WiKiSpidweb
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Everything posted by WiKiSpidweb
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I actually like not having a "bad guy". I say go for it.
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Also, the mages are working with quickfire in ASR.
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In a world with magic, technology becomes a lot less necessary. Very few times have futuristic technology and magic been fused in a way that I find pleasing. Star Wars, of course is the exception to this rule, and every other rule.
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A4 - Sudden Big Leap in Difficulty *post-Honeycomb spoiler*
WiKiSpidweb replied to Aldin's topic in Second Avernum Trilogy
I just hasted one of my characters and let him run back and let the others die. I had already killed the Vahnatai upstairs. -
Agreed, although it is a BoE scenario, and I took the above post to mean no definitive BoA demon scenario. If you have BoE, however, Demon would be a good place to look at how to do the whole demon thing without reverting to an OMG! DEMONZ are EV1L!!! KILL tEHM! type of scenario.
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Ephesos, does your hatred of undead extend to all creatures affected by repel spirit?
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It seems reasonably interesting. The problem wth demons is that sometimes they have no motivations, which is bad. For example, in my BoE scenario, Inferno, I was hevily criticized for the use of demons, but this was because they had no underlying reason for their actions.
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Yes, I'm pretty sure, at least.
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But you see, I'm a completest, I can't leave part of the game unfinished, no if I need a challenge, I'll try a singleton party on torment mode.
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But why wouldn't you do those things? I mean the shades weren't that hard once you got the right strategy, and those controls were extremely obvious. That lich who charms you right before rentar was a much harder fight for me, as was the one against the other crystal soul. Garzahd was also ridiculously easy.
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Speaking of the endgame, did anyone find the final Rentar battle to be ridiculously easy?
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As far as graphics are concerned, I think that many members of the community would be willing to make sprites and such. I don't know what copyright type issues this might cause, but otherwise, I think it could greatly enhance the graphics selection.
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I needed 16 tool use to shut down one of the controls in Rentar's Keep.
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Talking ( Reputation / persuasion )
WiKiSpidweb replied to Daemos's topic in Avernum Trilogy (2000-2002 original versions)
I wasn't sure about a lot of the things at first, but now I am thouroughly addicted. When I try to play BoA I keep on clicking on a spot and wondering why my party isn't going there. I'm also quite fond of the seamlessness between town and outdoors. -
My guess is that you have to change the scripts.
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Whenever I open Avernum 4 (in Windows), it immediately minimizes a little bit into the intro music. I have to maximize it, and often repeat this process as many as ten times or more before the game screen stays up. Anybody have any experience with this problem?
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A4 - Get a better price for sold goods?
WiKiSpidweb replied to Death and Drek's topic in Second Avernum Trilogy
Yeah, money seems pretty plentiful to me. I was maxed out at 30000 for quite a while. -
I had the hardest time finding several of the pylons even though they were in plain sight. Specifically I remember having trouble finding the silvar, cotra, and tower colony pylons. They somehow managed to blend in to the surrounding floor.
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Actually, people have reverse engineered it, but we can't talk about that on these forums.
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I actually like the fusion of the indoors/outdoors. It adds to the realism and works very well with the idea of caves, where everything is going to be very close together due to space limitations.
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I actually like the fusion of the indoors/outdoors. It adds to the realism and works very well with the idea of caves, where everything is going to be very close together due to space limitations.
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where can you find the above mentioned pipe?
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Actually, Wonko, I would say misspelling pylon is worse, seeing as Vahnatai and Rentar-Ihnro aren't real words.
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Another question, what is the best strategy for the fourth test?