Jump to content

stranger

Member
  • Posts

    1,293
  • Joined

Posts posted by stranger

  1. There's not much language in any of Jeff's games or scenarios.

     

    As for A Small Rebellion:

     

    there is violence, murder, terrorism, etc

     

    Nothing you can see animated but it is described in dialogue or is a quest objective.

     

    It's pretty light considering most rpgs these days are very graphic and visual.

  2. There's also the fact that you'd have to pump Dex rather than Int to get the best effect from his top-tier attacks, which does nothing for his default attack - and javelins are a joke**At least they were in Ava1. I admit I've barely used Dedrik in Ava2. But there's still no skill to improve them, so....

    In Ava1, a maxed Dex Shaman did just fine:

    Javelin did decent damage and hit without a skill, summons of course, healing skill improves group heal scarab, and dex helps defensively. That made Jenell a useful party member, but if you are saying that a Shaman makes a weak PC then of course that's true.

     

    In Ava2 now, Dex is less useful defensively, and Shaman is weaker overall.

    Granted that BM and SW also have to choose between two stats (Str and Dex), but both of those come with a good default attack, melee or missile. And for those two classes, offensive scarabs key off Dex. For Shamans it's Int, which gives a high-Dex shaman another whole area of uselessness.

    You should be giving offensive scarabs to the melee characters, like you are alluding to. The casters want defensive/healing.

    This is not to say that a healing/summoning Shaman can't be useful, it's just that there's not much for him to do once he's called up his drake.

    If I'm using my Shaman party member, then after they cast summon they use their turn to heal, or else ranged attack. It's that simple.

    It's always the case that they are my last party member, meaning the most likely to be swapped out for another.

     

    I think Shaman is the weakest class (although I rarely use Sorceress either), but I still include the party member sometimes.

  3. If you have bonus skill points (such as from a specialization or item), those don't count toward determining whether you can level up skills further up the tree.

    Not sure what you mean here. EDIT: Now I see. You mean that only skillpoints that you spend in lower tiers allow you the raise higher tier skills.

    Skill bonuses from items aren't displayed when leveling up, but can be important. [...] Once you have those, buying the first level of a skill can take you straight to level 3 or 4 in that skill.

    Skill bonuses from items grant you the ability to use that skill even when you have not spent any skillpoints, while specialization doesn't.

  4. Um no, it's not...

    Buffing skills include Shadowwalker's Focus and Bladeshield, whose durations do seem to increase with skill points alone after a few seconds of testing, it's just not one per level. And it's random.

    Seems I've gone and played the game under a misconception

  5. Increases in skills should increase duration:

    1. Try casting Shadowwalker's Focus and check the turns remaining on the buffs.

    2. Raise your skill by one and recast to see them (hopefully) increase by a turn.

     

    The tooltips do not update and are sometimes wrong.

×
×
  • Create New...