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Ephesos

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Posts posted by Ephesos

  1. I'm planning (and have started work on) a scenario revolving around an order of druids who've had their leader kidnapped. The druids are supposed to be the driving force behind the stability of the valley they live in, supporting the few settlements therein. Up for creation: treehouse temples, treants of some sort, recreating Find Herbs in the likeness of an item, divine intervention, and a plot which changes to suit the party's nature lore skill.

     

    The other main part of the scenario will be on the other side of an incredibly rugged mountain range (which will make up the middle part of the scenario), and will focus on fighting the druids' enemy (who kidnapped their leader), an order of drakes and lizards bent on chaos and self-indulgence. Slated for development: a shadow drake, fire-breathing chickens, working sewers (an oddity in the land of the Empire), the revived ability of flight, and acolytes which bear a strange resemblance to Garzahd.

     

    Does any of this sound remotely plausible to anyone?

  2. Yes, it's quite easy to make a light crystal, and I've done it to where it's actually practical, particularly for a party w/o mage skills (already tested it that way in VoDT and SR). So that'd be perfect for a scenario where mage spells are discouraged/prohibited (maybe revisiting the Anama?). I've got the basic script for it if anyone's interested.

  3. Thuryl... no one will play it if you do that. That's just cruel.

     

    Anyway, echoing Imban, as long as you do it well, any ending works. Although personally, I'd advise against an ending like in A3, where you just finish... and that's it (with a huge cliffhanger as well). It's nice to be able to run around and tie up loose ends before you leave, victorious or not.

     

    Nonetheless, if you can make it work, go for it.

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