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Ishad Nha

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Posts posted by Ishad Nha

  1. It does work in practice.

    Placed special for enacting this move to new town must be marked by a unique floor or terrain type. In the town concerned the floor/terrain must only occur where the given placed special occurs. (Or you could use a unique location that is easy to describe.)

     

    Here is a specimen item:

    begindefineitem 471;

    clear;

    it_name = "Crystal";

    it_full_name = "Teleport Crystal";

    it_variety = 21;

    it_floor_which_sheet = 1017;

    it_floor_which_icon = 9;

    it_inventory_icon = 8;

    it_ability_1 = 207;

    it_ability_str_1 = 30;

    it_value = 50;

    it_weight = 5;

    it_magic = 1;

     

    A specimen scenario state:

    beginstate 30;

    set_flag(200,0,50);

    print_str_color("Now go walk onto the purple carpet.",2);

    break;

    (The purple carpet covers the area of the placed special.)

     

    The placed special from the town script:

    beginstate 16;

    if (get_flag(200,0) == 0) {

    block_entry(1);

    end();

    }

    move_to_new_town (13,17,17);

    break;

  2. I did the quest again and it actually worked...

    Apart from the issues I raised, the scenario is working quite well.

    Edit:

    Slith town, front PC was always killed in the first round of combat.

    Village of Sensitives is hostile?!

  3. You won't get the Ritual of Sanctification for some time. You will happen to learn about it as part of a major mission.

    Five level 3 Priest spells are given as part of totally one-shot encounters. Mercifully, three can also be found elsewhere. War Blessing is the problem case. Every PC who wants it should have it before they hit the second one-shot. You will know this is about to happen.

  4. I think A3 is based upon you having Far Sight because you can get it at level 2 (legitimately) after only a few minutes of game play, if you know what to do.

    You can also gain Move Mountains at level 2 at the same time.

     

    • talk to Anaximander get the first surface quest from him: "Anaximander wants you to go out to the surface, explore briefly, and report to him what you have seen. You can get to the surface by leaving Fort Emergence to the north."
    • do the quest, which only involves a brief trip outside the Fort
    • report back to him, the quest is completed
    • go talk to Mazumdar in the SE, she will decide you are important enough to be given the two spells
    • the two spellbooks are found in a hidden room
    • to actually learn the spells you will need a score of 6 or more in the spell skill concerned, this means you must use Custom characters not any of the other classes.

     

     

  5. Ritual of Sanctification is another thing that is not available for some time...

     

    In the Character Editor, the Gold limit is 15,000. That is a good as guess as any for the game's coin limit.

    You missed a few areas with some minor treasures. Game may be based upon you getting Far Sight fairly soon.

    Two spellbooks in Fort Emergence are not immediately accessible, but become so soon enough.

  6. In the first part of the game you will sometimes find your way blocked by the lack of level 3 exploration spells like Unlock Door and Move Mountains. Ditto lack of any form of Dispel Barrier. Even in fairly basic, low-level dungeons this will be a problem.

    When you get the spells you need you will need to go back to the dungeons concerned and clear the obstacles away.

    To figure out which dungeons you need to return to, you will need to keep notes or use your Journal to record messages from the dungeons concerned. (Said messages will not be related to lack of spells, they will just be general messages on other topics.)

  7. A3 feature: "+" items, these are ordinary items that have been given extra power by the addition of a magical ability. Item may or may not be relevant but you never know until you check its information screen...

    Read every book you can find, a few will contain spells.

     

    You missed two spellbooks in Fort Emergence, they were shown in the walkthrough part of the A3 Manual.

    Your Let's Play philosophy seems to be playing it as you do it and not following any walkthroughs.

  8. "UNDER GOAGH-NAR 2: It's probably best to take Bendbones out. Go

    unlock the door, and kill him. Then pillage his chest. Don't go up

    the stairs yet, instead go to the east and search for a secret passage

    N. Kill the sprites, then go to the room. Search for secret passages,

    light the fire, kill the sprites, and repeat twice. Then go up the

    stairs, and claim Fomorslayer. It does extra damage against Fomorians."

    Here the stairs are stairs that lead up to a place with a different height but are still in the same dungeon. They are not stairs that go between one level of Goagh Nar and another.

  9. Third reward, level 3 Shielding spell. Occurring in the Tower of Magi you could guess as much.

    If you want to get the spell, special item 27 is the Black Drake Fang. In the Character Editor find the Add Special Item function in the Advanced Features menu. First number is 27, second number will be 1.

     

    Here is the list of where you find the spells at level 3:

     

    Bolt of Fire, Aranea Web

    Light, Upper Lizard Lair

    Call Beast, Crone Cavern, needs Vahnatai Lore

    Bind Foe, Patrick's Tower SW, Julz, Borgia Toadstools quest.

    Haste, Patrick's Tower SW, Julz, Borgia Toadstools quest.

    Slow, Patrick's Tower, RR of 26, Magi Clearance, (artifact quest.)

    Ice Lances, Tower of Solberg, Royal Clearance

    Unlock Doors, Erika's Tower, needs Blessed Athame

    Create Illusions, Athron's Lair

    Far Sight, Formello, needs the Deciphering Lens

    Lightning Spray, Tower of Elderan, L4

    Capture Soul, Crystal Shrine, Wilvron Bok, after returning a Crystal Soul

    Simulacrum, Crystal Shrine, Wilvron Bok, after returning a Crystal Soul

    Dispel Barrier, Barrier Tower

    Summon Aid, Tomb of Demonslayer

    Beast Ceremony, Trapped Halls of Sixus

    Fireblast, Ornotha Ziggurat, L2

    Arcane Summon, Olgai, after returning all three Crystal Souls.

    Arcane Shield, Tower of Magi, after destroying the Portal.

    Arcane Blow, The Castle, after defeating Garzahd

     

     

     

    Healing, Almaria, Hmurr's Inn

    Curing, Tower of Magi, after Suzanne's Fire Lizard Egg quest

    Battle Rage, Tower of Magi, after Kelner's Serpent Cult quest

    Shielding, Tower of Magi, after Vincent's Black Drake Fang quest

    Repel Spirit, Serpent Cult, needs Blessed Athame.

    Smite, Cotra Ruins

    Summon Shade, Pyrog's Cave, needs Vahnatai Lore

    Safe Travel, Cave of Motrax, Magi Clearance, four Piercing Crystals!

    Unshackle Mind, Dharmon, Magi Sanctum

    Move Mountains, Crystal Shrine, Wilvron Bok, after returning a Crystal Soul

    Mass Healing, Cave of Motrax, (Magi Clearance).

    Mass Curing, Empire Archives, Level 2

    Sanctuary, Gnass, Pathass, after Slith Charm quest

    Divine Fire, Dark Tunnel, needs Vahnatai Lore

    Control Foes, Empire Archives, Level 2

    Cloud of Blades, Ruined Town, needs Vahnatai Lore

    Return Life, Giant's Cave, (Town 104)

    Divine Warrior, Olgai, after returning all three Crystal Souls.

    Divine Restoration, Tower of Magi, after destroying the Portal.

    Divine Host, The Castle, after defeating Garzahd

     

     

    Level 2 Spells

    (Crone Caverns: Ice Lances, Far Sight)

    Out Zone 3, Northern Islands: Dispel Barrier

    Out Zone 20, Central Avernum: Return Life, Divine Restoration

     

    Deciphering Lens is easily obtained once party returns to Avernum, hence I don't bother to record it for areas that can't be accessed before the return.

    Slow, Patrick's Tower, Rune Reading of 26, Magi Clearance, (Vahnatai artifact quest.)

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