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Ephesos

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Posts posted by Ephesos

  1. Quote:
    Originally written by Guava-Flavored Substance:
    —Alorael, who will say two things. Poison is nastier than it was in previous Avernums, and killing with poison gives experience now. (Poison also has become the most common cause of character death, but that's subject to playing style.)
    I personally find flying gobs of acid to be the leading cause of adventurer mortality in my games. Poison just doesn't do much damage after a few levels... and Mass Curing (as always) takes it all away.
  2. Quote:
    Originally written by Delicious Vlish:
    Especially if you get one of those bows not designed to do much in the way of physical damage, but other kinds of damage.
    Just got one of those, actually. I think I'll give it to my priest, who has a nominal training in Bows.

    Tyranicus, it just wouldn't be a true Avernum experience without razordisks.

    VCH, have fun when you actually start charging at things. Jeff shall smite thee!
  3. Quote:
    Originally written by To the Garrotte:
    There were several battles in which my fighters did more damage to themselves than to enemies thanks to ripose, but arrows can't be riposted.
    Ah, but arrows don't always work... I can't believe this happens in A4. And they're pathetically weak until you upgrade to something like a blessed longbow. And even then, they still do half the damage that good melee fighters can do.

    Still, little is more annoying than to haste/bless/shield your fighter, send them charging at a strange enemy, and have them run back and attack you after landing one blow. (Haven't had a priest taken out in such an encounter yet)

    I'm just thrilled to have my fighters (one who's mostly an archer) wielding some classic über-weapons which are finally usable again. After the downgrades they suffered in A3 and BoA (when you can find them), it was nice to see these two sharp things back in the hands of my party. Pointy-side up, of course.
  4. Quote:
    Originally written by Niemand:
    Me horde unless stuff? Never! My current BoA party has, it turns out: 163.5 pounds of potions, 97 pounds of scrolls and wands, 118 pounds of spare hand to hand weapons, 199 pounds of spare bows and arrows, 166.5 pounds of herbs, and 144 pounds of spare armor. Luckily in BoA there's no penalty for carrying around so much heavy junk.
    Quote:
    Originally written by Thuryl:
    I have the same problem with hoarding items. I save them for when there's absolutely no way to get by without them, and almost inevitably end up not needing them after all.
    Item-hoarders, tremble in fear at the coming of Avernum 4! Jeff shall smite thee in a most foul and unpleasant way!

    Seriously, my parties in BoA, A3 and A2 all carried about 20 wands that they never used, my fighters would all have 8 or so extra weapons and suits of armor, everyone had a ton of scrolls, my BoA archer carries a lot of unused ammo (thank you Alderague), everybody's potions account for a lot of weight (I just know those 60 healing potions will come in handy someday), and the parties' excess potion ingredients would seed a forest if planted.

    My A4 party keeps maybe four wands (which do get used, since pyrotechnics that nobody can cast are fun), almost no excess armor, no excess ammo (though this is for a different reason than you'd think), and hardly any extra weapons (my archer keeps three swords on hand, but that's it). Granted, they still carry a ton of excess potion ingredients, but that's because they never have enough potions. Excess and greed are punished in A4, and the righteous shall tread lightly and survive. (Who wants to be weighed down by extra armor when you have to flee from a fight?)
  5. Let's see... I forget what I used for A2 & 3. Nothing interesting, if I recall, though.

     

    For BoA, I used a nearly-indestructible human fighter with some priest spells (enough to heal & cure himself), a nephil archer with a decent sword and some mage spells (enough to cast light & bolt of fire), a human mage with Morog's Scepter for some SP relief, and a slith priest with a decent spear and some points in Lethal Blow ('nuff said).

     

    For A4, I find that a super-quick self-healing spear-wielding human fighter, a sword-wielding sharpshooting nephil archer, a pure human priest with nature lore and first aid, and a spear-wielding slith mage work the best. Much more specialized, but for a reason (A4 is tough...).

  6. Uh... carrying over from the other topic (one of them really ought to be locked), that hermit near Delis doesn't really do much of anything, if I recall correctly.

     

    According to one of these walkthroughs , you need to go talk to Winterhouse in Lorelei (he owns an inn there). Ask him about rumors he's heard.

     

    It appears you had things out of order, as Foxfire doesn't come into the picture until after you've spoken with Winterhouse. Have fun with the Mad Monks (you'll see what I mean later)...

     

    EDIT: Another helpful tip... it helps to use the EDIT button instead of double posting. It makes fewer people angry.

     

    EDIT 2: Had to fix the link.

  7. I have to agree with you there, Kel. Keyboard movement got powerfully awkward when auto-centering died. That, and it's annoying to accidentally skip text boxes when you're holding down a keyboard movement (particularly when moving south and pressing 1).

     

    But I refuse to give up on it... I just have to wave the mouse around to shift the view and make sure I don't walk into something painful.

  8. Quote:
    Originally written by Student of Trinity:
    Maybe I'm just one of the slowest testers, so everything is fixed by the time I get to it, but I've found beta testing to be not very different from how I play these games anyway, which is to try to expose every pixel and complete every possible quest. I'm still getting a handle on what constitutes a useful beta report; basically, you need to make purely illustrative save files.
    No, I believe I'm the slowest. I've been going through things so exhaustively (I read everything, from signposts to item descriptions), that I haven't quite hit Almaria yet. Horrible, I know, but I am still finding bugs and strange happenings. I still manage useful reports (at least, I think they would be useful).
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