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Kelandon

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Everything posted by Kelandon

  1. Somewhere about halfway through that post, I thought to myself, "What's really behind that door is the superposition of the wave functions of the possibility of the Lady being there and the possibility of the Tiger being there." EDIT: BSC, do you RP? Because if not, you seriously should.
  2. 341-344, in with the other vahnatai terrains. I think 342 is the coolest, personally.
  3. Quote: Originally written by Archmage Micael: Just Call Me Kel's right This made me laugh a bit. I s'pose I should un-caps "Call" and "Me" so it doesn't look like a name. Quote: Originally written by Suneum: Is the (0,0) outdoor terrain the top left block? Yes. Quote: Originally written by Suneum: Also, I'd expect you could use all that extra grid space on the editor window to see your neighboring terrains but it doesn't seem to. If I understand you correctly, I agree that it should do this. Are you a Mac user? If so, get the 3-d editor (link around here somewhere). It's much better, and it does what I think you're talking about.
  4. Don't just take his word for it. Take MY word for it, because I have no monetary interest in convincing you that BoA is more powerful than BoE. This thing can do stuf that you would not even be able to ATTEMPT in BoE. In BoE, you could easily run out of nodes in a town. In BoA, your script is allowed to be up to about 164k or so -- not likely to be a problem in most cases. In BoE, you could easily run up against the nodes-in-a-row limit. (It was something like 60, I think.) In BoA, it's on the order of thirty thousand. Add in the ability to check any call labeled "short" (and there are a LOT) in a math expression, instead of relying on those darn If-Thens, some of which didn't even work, and the ability to work with variables, and creature and terrain scripts, and, oh, well, I could go on. BoE was powerful, as designers discovered over the years. BoA is far more powerful, if a bit harder to learn. Er, and placing walls gets much easier with practice. Experience with BoE will actually hurt you in this case, rather than helping you. Oh, and if you like BoE better, keep using it. There will always be players, and the Lyceum will always keep up its community support.
  5. Come to think of it, this was not a bad topic to revive, of all topics. And you did contribute something new. Thus, no worries. As for the CoC, it stands for the Code of Conduct. The admin of this board is named Drakefyre, and your name does bear a striking resemblance to his, although it would be rather hard to confuse the two of you, so it's probably not a big deal. Well, unless some mod tells you that it is. EDIT: To return to the topic: in GF3, I'll probably name my drayk "Drakey."
  6. You don't. Mods could, but they probably won't, because it's unlikely that anyone else will post in this topic.
  7. That name cannot POSSIBLY be CoC-compliant. And reviving a topic when the last post in that topic said not to revive topics is, well, I'm not going to characterize it, but you see what I mean, hopefully. Hmm. First post. I think you can be forgiven. Welcome to Spiderweb! Leave your sanity at the door!
  8. I think that Silver's page was down for a bit. This is a direct link: http://www.silverchat.com/~silver/Avernum.old/Wrappers1/SulfurCaverns.html
  9. I went to check this, and it does indeed exist. It's not even a custom graphic (since the sheet number isn't in the 500's). However, I noticed something else unrelated: ADoS, you probably want icon 0, not icon 1, if you're making a pillar.
  10. Well, you could always toss in my Search-Block instead, which IMHO you should do anyway.... I doubt the problem is within specobj itself. Re-check the memory cell, re-check your spelling of specobj, re-check the town state, make sure the town script is actually running at the time and not stopped by an error somewhere else. I don't know what else it could be, but those are the obvious things to look at. Oh, and to make sure that state 20 isn't being called at all, stick a print_str on the front of it that says something distinctive. That's screwed me up a few times -- I had a one-time whose flag was mixed up with another one-time's flag, so it just never activated at all. EDIT: And for the record, I have never heard of a "panal." I've heard of a "panel," though.
