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Delicious Vlish

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Everything posted by Delicious Vlish

  1. Dex is only good if your character frequently uses missiles. Batons are even better in G5 than they were in G4.
  2. Come back later. Just because it is there, doesn't mean you are able to do it. Return at about level 30ish to 40ish. Possibly much higher if you don't know what you are doing.
  3. Use a healing potion. Cast heal. Drink an essence pod. Use tactics for crying out loud. It should be a real cakewalk with a cryoa and a plated artilla. Make more creations?
  4. I'd like to see a sixth game. Geneforge was a great series. I have notions about how a sixth game is possible, but I'll keep those to my self. What I'd really like to see is a prequel actually. The events leading up to the creation of the first Geneforge. You could ally with the power mad shapers creating the geneforge, or you could be true to the shapers, escape the island somehow, and snitch them out, leading to the island being barred.
  5. To clear the zone, destroy all of the vlish and roamer packs.
  6. READ THE CODE OF CONDUCT. Multiple posts are not appreciated. You aren't posting, you are spamming. You post ONCE. And then you wait for others to reply as a courtesy. You do not go off and fill the thread with multiple posts saying the same thing over and over. This is not up for discussion. Cease this activity or there will be consequences. Good day. I repeat, do not taunt Happy Fun Vlish.
  7. Thread locked. Continue this, and you will be sent to Exile. You will not escape from the pit.
  8. No, it isn't possible, and stop spamming the board with your inane drivel and infuriating idiocy. You have been warned. Do not taunt Happy Fun Vlish.
  9. No, she doesn't leave right away. You have to go back out the way you came.
  10. Vlishy urge to paralyse thread almost overpowering. Tentacles twitching... So many violations, so little time. Know this and be warned!
  11. Plated bugs have some trouble connecting later on for some reason, but I can't say why. They also don't do well with mental assaults. Not a bad creation at all though. Quite useful. I was not impressed by glaahks this go round. Edit: Also, economy. For the price of a single somewhat upgraded rot, you can have two well upgraded betas. They are rather cheap to boost. With the higher levels achieved, you also get greater returns on those investments I feel. That is two sturdy meat shields to plug up a door tile, or a path between trees, or clog up a narrow hallway, etc. That's two creations pummeling the bejeebus out of a drakon or an eye tyrant. They are not the best creation by far... But they are excellent investments.
  12. Yes actually. That is exactly my point. You can get betas early. I keep saying that. I said that from the beginning of this conversation. That is exactly what I am getting at. The rots do nothing but play catch up, but never quite make it. That is the whole point of my statement. Betas are useful because you can get them and level them with you. My betas were in their 50s while the rot I kept around was in its 40s. It never caught up. Also, the game data does lie on occasion. Remember in G4 how you couldn't figure out why batons did so much damage? you were trying to figure out how the batons did so much damage, because the screenshots posted were much higher numbers than they should have been. In game experience is some times a bit different than what the raw numbers will tell you. I think we had our communications crossed. I hope you understand what I am driving at now. Betas have advantages that can be exploited.
  13. After Jeff did the big change, I played with a lot of the battle creations. Some were more powerful and useful than others. Plated bugs. Powerful, useful, strong. Had problems with mental attacks and occasionally had problems hitting enemies with out blessing and such casted. Before the change, clawbugs had more health, did more damage, and had higher levels than the plated bug did. Plated bugs are now one of the best early game creations. While they have extra AP, they lack a poisonous attack. Because of this, I think I'd rather have a pair of clawbugs instead of a plated bug. Alphas. Useful as meat shields, much sturdier than previous games. Not much physical damage, but good for holding the front line, or plugging into a bottleneck. (Like a doorway) They are rather mediocre all things considered. Rots are great. As usual. They do helpful acid damage and are fair in melee. But for the points spent, I'm telling ya, betas are the big sleeper hit. High hit points, higher hit points than your standard rot, tough as old boots, and do better than average physical damage. (More physical damage than a rot gets in a single strike. Quick action will change these numbers of course) You can create an army of 2 betas, a rot or two, and a war trall, and you can just go all rompy stompy on your enemies. You still have a slot open for a fire creation or a magic creation, or both. We have working shock troops again! Not just cannon fodder, but actual shock troops that can dish it out and then some. We can finally have a well mixed goon squad. I haven't had this much fun since the original geneforge, when I had a wrecking crew of all battle betas. Also, cryodryaks are better than ever. Cold damage is especially useful through out most of the game. In a sense, it feels a lot like the original geneforge again, at least shaping wise.
