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mercy

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Posts posted by mercy

  1. Geneforge 1 - Mutagen Graphics MOD
    Alternative to the green UI.

    Preview:
    https://i.ibb.co/3pgz29X/Geneforge-Mutagen-Demo-2021-02-03-20-08-56-20.png
    https://i.ibb.co/x5pnDw4/Geneforge-Mutagen-Demo-2021-02-03-20-08-58-95.png
    https://i.ibb.co/JkDk3CY/Geneforge-Mutagen-Demo-2021-02-03-20-09-09-57.png
    https://i.ibb.co/m5Bk5sp/Geneforge-Mutagen-Demo-2021-02-03-20-09-13-62.png

    INSTALLATION:
    1. In your folder
    \Geneforge 1 - Mutagen (Demo)\Geneforge Mutagen Files\Graphics Core\
    Backup these files:

    G128.png
    G130.png
    G132.png
    G133.png
    G203.png

    2. Unpack this archive overwriting the original UI files:
    https://ufile.io/i24jwzjg
     

  2. LetsbeFriends doesn't work in my case: Probably killed the Bravner militia (game even said Uh-Oh this was probably a bad idea. ) - when they attacked because of my Slith "Demon" character and I accidentally clicked OK or forgot to avoid them. (I accepted the default party the game offered at begin). So now I get attacked every time entering Bravner. Might be that I forgot Mother Loomis' quest too long.  Doesn't matter now. Solved it!  Restored a slightly earlier game, just to be safe.. then:

    I got fed up with my Slith and cat characters so I edited the savegame in HexWorkshop and replaced both aliens with my first human character. Now I have 3 human girls and one human male.   Hope to never get attacked again because of  a slith "Demon!".  :)

  3. Avernum 2: Crystal Souls Volume Adjusted MOD

     

    Do you have sensitive ears? Do you prefer to play your games with your loudspeakers turned way down for good reasons? Did you find - when playing in 'quiet sounds' mode, most of the environmental sound effects are inaudible, taking away atmosphere from this awesome game? Then this mod is just for you!

     

    People with sensitive ears might have water cooled PCs, because they can't tolerate noisy computer fans and feel bothered by sharp, loud sounds in games. During weeks of gameplay I fine tuned the A2:CS sound-set, including "city arrival" FX, "dungeon remote noises", "crowd sounds in cities" and all kinds of too loud and sharp equipment & stuff sound effects in such a way that:

    + the harsh ones have been toned down and

    + the too quiet and inaudible sounds have been enhanced.

    Now everything is balanced and you can hear and enjoy all Avernum 2's magnificent sound effects, when playing in your favorite "Quiet Mode" enhancing the atmosphere of this absolutely addictive RPG!

     

    Recommended Sound Settings in-game:

    + Sound Volume: Quiet

    + Background sounds: On

     

    Features:

    -------------

    + New Arcane Blow sound effect: much better than the vanilla one and turned out to be surprisingly tolerable. Created from existing A2:CS sounds.

    + Audible environmental World & Dungeon Sounds in your favorite "Quiet Mode"

    + Separate 7ZIP for the new sound effect

     

    Installation:

     

    If you only want the new Arcane Blow sound effect, then unpack Arcane_Blow_new_sound.7z into your "Avernum 2 Sounds" folder.

     

    Otherwise:

    1. Backup your game folders named "Avernum 2 Sounds" and "Avernum 2 Graphics Core"

    2. Unpack the "Avernum2CSVolumeAdjustedMOD.7z" into the "Avernum 2 Sounds" folder, overwriting the files, when asked.

    3. If your eyes are sensitive too, but you find Potawan's graphics UI MOD too dark, you might wanna use this Slightly Darkened Main UI MOD: unpack Slightly_Darkened_Main_UI.7z into your "Avernum 2 Graphics Core" folder, overwriting the existing file.

     

    Download links:

     

    http://www.mediafire...ow_new_sound.7z

     

    http://www.mediafire...eAdjustedMOD.7z

     

    http://www.mediafire...ened_Main_UI.7z

     

     

     

     

    Enjoy!

  4. You need to step out of the dungeon in v1.01 if you can't find him again. Enter again, nothing will be respawned, if you cleared out the dungeon before. Do a walkabout of that level, where you enter the dungeon and you'll inevitably find him in an alcove, where he immediately attacks:

     

    Then after his HP goes down a good bit, he will throw a hissy fit and teleport away. Continue walking around on same level to find him, hurt him again nicely, then he'll say:

    - Now I'll go to the place, where you will never go.. - away he teleports..

     

    "Never" is the entrance / exit of the same darned level. Beat him there, and he grudgingly will say:

    - Now we will do a fantastic final battle!

     

    Kill him and get the hell out of there. Go to Leith of Blosk and fetch yer reward.

  5. Trailer music and graphics are nice!

     

    Avernum is infinitely better however, I feel. Avadon of course first received the New Graphics System, but is also more boring and causes little excitement. I played with the demo, but couldn't bring myself to continue after a couple minutes. Ave Avernum forever!

     

    Also these sprite magic effects and the zombie animations are really the same re-used again and again. Not that big of an issue, but Avadon 2 demo was soo boring that it made me shy away from the Avadon series forever.

     

    Ave Avernum!

  6. You have the Avernum 2 engine and GUI really well thought out and perfectly done. I'm interested, whether you plan to improve the visuals in Avernum 3 or for a future product, as you did with the current one, compared to Avernum 1 engine versions. I wonder how your next 2D engine will look like?

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