  11. Have you mucked with it at all? You may wish to replace this copy of specobj with another copy that you have somewhere else, one that you know that you haven't touched. This is a copy of specobj that works: Code: // specobj.txt - This very simple script waits until this object is searched. When it// is, calls a given special node in the current town's script.// Memory Cells - // 0 - Number of a state in the town script. This is the state that is called when the item is used.// 1,2 - Coordinates for a stuff done flag. If these are 0 and 0, ignored. Otherwise,// is the given flag is non-zero, nothing happens when the object is used.beginterrainscript; variables;body;beginstate INIT_STATE; break;beginstate START_STATE;break;beginstate SEARCH_STATE; if ((get_memory_cell(1) > 0) || (get_memory_cell(2) > 0)) if (get_flag(get_memory_cell(1),get_memory_cell(2)) > 0) { print_str_color("You can't do anything with this anymore.",2); end(); } run_town_script(get_memory_cell(0));break;
  12. Is it just me, or does this question come up quite a lot? You are using a PC, I gather? I can't be terribly useful in that case, but I can add that most likely your editor is not in the right folder. Be sure to move ONLY the exe (not the whole folder) into the Data folder. EDIT: RC beat me to it. If you actually are using a Mac, it goes in the Blades of Avernum Files folder.
  13. How hard is it to spell vahnatai? Sigh. Yes and no. There was a strange cavern (possibly going by the name "Strange Cavern," possibly not, don't remember) in the northwest of A1 that was clearly made by the vahnatai. However, there were no living, awake vahnatai beings in A1. EDIT: I think there were other references to them, also, come to think of it. But no vahnatai themselves.
  14. Heck, I'll host it, if no one else does. It'd be nice if Spiderweb's site would do it, though -- it'd be cool to have an "editors" page the way that we have a scenarios page.
  15. It's hard, but TM pulled it off in NTH, which has no password, so you can look at his code.
  16. It's definitely not a secret, but it's also a jumble of advanced noding. I think this article (and probably others over at the Designer's Forum) will help.
  17. It's actually inside the game, not a separate program. Look in the main menu for "Character Editor."
  18. If you wait long enough -- and I mean a LOOOOOOOONG time, it will go away on its own. Or you could give another character Unshackle Mind and enough Priest Spells to cast it.
  19. Turns out I was wrong in the earlier post. When it says "which_group," you actually put in the group number. For some reason, I was actually getting a number back from using group 1000, even though I had not set any groups during the course of the game -- which is a VERY strange fact that bears experimenting with -- but the number was not a member of the party. You get the party using group 0. This was a source of a lot of frustration last night at about 3 am. EDIT: At least I think this was what was going on. I still don't know. I need to muck with the grouping calls more to figure it out.
  20. EDIT: I am far too disorganized for this sort of thing. I am confusing myself. Also, I just sent it to the previous two that posted. EDIT YET AGAIN: Okay, wtf. I will post tomorrow with some sort of fix for this. Ignore the e-mail that I sent you. For some reason, I thought this was a fix, but it's not. I'll figure something out tomorrow. EDIT YET AGAIN AGAIN: Or I can just brute force it and not use the first_group_member call. It looks like I've solved the problem, but at a little short of 4 am, who knows. I'll check this again in the morning. It appears that first_group_member(0) will always return 0, even if character 0 is dead or deleted. Have other people tried this, and if so, received the same result?
  21. Okay, apologies for the n00bish question, but this is not THE Solberg, is it? I can't imagine that it would be, but then, stranger things have happened.
  22. Agh, I am a fool. To refer to group 0, one uses the number 1000 even if the parameter calls itself "which_group" and not "which_char_or_group." Bug fixed. New version sent to all. Midknight Warrior, you're getting both a .sit and a .zip. EDIT: Heh, and with regard to Bahssikava (the new title), I will say that the scenario will come out before I start school in late August or else it's not likely to come out at all. EDIT 2: And in my excitement of fixing that bug, I forgot to remove the print_num call. It will be gone in the released version. Just ignore it for now, because there's no point in sending you a new version just to correct one call.
  23. Sent again. Just as a general note, beta comments are better via e-mail or PMs than as posts. Posting beta comments can cause problems. In this case, it doesn't really matter, so either way is fine, but for future reference, it's somewhat bad form. I will look into this in a little bit. It is supposed to give that message if you've already crossed the runes.
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