  14. Maybe so, but it does not reflect in game experience. In G4, yes, they kinda stunk, but I stuck up for them anyhow, as I have always been a fan of the left behind battle creations. In G5, I was quite shocked by how well battle creations did after Jeff did his changes. Betas especially. They just hit a sweet spot and do well. No, I can't explain why my rotghroth was weaker and almost died many times but my betas remained immovable. I've played through a couple of times now, trying out this and that, and in different runs, betas show the same consistent results with different classes and builds. They are not the best creation. Period. However, they are a highly useful, powerful, easy to get creation, that you can get rather early, and keep with you right up to the end, and they will always pull their weight the whole time. They are not the end all be all, but they are a SOUND investment worth keeping once you have them. They resist better than a plated bug. Don't take as much damage. Can't say why.
  15. Alphas aren't that bad. Seriously. Until you actually play with them, and run through a section of the game with them, don't knock them. Much has changed. Battle betas however, are the real sleeper hit. It is possible to get them mid game, rather early if you play your cards right, they start out at a fairly high level, and survive extremely well... They are much tougher than previous. It is easy enough to hit around 1k hit points with them, and this is just through shaping with item bonuses. I'd imagine a full blown shaper with a ton of investment in shaping skills would be able to create some real monsters. Betas offer pretty much everything the war trall does, except for a ranged attack, slightly cheaper. Also, betas are cheap to upgrade, something I know from experience. And you can get a lot of returns for those upgrades, increasing strength, dex, and endurance gets you a creation that beat the bejeebus out of just about anything. I found my rotghroth to be considerably more fragile than my pair of betas. (Sorceress game- Never finished, restarted with a fresh beta and major changes- The betas were stunningly efficient and brutal for the essence spent, I was quite shocked and surprised, given how fragile betas used to be in previous games)
  16. Dominate and charm... Why use creations? Just saying...
  17. Yes and no. I played a servile that I beat the game with. His constant companion was a war trall. In this situation, yes. For a full blown shaper type, the best way to go is a mix of everything. But tralls are especially good. Heck, all of the battle creations are better now.
  18. Originally Posted By: Slarty WHOA WHOA WHOA Randomizer gave me a partial list of essence costs. Unless someone else with a finished game wants to help so much for knowing the alternate creation types. However, he gives us: Fyora - 10 Cryoa -25 Roamer - 28 Drayk - 60 Kyshakk - 125 Drakon - 150 Thahd - 8 Clawbug - 20 Plated Clawbug - 30 Battle Alpha - 40 Rotghroth - 110 War Trall - 125 Artila - 12 Vlish - 25 Glaahk - 60 Wingbolt - 140 Gazer - 180 I filled in a few as well. Do you know what changed in this list? FIFTH TIER CREATIONS GOT LOADS CHEAPER. Drakons are 150 instead of 183, and War Tralls are 125 instead of 175. Combined with the increase in available levels, this makes it ABSURDLY easy to have SEVEN FIFTH TIER CREATIONS following you around. You can do it by level 30 with a lifecrafter; or you can leave Int mostly unpumped and boost your other stats more than shapers have ever been able to (like shaping skills a good fit with this build). 125 for War Tralls!!! That's cheaper than Wingbolts (who are up to 140) and it has a better damage rate. Physical damage is probably less useful than magical, but it is the one other damage type that is never shut out entirely. Against typical 30% armor enemies their damage should about equal wingbolts. Plus the War Tralls have more HP and better defenses against all but pure magic (which they still resist at 40%). War Tralls are officially my new favourite creation. Too bad they are so ugly. 150 for Drakons is good, too -- although Wingbolts and War Tralls are both probably better. Still, they are another option for Cryoa/Kyshakk/Drakon teams. I told you so. I kept saying battle creations rock now. Added bonus, war tralls resist everything. Physical, cold, fire, magic, everything. They are a tough nut to crack.
  19. What about a thorny thahd? At least that would be useful. Even interesting.
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