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shell

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About shell

  • Birthday 03/21/1980

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Seasoned Roamer

Seasoned Roamer (5/17)

  1. All battles suck bad ... except for rothgraths, man I love my pair of Rothies.
  2. The Battle Beta out front will give you a hand if you lead the golems out there, that was one strategy I had to employ. As far as spells go, Searer is the best attack against golems.
  3. Even if one of the shapers die, he will be alive again next time you return to the camp. So he should be there, unless you asked them to help you invade the Taker complex, in which case everyone will be gone.
  4. Quote: Originally written by Thuryl: Quote: Originally written by Ald: But how come Mac only supports only one mouse button? Isn't it a lot more convinient to have four mouse buttons plus a wheel? Nowadays you can usually plug any multi-button USB mouse into a Mac and have it more or less work. But since the Mac OS is designed around a single-button mouse, most people don't really have any reason to do so. ctrl + click acts as the more-or-less equivalent of right click, although I only use it once every 2-3 weeks, so it's not much of an issue. No Mac users wants Jeff to mess with right-clicking; it would be a pain. I might have to go out and buy a two-button mouse just to play a game.
  5. Or just let it be killed by rogues, if your skiumish about doing it yoursel.
  6. I was a bit shocked at the dearth of spells in GF1, I had forgotten how many spells were added for the sequels.
  7. Just try it out, Contra, make a fyora, a roamer, and an artila and then try and make a vlish. It's impossible to do, but there's no good reason for it. If I want to roleplay a shaper who makes seven different creation types, then I should be able to.
  8. Get rid of the annoying three-creation limit. It limits the roleplaying options for no particularly good reason.
  9. Quote: Originally written by Student of Trinity: Hey, do Ornks really count as battle creations? I wondered about that, but I didn't think any shaping skills would boost their level. I know you need at least one level of battle shaping skill to make an ornk, and I only assume that more skill would create a better ornk. My agent created an ornk just for the heck of it, using only the various skill boosting items and the chunky creature did about 60 points of damage per attack, not bad for a low-level creation. Of course, my ornk also had almost no endurance, so there are some drawbacks...
  10. This could be doable, if you were a shaper and built up battle shaping enough. Since a shaper wouldn't be fighting directly, the requirement of only "using" rocks wouldn't be a handicap. Move over, Vlish Lord, Porky's the new mad shaper in town!
  11. Quote: Originally written by Archmagi Micael: Quote: Originally written by Auri Fitzgerald: Is it possible to be with more than one? Like play two sides of the board and then doublecross one in the end? I think I am too much a person of principle to join the takers. Even the Barzites with their promise of awesome canisters so far don't tempt me. By principle I like the Awakened best (although I get so sick of "What your kind did to us" when it was never ME who did it!) Nijojo No. You can only be a member of ONE sect at a time. You can however, join all sects in turn. You can start with the Awakened and then move counter-clockwise through the sects, ending up either Loyalist or Barzite. Just rememebr that if you plan on ending as a loyalist then you shouldn't allow yourself to be shaped, otherwise, have at it. I never tried to move the other way, starting as a loyalist and then moving clockwise, but that should work as well. Learned Darian makes it all possible.
  12. Quote: Originally written by Waylander: Quote: every time it makes a creation, Dominate it. Why fight fair when you can fight dirty? A good way to take out spawners is to Dominate them. The spawner will make a creation which will still be hostile. But since the spawner is on your side... well, the spawner has just sealed its own doom. I never tried that, but it sounds like a good idea!
  13. Quote: Originally written by Aurora: Orois Blaze in Breeding Valley says, “It is five thousand coins for every touch, and each sort of touch can only be given once”. You know the "Breeding Valley" is the red-light district of spear Isle. Just look at the name!
  14. I never cheat until after the game is finished, then I may use "iwanttobestronger" to gain a level or two just for the heck of it. I usually play on "Tricky" and the game is not hard enough to make cheating a necessity.
  15. Quote: Originally written by Contra: 7 7 7 3? Man, you are wasteing some good skillpoints. Mental Magic does not need to be higher then 3 (2 from start, 1 p from Carnelian Gloves) and Blessing Magic only needs to be at 3 aswell, pump up Battle Magic and Spellcraft. Not quite, in the early game one should choose to build up either Battle Magic or Mental Magic, but not both. An agent specializing in mental tricks can be quite formidible, at high levels you'll find Terror to do the trick against most enemies. One of my favorite tactics when confronted with a group of rogues was to Dominate one or more of them and then back off letting them destroy each other.
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