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Ishad Nha

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Posts posted by Ishad Nha

  1. Aetuzcu said at one point:
    "Sorry for the low resolution photo. But when i try to take screenshot i just take black screen."
    If you play in a window, this problem should not occur. At the bottom of the startup dialog box, check both the 'Play Game in Window' and 'Always Start in this Mode' boxes. Then Quit and restart the game.

    Here is a screenshot of the relevant dialog box:

    https://www.freewebs.com/ishadnha/StartSettings.png

     

    When you want to take a screenshot, just press Alt+Prt Sc, then paste the image into a graphics program like MS Paint. Save the file under a name of your choosing.

     

    If for some strange reason, you will be taking a lot of screenshots, a freeware program like Greenshot can automate the saving of the files.

    Go into the Destination tab of Settings/Preferences, choose the "Save directly (...)" option, then set it up.

  2. In the original game, I think they could use Armor Use skill to reduce encumbrance. Then there was the Defense skill to avoid the need for armor.

     

    The NR game has a work-around for Celts:

    Armor Use (Roman cost: 1, Celt Cost: 3) - Enables you to wear and get benefit from
    bulky armor. The more of this skill you have, the more your armor protects you. Also
    keeps your armor from slowing you down and taking your action points in combat.
     

  3. Put the official outdoor wall types in a safe place, You can create a special folder in your BoA directory. I think the graphics are types 614 and 616.
    All terrain graphics should be found in the folder: Blades of Avernum\Data\Terrain Graphics
    Make your own two new wall types, name them G614.bmp and G616.bmp and put them in the Data folder. This change will affect all outdoor sections in your scenario, whether you want that or not.

  4. Need to check the N:R hintbook to see what was intended by Jeff. The ledge is not that big a deal. Main idea is to warn players of Celtic parties that it is Roman-only, so they don't waste huge amounts of time trying to get into it.

     

    Said Hintbook is not so clear on this point, relevant maps are written from a Celtic perspective.

  5. N:R is a port of the original game, this is just begging for non-functional holdovers from the original game.

    As for the ledge, I will need to consult walkthroughs.
    I saw a call in the town script that would take the party to the ledge on the level below. This was beginstate 71. However, I see no placement for it, I can't see where it might have been placed.

    Spoiler

    This is for the Celtic party only. There is no problem with the Roman party.
    Simply copy beginstate 24 from the Roman script of t14Goagh Nar.txt and paste it into the Celtic version of the script. (After first deleting the original beginstate 24 in the Celtic script.)

     

  6. Here is a screengrab showing both NPCs for a Celt party. Their starting equipment is nothing much. There are other temporary NPCs but they leave the party when the party leaves the relevant area.

    https://www.freewebs.com/ishadnha/Celt Party NPCs.png

    Next up will be the two NPCs for a Roman party.

    https://www.freewebs.com/ishadnha/Roman Party NPCs.png

    Rhian may be Britannian, but she follows all the rules for Romans because she is in a Roman party.

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