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KMannKoopa

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Articulate Vlish

Articulate Vlish (4/17)

  1. Originally Posted By: Fael 4) My big problem, though, was that it just seemed hard to find level-appropriate dungeons in the level 3-7ish range. You've got the Goblin Cave, the Brigand Fort, and I think the Underground Fort (is that the one with the rear entrance by the river?). But, after that, it's really hard to find something to do next that you can handle. Around level 10, you start being able to take on the Slith, and then there's a ton to do. But there was a point between the early Nephil dungeons and the Slith where I had a lot of trouble finding something I could finish off without having to leave sections for when I was higher level (see Bat Cave and Spiral Pit, for example). I would have to agree wholeheartedly with this, it seemed like there was a gap with little to do after saving the prisoners in the Nephil Fort (not being able to kill the chief), I was kinda at a loss, aimlessly wandering looking for stuff to level up on.
  2. My party is currently stuck east of the Giant Castle near a patch of mandrake. It only has one location to fly from, and that location is currently occupied by a pack of Giants. Is there a way to teleport back to the start or anything similar or is this the end of the road for my party. Help would be appreciated.
  3. Okay, so I have finished the game and destroyed the geneforge as a loyalist. There are two main things I am missing: 1) Where is the left access bracelet? I can't find it or the topic that was posted about it a few days back. 2) Where is the key for the levers in the Geneforge area? I have Litalia's(sp?) key, but it does not pull those levers. Thanks
  4. Semi-Spoiler --- About 1/3 way through game Yes, talk to people in and around Dhonal's keep. I did not notice much improvement with Alwan (the one who stayed with me), but then again, he has more staying power than my creations and when he dies, I am next. I only ever had to go back to get him after the first isle once.
  5. After the room with like 10 Pylons, there is that room with the four pylons, where Omen Eye comes out to greet you. In the upper right corner of that room there is a pathway to a control panel. This control panel will turn on those four Pylons. Use this to help you kill him. Be warned though, that on Torment, with Alwan, 2 Level 25 Battle Alphas, and a Searing Artilla, it still took multiple trys as the pylons did not do much damage to him. In this game, it seems like I hit Gull Island and the difficulty level skyrocketed. Pylons really kick my butt, and I can only make it past one with some difficulty. Between Omen Eye's Hypnotizing me followed by attacks on my charmed character by the pylons. It was a hard battle. Aren't shapers supposed to be immune to Terror? Alwan likes to call himself that, but when it comes down to it he is the first in my party to get hit by mind-affecting spells (even with more points in intellegence than he by all rights needs).
  6. Tobias Maeby GOB Bluth Anyone else catch the reference there? I won't give anything more away.
  7. I have no problems with any of my Spiderweb games, this is more of a luxury request. Is there a way to not have the second monitor darken when you play a game? I use a 12" Powerbook G4 that when I am at home I hook into an external monitor. I like to watch DVDs or whatever on my laptop monitor, but when I play a Spiderweb game, the other monitor, (which in this case happens to be the laptop monitor) goes black. Is there a workaround to solve this problem? If so, can you anyone in the know let me know? Thanks.
  8. That's exactly it. The special encounter does it, I used the following: beginstate 11; //Teleport to Basement if (get_flag(0,6) == 1) move_to_new_town(1,13,17); break; The flag is because it is a trap door that has to be open. Hope this helps.
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