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Ubbelubb

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About Ubbelubb

  • Birthday 09/01/1960

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Curious Artila

Curious Artila (3/17)

  1. I'm one of those who find repeat things, like headbanging in previous versions, to much is boring. One feature I'm missing is the ability to make spells with multipåle targets. Especially augumentation and shielding ones. BUt only in non-combat mode. It shouldn't make it easier to beat the game, only require less repetitions.
  2. The reason why I didn't bought Av1-3 was the constant headache from banging into walls all the time. A few could be OK. Hard to find randomly but not with some hints in which area to look for example.
  3. I killed the honeycomb bandits before I told Corin(?) about where they were hiding. The dialogue indicated that it was a mistake since Corin wanted to join in the attack. Did I made a mistake and if so, is it worth to get back to an (quite) old file to do it the proper way?
  4. Quote: Originally written by Thuryl: Quote: question = "I met the eyebeast. It was just trying to trick you. It doesn't know anything."; text1 = "He sighs. _That is not a surprise. It is a wily creature, full of lies. But I had my hopes._"; text2 = "He gives you a small pouch of coins. _This is compensation for your time. Please don't tell anyone about the prisoner. We prefer that the locals don't know. Otherwise, they would likely kill it. Or get killed trying to do so._"; See? Even after you tell him that the eyebeast doesn't know anything useful, he doesn't want the eyebeast killed. True, you're correct. I paid more attention to the first text. I considered the second was more consern about the villagers than the eyebeast.
  5. Quote: Originally written by Thuryl: Quote: question = "I met the eyebeast. It was just trying to trick you. It doesn't know anything."; text1 = "He sighs. _That is not a surprise. It is a wily creature, full of lies. But I had my hopes._"; text2 = "He gives you a small pouch of coins. _This is compensation for your time. Please don't tell anyone about the prisoner. We prefer that the locals don't know. Otherwise, they would likely kill it. Or get killed trying to do so._"; See? Even after you tell him that the eyebeast doesn't know anything useful, he doesn't want the eyebeast killed. True, you're correct. I paid more attention to the first text. I considered the second was more consern about the villagers than the eyebeast.
  6. Quote: Originally written by -silver-: with rare exceptions, the monsters you calm outdoors aren't worth experience anymore at your level. I let them roam freely, at least until I need to restore my energy and have a long way to a friendly town.
  7. Quote: Originally written by Thuryl: This has been asked and answered before; we're not talking about how to maximise your rewards. We're talking about the moral dilemma of killing it when you're under orders not to do so.[/QB] But if you go back and talk with the mayor you'll get the answer that this evil (thus killable) monster is not needed anymore, or something like thatg. Sorry, I don't remeber the dialogue exactly.
  8. Quote: Originally written by Thuryl: This has been asked and answered before; we're not talking about how to maximise your rewards. We're talking about the moral dilemma of killing it when you're under orders not to do so.[/QB] But if you go back and talk with the mayor you'll get the answer that this evil (thus killable) monster is not needed anymore, or something like thatg. Sorry, I don't remeber the dialogue exactly.
  9. Quote: Originally written by Pasty White: Taking my first run at this game and wondering just how greedy I can get with items bearing that annoying little NY symbol in the corner. What are the parameters for not getting noticed? How far can I press my luck getting caught stealing before folks get bent out of shape? As I have understoud it, you can steal as much as you ever want, as long as noone notice it. If you are unsure if they do, save and try. Or wait until the AI has moved away, if thats an alternative.
  10. Quote: Originally written by Walter: And how about the imprisioned eyebeast west of Cotra? If you kill it the mayor is quite upset about how much they could have learned from it, yet you get some nice rewards for doing so, and if left alone it might trick someone else into letting it escape. Talk to the eyebeast, get the reward from the mayor, go back and kill it, and get the reward for the eyestalk.
  11. Quote: Originally written by Walter: And how about the imprisioned eyebeast west of Cotra? If you kill it the mayor is quite upset about how much they could have learned from it, yet you get some nice rewards for doing so, and if left alone it might trick someone else into letting it escape. Talk to the eyebeast, get the reward from the mayor, go back and kill it, and get the reward for the eyestalk.
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