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Dikiyoba

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Posts posted by Dikiyoba

  1. It wasn't. yoeppy also can't spell and assumed everyone here was male. There are very few members I will disparage but yoeppy has become such a member. Since yoeppy doesn't mind stealing, stealing any chance of a good reputation won't bother yoeppy.

     

    There are worse things to do on the first post but Dikiyoba can't think of anything, since double posting would be more than one post.

  2. So the entire point of one of the games will be to track down Ghaldring, slay his followers, destroy his outposts, and then kill him?

     

    If it isn't to people's satisfaction, one could always jack up Ghaldring's level in the script or start a story about it in this forum.

     

    Dikiyoba hopes we kill Ghaldring soon and be done with the series. The longer the series goes on, the more anticlimatic the battle will seem, no matter how difficult the final fight is. The fight against Trajkov in G1 seemed climatic at the time because that was the whole story at that point.

     

    Edit: Sentence structure.

  3. Quote:
    Originally written by VCH:
    Oh my!

    I can drive the car, but don't ask me how it works.

    Both of you ^ seem to have an intimate understanding of English. Or you pretend to.
    My thoughts exactly. I'm not understanding half of what is said in this topic. This is either really good or really bad considering that I'm trying to create my own language.

    At least Dikiyoba won't be able to confuse people with long linguistic terms.
  4. I think it's an engine problem more than the call itself since not everyone is getting the bug. Besides, I've had troubles with the call move_to_new_town and there's nothing wrong with that call most of the time.

     

    Dikiyoba.

  5. There is a fairly detailed walkthrough for G3 already on GameFAQs. It isn't specifically designed for Shapers, though, so strategy should be a big part of the guide. Other people's opinions (and strategies) could add to your guide.

     

    Dikiyoba.

  6. A lot of issues are resolved without his help though. I'm betting most of the ones that don't get resolved and aren't just the result of a user's computer probably get e-mailed to him eventually.

     

    Dikiyoba notices that descriptions of bugs and other issues often end up in the other forums anyway.

  7. Start_state does check every turn so if the sign switch can be activated every turn, it makes sense to put it there. If it is only checking a SDF, I don't think it will slow the game down noticeably.

     

    On the other hand, you could use a special encounter that the party has to walk on before seeing the sign or after triggering the switch to check whether the terrain should be switched because then it would only be called once in a while. Of course, I think terrain switches back after leaving a town, so it would also have to go into init_state. So go back to the first hand.

     

    Dikiyoba.

     

    Edit: Double sig. Better than a double post, I guess...

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