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Alberich

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About Alberich

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    Shaman

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  1. I did all that -- but he didn't show. I've installed 1.02 now but I didn't see him in Kelleran -- if Randomizer is telling me true, then I shouldn't expect more, at least not now. Thanks to all!
  2. I decided early to let the Bhanlon twerp retake his mansion in Kelleran...I cleared out the villains, told the mayor I had cleared Bhanlon to return, and went back to the northern port and told Bhanlon he could come back. Yet, each time I come back to that town, the theater (which I patronized) is still a mess, and Bhanlon isn't to be found in the mansion. Do I just have to wait for further events, or is there something I neglected to do?
  3. In two of the towns in The Vol....the Blasted Pit and the little one near where you first enter...some of the terrain is black blocks, as if the art had never been drawn there, and it doesn't light up when I get close enough to see. What can I do about that?
  4. Short answer is, "Yes," because a familiar casual game gives me something to do with my hands if I want to listen to music, an audiobook, or a video lecture, and I played enough Freecell, Spider, and Canfield/Klondike in the past that I'm hardly thinking at all when I play them. (My favorite casual game, Machiavellian Suns, requires a bit more concentration, so I wouldn't try to listen to a lecture while playing it.) Somewhere I've still got a book of 101 solitaire games, from back when I played them with actual cards...I liked "Congress Solitaire" pretty well while listening to LPs (easier to win than "Parliament Solitaire"...you laid out the aces in advance, which I assume represented having a two-party system in place while you played)...wasted youth, maybe, but I liked it.
  5. Yes, conversations do matter, particularly in the Avadon and Geneforge series.
  6. But, yeah, main question is does it work if I only focus on fire shaping with my shaper in all Geneforge games? That's how I played G2 through G5, and yes, it does work, even on torment. I was slightly handicapped because I refused to use canisters and always aligned with non-Rebel factions, so that in G3 and G4 I never got to use drayks (my favorite fire creation) (kshyakks work just fine in combat, but I liked my drayks best). But in G5 I found a trainer for drayks, and I got through all the games just fine anyway. Also, I never really worried about keeping them alive to build XP - at least not for most of the games - I liked to change my mix of critters / use of essence around, and build my shaping skills to make the new ones tougher. May not be the most efficient way to play, but it was fun for me. More dedicated replayers than I ever will be talk up the value of magic shaping and vlish, but to tell you the truth I just don't like looking at vlish. G2 was my second favorite in the series, after G5, so I hope you have a great time with it!
  7. The other folk in this thread have done a lot more replays than I ever did, but I always played as a Shaper and always went with the "frequent reabsorption/recreation" route. Part of it was that I didn't want to reload every time a creation got killed...that happened too often. Partly it was because I liked to vary my creation mix according to the enemies I was facing (without spoiling...it's intuitively obvious that some opponents will damage some creations more than others; and I noticed that some will attack certain creations in preference to others, at least in some of the games they will--so you can vary the creation mix to draw fire as well as dish it out). And then there are the essence pools to exploit.
  8. In my long-ago experience with tabletop roleplaying (and also some more recent play-by-post), I can tell you lots of RPG players liked them (as I did). Most, in fact, of the ones I knew. You didn't need the DM/GM to create something of enormous literary quality either, as the players' imaginations filled in the gaps quite nicely. I haven't played as many CRPGs as a lot of people here, so I can't really speak to what their audiences like.
  9. Larry was great...and so was Leather Goddesses of Phobos...that said: I'm one of the only people I've seen in the forum who liked the Silke romance, because I thought it did fit in with a theme of the Avadon games. Your companions often had side goals that put their own wishes -- revenge, wealth, local interests, or whatever -- ahead of the mission and loyalty to Avadon or the Pact. The Silke romance gave you a rather extreme chance to put aside the mission for a personal wish, rather than a grander goal. (I didn't pursue it, beyond letting her escape once, because I wasn't playing as someone that selfish; and because I wasn't doing any "betraying" until Av-3 when I felt justified in killing Redbeard.) I did wish he'd given me a chance to spare her after routing out the rebels, and set her up in that little house I paid so much for...I like a chance to do a little deed of kindness aside form the main plot. Since I don't know anything about the new game, I don't know whether a romantic subplot would fit it, but I do like that kind of thing. And if it's not a huge part of the game, well, the problems of two little people don't amount to a hill of beans in the crazy world of a Spiderweb game...
  10. Well, as a matter of fact, I did discuss that a little in this thread. The big thing for me was Even with good tactics, I thought he was by far the hardest fight in the game...nothing before or after even came close. And given that he's a god (and an optional fight) I suppose that's how it should be. Yeah, I remember lots of people had ways for beating Golath...but sometimes pure cheapness is its own reward.
  11. Glad to be of service! (I had a crazier, and funnier, one for High Lord Golath, but Jeff read the forum and fixed it .)
  12. If you do it right, you can use the floor damage against him, while keeping yourself safe. I wrote a little about it here.
  13. Thanks! It was an old memory and I had utterly forgotten this.
  14. If you've ever read The Restaurant at the End of the Universe, Arthur Dent and the boys meet a cow-like creature bred (or genetically engineered) for exactly this purpose...it wants to be eaten, and it walks up to your table and tells you so. (That, I guess, is TheKian's reference.): (And I suppose the "Help me" might be a reference to the original Vincent Price The Fly.) Another possibility is that they weren't making the smarter Ornk for food, but for some kind of work that it would do better if it had some brains. (If anyone read Robert Don Hughes' "Pelmen the Powershaper" trilogy back in the day...the giant beasts of burden were called Tugoliths, and they'd been gifted with speech and human-child-level intelligence...which made them both useful and extremely dangerous.) Doubly so if the smart ornk you meet isn't itself a shaped creature, but a descendant of one...or didn't come out exactly as intended.
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