, the unstable version is the only one that uses a .boes extension, and it can still load .exs scenarios too. In theory it also runs on XP, though this hasn't been extensively tested.

     

    If you want a stable version your best option is probably to either find the Ormus version or (provided your Windows is not 64-bit) just download the original version from Spiderweb's site.

  7. ...was there ever a version of BoE that uses .cboes as a file extension? The open source version uses .boes (no C). You could give it a try if you want, though I think it's still not stable. It can definitely open old .exs scenarios, too.

  8. If you set the stuff done flags in any "one-time" node to something other than -1, that special will trigger exactly once and then never again... provided it's the first special node in a chain. If there's a white dot on the location, it will disappear.

     

    You can probably "undo" this by using a "set sdf" node to set the same flag-pair to have a value of zero; it won't restore the white dot, but I think it would allow the special to be triggered. (So, just don't use a white dot if you want to do this.)

     

    Incidentally, it sounds like you would benefit a lot from reading the BoE Editor documentation, which you can find a link to in the forum header.

  9. I was originally planning to wait until SFML released an update supporting cursors before merging the Linux branch, but nevertheless, I'll look forward to your pull request. :)

     

    Menus are pretty much the major thing that's missing in the Linux version. It's quite a big thing, and I really wasn't looking forward to implementing them, whether it be by diving into GTK/Qt or by hand-rolling my own menu implementation.

  10. Thanks for the build! I've mirrored it on my site as well.

     

    The glitches you're mentioning sound a lot like an issue that has been occurring on and off for quite some time - several times I thought it had been fixed and then someone reported it was still happening. Sadly, I have no idea how to actually fix it...

  11. It's not having access to a modern Mac system, yeah. My Mac (which I'm posting this on) still runs OSX 10.7, and the last Mac build I released had problems running on someone else's Mac. I don't think I can make builds that can run on a modern Mac system.

     

    In other words, if you could provide periodic Mac builds of master (even just whenever I post a Windows build), that would be great.

  12. As promised, here's a new Windows build. I'm not going to make Mac builds anymore unless specifically requested, because I don't believe they will run on modern Macs anyway (they should work on 10.9 and earlier, I think; not sure about 10.10 and 10.11).

     

    EDIT: Oh yeah, I suppose I should mention what's new in this build. It has the UI scaling option in the preferences (2x by default, other scales can be obtained by manually editing the prefs file), plus the bugfixes that Ir posted in this thread.

  13. If I recall correctly, spears and slith spears were both two-handed weapons in the original Exile trilogy, but in Avernum they became one-handed weapons (and added pikes as a two-handed spear). I'm pretty sure that was the case even in the original Avernum trilogy, though it's been ages since I actually played them so I can't be certain.

  14. If I understand correctly, you're trying to show the question with a Display Message node, right? However, you're triggering the special through a dialogue node. Unfortunately, dialogue alters the meaning of Display Message (instead of showing a dialog box, it sets the eventual response in the dialogue node). If you actually want to show a dialog box to the screen while talking to someone, you'll need to use one of the three 6-string dialog nodes (Display Dialog).

  15. Yeah, I realize that. Convenience for the users is inconvenient for me, particularly in terms of supporting modern Mac OSX. I strongly suspect I'm not able to do the latter myself, actually.

     

    I should be able to find time to at least make a new Windows build after Christmas, but if someone else could step up to making periodic Mac builds (I can still host them), that would be helpful.

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