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Randomizer

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About Randomizer

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    Tormented Battle Mage
  • Birthday 07/04/1961

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  1. So you are creating a scenario bigger than some of Jeff's games? I can't wait. I'm looking forward to it and started over creating parties running through Jeff's scenarios so I can play Bahs and Exodus. It's been years since I've looked at BoA and it takes a while to get used to the differences from more recent games.
  2. Jeff likes vague answers to some questions. Open ended leaves it up to the player to decide.
  3. The problem might be that Apple changed the developer tools that work with recent operating systems and there might be an incompatibility problem.
  4. It depends upon difficulty level and playing style. Higher DEX and END means lower chance of being hit by a damage type of 2.5% per point which makes more of a difference on normal difficulty. By the end almost everything will hit you except for a few minor fights. If you are dying in a single round then extra END might help you just survive. If you like missile attacks, then extra DEX helps with damage.
  5. You have to fight the guards and leader, but not the god to reach the invitation. The invitation is upstairs past several groups. The god is a separate quest.
  6. Some boss monsters get automatic extra scripted attacks on harder difficulties even when stunned. One thing is out wait his immunities to some damage types that are scripted to occur when the dragon reaches certain damage levels. It isn't easy and usually requires raising dead characters in combat. I like to have a sorcerer in the party since with focus mastery you get recharged and take less damage by magical attacks. Then keep a blademaster with high armor and health next to the dragon to take most attacks. Everything else hugs the walls to survive. Summon monsters also help as a distraction.
  7. Some boss fights like the Freehold are insanely long and hard unless you find a trick in how Jeff scripted the fight. Even then I remember it taking a long time on torment difficulty. Newer games are going to be worse since boss monsters get extra abilities on harder difficulties.
  8. The empty container bug is a file corruption bug that only happens in new unexplored zones and hasn't been seen in Geneforge games. There is the too many items in a zone that causes some items to disappear as Slarty said so having more than 200 is risky. So putting some in another zone will help. It's possible in Geneforge 1 and 2 to drain merchants of all coins to buy your items. Also depending upon the faction and if you joined it, the prices will change.
  9. 1. No, you have to fight. 2. Scripted for him to escape. I don't know if you can do enough damage even on casual level.
  10. All quests have a party level where you get that amount of experience. If you can do the quest at a lower level then you get more and at a higher level you will get less. The Goldcrag Warborn alliance with a faction means less fighting later on in the Warborn Arena. However it also means less loot in Goldcrag and the Arena. It also changes the ending text slightly.
  11. 1. Have you bought everything you want from him? I think the quest giver only wants him to submit and not be killed. 2. from Strategy Central the skills are listed if you scroll down.
  12. 1. No, they and their loot never reappear. You just avoid combat. 2. You get 4 levels instead of 1 effect at 7 and above for skills. This happens for 9+. 3. No.
  13. Is it because the stave/staff is a two-handed weapon and you have a shield equipped?
  14. Experience is for quest, locations in later games, killing things, disarming traps and opening locked containers. However in later games there is less experience as your level rises above the level of what you do. So killing a harder monster when you are at a lower level will give you more experience than killing a weaker monster. You might find that you get no experience when your level is significantly higher. I think you get experience as you kill the monster, but it's been a while since I looked. You can check your character before and after. Unconscious/dead characters miss out on experience and also can't get spells from spell books. It also lowers the party's nature/cave lore that helps you avoid some encounters with low level monsters. I haven't checked recently, but it used to be that you didn't get experience for charmed monsters and hostile terrain effects killing monsters. It makes a little difference overall in the game, but if you are near leveling up. There is a small random factor in awarding experience so if you save before and reload you might get a few points more or less. I saw this once when I had to reload from before a quest reward. It's some kind of round off error. Welcome to Spiderweb Software. Please leave your sanity at the door. We get experience for collecting enough.
  15. But you are playing it wrong. That's what I keep effectively telling Jeff when I beta test and I'm fighting a wimpy boss monster that I wasn't supposed to have killed at that point. If you can kill it off without taking much damage, then you are right no matter what the designer or other players think.