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stranger

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Posts posted by stranger

  1. Wow, what a post!

    So a Blademaster (melee), Tinker (ranged no turrets) and Shadowalker (razordisks) wont be able to complete the game?

    I don't know how you came to that conclusion, since none one mentioned it before you. Give your Tinkermage a healing item.

    I haven't found a use for turrets in case you don't know.

    You're right, since most players come to the conclusion that turrets exist to deal damage and take hits from enemies.

    Summoning them is a waste of a round which could be used to deal damage.

    You could try summoning them before clicking the combat icon. Or using blessings like haste or battle frenzy.

    On top of that, the razor disk attack turrets never hit. I usually use them at level 6 and on.

    Don't know what you mean. Maybe you tried them at a very low level and they can't hit? Try them after investing some more points.

    What is the point of bringing things closer when you waste rounds doing that. If you use missiles you don't need to.

    In order to strengthen your party. Do you not cast blessings? Curses?

    Maybe the tinkermage class just sucks. They are already a weak shadowalker and blade master with melee and the shadowalker and blade master are still better at ranged combat. I know, lets summon a clock master which shoots needles and scares people on halloween!

    Or maybe you don't realize the strengths of the Tinkermage. It gets Tool Use, melee and ranged skills for little investment, and 2 turrets at a time, which you don't seem to have learned to appreciate yet.

    I would say play with your favorite characters, but don't dismiss a class that you haven't learned to use yet.

  2. The Razor Flinger clearly does more single-shot damage. You have to balance that with the higher fatigue cost and the lack of area attack.

    Hard to do a side-by-side comparison when they use the same cooldown and the cooldown lasts 1/3 longer than the turrets.

    Summon Bolt Flinger, shift+D "rechargeme", Summon Razor Flinger.

     

    I don't think that the 'upgrades' need to be superior all around, even though they invariably cost more, and some of them are superior; I do think that a reason to use the higher level skill over the base skill

    They are not upgrades, they are unlocked skills, and they vary in how you use them compared to their base.

    Some of the unlocked skills are higher damaging than their base skills, like Bolt vs Razor Flingers. I would use one versus trash and the other versus toughs, not one all the time.

    Many of the unlocked skills are alternatives - for example if you invest in Freezing Turret, then you gain a fire-damage turret to use when cold is less effective.

    Look at the alternatives for Sorceress: Fire, Energy, and Cold damage base skills, and the unlocks are Cold, Physical, and Fire skills.

    Whereas the Acid skill is more of the standard upgrade, giving more damage and aoe instead of cone.

    Most of the blessing and curse skills are not upgrades, but give different effects to provide the player with options.

  3. 1. Avadon certainly has some freedom in character build choices on Torment, and you can change your party during the game. I think starting on Torment is not a bad choice given what you say about how you play. There are a couple specific fights which are very difficult to win without certain conditions, you can find these on the forums.

     

    2. Well, your companions gain experience with you; they are always the same level as you (unlike Avernum). If you completely ignore some of the companions for quite a while, then if there comes a time you which to use one, you will need to outfit them with equipment at that time. It may be easier to keep your companions up to date with equipment as you play than if you suddenly find yourself needing to use one (for a specific quest).

  4. I think you explained things in the right terms. There are "twin weapons" because any character chosen when game starts have a double, and Shadowalker Lance is one example of this politic.

    ...What?

    On the other hand this weapons are not similar nor the same, as you state diffferent weapons allow to shape two identical characters in different combat modes.

    ...And again.

  5. It eventually appears. You can get the same result from using the retrain cheat and changing your End numbers and skills effecting hitpoints. The numbers reset to the correct amount when they get checked at some point.

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