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Ishad Nha

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Posts posted by Ishad Nha

  1. Try Compatibility Mode, it is accessed by right-clicking the Editor program, while in Windows Explorer.

    OBoE is probably too recent to benefit from DosBox, a program that creates a virtual Windows installation and runs much older games.

  2. A link to Ascript might be handy, I can't find one.

    Problem seems to be in Alint.

    Ask yourself what command-line functions might you be using in Alint, see if they are all still there.

    Mac users will need to see what versions of OS will run Mac Alint.

  3. Windows has a Compatibility Mode that enables a new PC to run programs made with much older versions of Windows. I know nothing about using a Mac, never done it in my life.

    Windows has dropped a few commands from the Command Prompt over the years. This might be the same story with Alint.

     

    It is not often that I hear of this sort of problem from a Mac user!

  4. The Blessed Athame is an example of how A6 differs from previous Avernum games, you go to great trouble to get an artifact then you don't use it. Instead you hand it over for storage. This won't be the last time it happens.

  5. I drew up a template, collection of maps in the form of a Blades of Avernum scenario.

     

     

    It will require the BoA game and one of the versions of the Editor. Game need not be registered, you can't properly play the scenario.

    Don't download the template unless you are stuck, it has all the maps in together, you may find yourself spoiling the surprise by looking at the maps too much.

  6. Food is a major theme of A6, as is a town you can't enter without the relevant orders. In time the orders will come, when you are trying to enter a given town. (Fort Emerald has guards at its gates but there is no real town behind the town walls.)

    Magic spells are learned fairly slowly too.

  7. Is a given area a dead end or is it a possibly interesting part of an unexplored area?

    For a quick peek at such an area you can alter av4floorster.txt.

    for "fl_blockage_type1 = #;" (where # is not zero) change it to read:

    fl_blockage_type1 = 0;

    Ditto with "tr_blockage_type1 = #;".

    Rename av4floorster.txt to av4floorsteraa.txt. Then save the altered version of av4floorster.txt as av4floorster.txt.

    To resume normal playing go into Windows Explorer, or whatever, and rename the altered av4floorster.txt to av4floorsterbb.txt. Then rename the original av4floorsteraa.txt back to av4floorster.txt. Quit the game then restart it.

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