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Found 1 result

  1. I have been meaning to ask this question for some time, but then I did not want to ask and ruin it for myself, but now that I have actually somewhat tested it in my limited capacity, I might as well ask full on. Do conversations matter in Avadon or any of the Spiderweb games? I know I will try for different responses as many as I can find to try just because I like the story and am curious of "what if...". Like with Red Beard I would answer and then reload or simply answer a different way with why I became a Hand to serve the Pact or for fighting or power, etc., as some will just keep going in a loop. Tanner which is a merchant in your first quest (At least for me, not sure if they are randomly given to you and the difficulty depends on your level.) outside of the castle is to see the dragon to help kill wretches and has two response you can give him when asking if you can trade. He says he gives a fair price and you can respond with that is all you can hope/ask for or to demand him to lower it. The nice response has him feel at ease with you, while the other response has him tremble. Yet I compare prices by reloading, as this conversation is not a loop and the prices are the exact same regardless how I answered him, friendly or threatening. The same thing happened when I spoke one of the "wives" of Red Beard in her own quarters. When asked how it went (with him) you can say you survived the encounter or that you were not afraid of him. She responds with that is how most people feel or that he seems friendly and passive at first, but than you will die or find yourself in the dungeon something to that effect. I reload it with the best answer I would normally give and just keep playing, as I do not know if there are any real effects later on... "One of my wives told me you did not fear me, NOW DIE!!!" Long story short do conversations have any real relevance to the game at all? I do not want actual spoilers mind you, like say "mid way there is" or "in this town", or "this quest", yatta yatta yatta. But does your conversation actually have any real consequences to the game in the slightest? You can gain an ally one moment or someone will out right attack you instead, at another? The one lady prisoner in the basement of the castle no matter how you answered she would fight you. Made it seem almost pointless in a sense or a waste of an opportunity. I understand why in that moment she did what she did, as in it was fate or the end result would be the same, she could not live or make it out alive even if "you" spared her. And then there was the part with her last dying breath you could trigger a response and waste it on something you already knew or she would give you a new small piece of information, although how important that actually was I have no idea. Sorry this was a bit long, but I had a lot to say. Thanks.
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