stranger
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There's not much language in any of Jeff's games or scenarios.
As for A Small Rebellion:
there is violence, murder, terrorism, etc
Nothing you can see animated but it is described in dialogue or is a quest objective.
It's pretty light considering most rpgs these days are very graphic and visual.
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Tinkermage is on: begindefinecreature 22; from av2itemschars.txt.
You could try setting cr_sound_when_slain = 41;
or try just replacing the sound (switch the ogg file itself) if necessary.
Make a backup first.
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There's also the fact that you'd have to pump Dex rather than Int to get the best effect from his top-tier attacks, which does nothing for his default attack - and javelins are a joke**At least they were in Ava1. I admit I've barely used Dedrik in Ava2. But there's still no skill to improve them, so....
In Ava1, a maxed Dex Shaman did just fine:
Javelin did decent damage and hit without a skill, summons of course, healing skill improves group heal scarab, and dex helps defensively. That made Jenell a useful party member, but if you are saying that a Shaman makes a weak PC then of course that's true.
In Ava2 now, Dex is less useful defensively, and Shaman is weaker overall.
Granted that BM and SW also have to choose between two stats (Str and Dex), but both of those come with a good default attack, melee or missile. And for those two classes, offensive scarabs key off Dex. For Shamans it's Int, which gives a high-Dex shaman another whole area of uselessness.
You should be giving offensive scarabs to the melee characters, like you are alluding to. The casters want defensive/healing.
This is not to say that a healing/summoning Shaman can't be useful, it's just that there's not much for him to do once he's called up his drake.
If I'm using my Shaman party member, then after they cast summon they use their turn to heal, or else ranged attack. It's that simple.
It's always the case that they are my last party member, meaning the most likely to be swapped out for another.
I think Shaman is the weakest class (although I rarely use Sorceress either), but I still include the party member sometimes.
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I'm first, yay! It works like golf scores right?
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Simplify Dedrik's set up logic, it's a mess to shape the character to make him efficient for the needs of the party.
You mean the Shaman class?
What's your problem with it?
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And it should be a less-used character because multiple posters using one answer, both lose that point... ok then.
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I'm sorry, but I've reread the OP twice and I still don't understand how this game works.
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Great work! I'll definitely use this when I play through next time.
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Neither of my shaman PCs are summoner types (they're both more healing/buff oriented characters) but this is good to know anyway.
Then you have points in Call Wolf, you should use it.
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I very much agree with Stareye and Jerakeen about the summoning of turrets. And as for this guy:
I think he's just carrying around an acid/poison prototype that he's working on.
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They are all a small 2% increase except for mind effects. Just get what you think suits your characters most.
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6 - What's the matter with the Sorcerer?
7 - This has been mentioned many times, and affects every character.
9 - Not sure what you mean.
10 - These exist and are called specializations.
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How is it?
Was good, mhm.
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If you have bonus skill points (such as from a specialization or item), those don't count toward determining whether you can level up skills further up the tree.
Not sure what you mean here. EDIT: Now I see. You mean that only skillpoints that you spend in lower tiers allow you the raise higher tier skills.
Skill bonuses from items aren't displayed when leveling up, but can be important. [...] Once you have those, buying the first level of a skill can take you straight to level 3 or 4 in that skill.
Skill bonuses from items grant you the ability to use that skill even when you have not spent any skillpoints, while specialization doesn't.
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All this makes Shadow Charm and Challenge seem even more silly to me, since their durations increase with character level.
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Um no, it's not...
Buffing skills include Shadowwalker's Focus and Bladeshield, whose durations do seem to increase with skill points alone after a few seconds of testing, it's just not one per level. And it's random.
Seems I've gone and played the game under a misconception
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If you play Avernum 4 next, be prepared for a jarring change in engine.
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I somehow feel pretty sure that A3 will have all the same glaring flaws, and I won't really want to play it.
You mean Avadon 3?
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Increases in skills should increase duration:
1. Try casting Shadowwalker's Focus and check the turns remaining on the buffs.
2. Raise your skill by one and recast to see them (hopefully) increase by a turn.
The tooltips do not update and are sometimes wrong.
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Yes, you basically have to move one square at a time and keep checking your range if you want to be sure.
This issue has been raised many times.
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The file is called textplot.
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The one with unshackle mind is a keeper.
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The descriptions are a weakness and source of confusion for sure.
Full Class Fighter Character? No pincussion archers allowed!
in Avadon Series
Posted
Plus the Bolt/Razor Flingers and Snare Turret are great value at 1-3 fatigue each.
A Bolt Flinger at the start of a typical fight goes a long way.