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Dikiyoba

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Posts posted by Dikiyoba

  1. Somehow, the giant chiefs always know when to drink their invincibility potions. And Dikiyoba isn't complaining when the monster chugs a healing potion at full health. It's sad that Dikiyoba's party won't get it as a reward after killing the monster, but at least the monster won't be able to use it when two-thirds of its health is gone and won't be able to restore its health.

  2. Originally by dintiradan:

     

    Quote:
    Once your grand epic is completely thought out, partition it into several episodes, or 'mini-scenarios' (this is part of the reason I can't provide a plot right now: my idea involves a reoccuring villain over 3-4 scenarios, and while I have a basic idea for #2-4, #1 is still vague).
    You could do a mini-series, but every scenario would have to stand alone and be able to be played in any order. So they could be related but they really couldn't be parts of the same plot. It seems like having installments of the same plot would be more limiting than freeing.

     

    Originally written by Hawk King:

     

    Quote:
    You know what really made me mad ? when I couldn't contain items in the big cauldrons I mean Iv got this cauldron And it very clearly has stew in it but is there any food in it nooo it's empty! what's with that Im very obsessed with my town design and that just Grind's my gears]
    There is something you could do if you wanted to take the time. Either create a special encounter around the cauldron or when the party looks at the cauldron (specobj script) that either gives food (Empire Archives in A2 has that and Holding Cells in Valley of the Dying Things has something similar), or use Thuryl's suggestion to create a cauldon container.

     

    Dikiyoba would like to see a special enounter where the party sneak a ladleful of stew and then is whacked over the head with a rolling pin by the watchful cook. Sometimes, the little things are better than the big things. No one expects the little things.

  3. I've never seen any NPC use a light source. I've seen the guardian (or black shade) in A2 who always picks up that candle. Every time. Sometimes it darts around the table and picks up the other one. Stupid monster.

     

    A custom graphic with the monster outlined in a light color could give the effect that it was glowing. The slith avatar and Garzahd in A2 are examples. It might not be exactly what you are looking for but it can be effective.

     

    Dikiyoba.

  4. I have a scenario I'm working on. It's a bit larger than recommended but it's a simple creation. I'm not planning on doing a huge scenario with new creatures, new graphics, fancy scripting, or anything like that. But it has an interesting story and there will be a lot of exploration and details that will hopefully keep it from being boring or repetitive. The only problem is I'm really busy right now so it won't be done anytime soon. Hopefully some day it will be.

     

    At least Dikiyoba is working on it whenever Dikiyoba can spare the time.

  5. I don't mind "static" as much as I mind minor characters not having anything to say. I don't need an in-depth conversation but when I click on a guard, townsperson, cow, etc., I like do have some description, even if it's only "This cow, like every other cow you've ever met, can't talk. It just moos once and resumes grazing." I don't like towns where only the important characters can be talked to and no one else can.

     

    Dikiyoba.

  6. Are you saying I can get a registered copy of Avernum 2 for Windows after getting a copy for a Mac without paying another 25 bucks? That sounds too good to be true.

     

    With the money Dikiyoba can save, Dikiyoba can afford to buy another Spiderweb Software game.

     

    Edit: Sig change.

  7. I think old-timers, if I may use that word, I disappointed because A4 is very different than the Avernum series while newer players like it because they haven't played the original Avernums, or at least havn't played them as much. But that's just a general observation.

     

    Dikiyoba felt like Dikiyoba should post here in hopes of starting a new page.

     

    Edit: Darn!

  8. The data files are tempermental, so save a backup copy!(Not that most people wouldn't do that automatically.) I wanted to change some "worthless" items in G2 to sellable items (no trowel should have to remain unsellable.) It worked out in the end, but I spent about three hours trying to alter the data files and then get the game to load it up and accept it. I finally got it to work. (I accidently set trash to be worth enough to sell, but that really feels like cheating and I don't want to mess with the data again, so I just leave it alone. What shopkeeper would buy trash, anyway?)

     

    Courtesy of Dikiyoba's No Trowel Left Unsellable Act.

  9. Originally by Mivayan:

     

    Quote:
    Aaaaah! A doomguard! Lets everyone attack it and throw spells and arrows and summons! Lets see... one doomguard with 150 hp. Silly little summoned lizard does 1 damage. Now - TWO doomguards with 149 hp.
    Cloud of Blades is a really bad idea too. And usually it is so helpful. Die now, Rakshasa!

     

    Doomguards (and such) were okay in tiny spaces. Once they ran out of room, they stop dividing. Then one can wack/shoot/fireball/whatever without having another creature to worry about. After killing one, make sure to attack one with little health the next round.

     

    Dikiyoba hates doomguards too. Unless you had one on your side...

     

    Quest giver: Go slay every bandit in that fortress. They're tough, though.

    Adventurer: Okay. I just sent a doomguard. Give me the reward.

  10. I think "Mad Ambition" has a few puzzles in it. I wasn't talking about obvious "Here is a puzzle, get through it." Just something that makes the player think.

     

    Dikiyoba resents being called a maggot. Chitrach larva is a much better description.

     

    Edit: Added sentence.

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