Well-Actually War Trall The Ratt Posted August 28, 2007 Share Posted August 28, 2007 Going along the lines that the artifacts are underpowered I decided to make some artifacts of my own. Cloak of Darkness 12% Protection +3 Strength +3 Quick Action +2 action points +2 Stealth Impenetrable Cape 16% Protection +3 Dexterity +10 Hostile Effect Resistance +10% Chance to Hit +10% Hostile Effect Resistance of Creations Shapemaster Boots 16% Protection +5 Fire Shaping +5 Battle Shaping +5 Magic Shaping +15% Hostile Effect Resistance of Creations Girdle of Life 14% Protection +5 Blessing Magic +5 Healing Craft +5 Melee Damage Protection of Creations +8% Hostile Effect Resistance of Creations SunFighter Belt 14% Protection +4 Intelligence +10% Energy Preservation +25% Energy Resistance +25% Fire Resistance Flamespirit Greaves 16% Protection +6 Battle Magic +5 Fire Shaping +50% Cold Resistance +15% Chance to Hit Legs of Corruption 15% Protection +4 Strength +4 Endurance +2 Damage Shield +13 Vampiric Touch Champion's Fists 8% Protection +3 Strength +5 Melee Weapons +5 Quick Action +5 Parry Good, but not too overpowered. What do you think? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 28, 2007 Share Posted August 28, 2007 i think they're not pumped up enough. my weapon artifact is a puresteel soulblade with icy touch, acid bit, reapers, 30% armor, weighs as much as a robe, and does crazy good damage, and pumps up base stats by 20, pumps up spells and creations and stuff to 3 so i can make the ur drakons and stuff, and doesa a mass restore Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 28, 2007 Author Share Posted August 28, 2007 Well they aren't supposed to be overpowered like that, oother wise they would be. I'm keeping them reasonable, so if they were part of every game, everyone could enjoy them. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 28, 2007 Share Posted August 28, 2007 well if their artifacts they should be extremely overpowered, but very hard to find Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 28, 2007 Author Share Posted August 28, 2007 Well that's true, but they aren't had to find. That's the thing. Also some people (not me) want the game to be balanced and challenging. I mostly made these for the people who were dissapointed with the GF4 Artifacts. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted August 28, 2007 Share Posted August 28, 2007 I'll take whatever comes with 2 action points. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted August 28, 2007 Share Posted August 28, 2007 Quote: Cloak of Darkness 12% Protection +3 Strength +3 Quick Action +2 action points +2 Stealth Ooh...yum... Quote: Impenetrable Cape 16% Protection +3 Dexterity +10 Hostile Effect Resistance +10% Chance to Hit +10% Hostile Effect Resistance of Creations Okay, but I like the other one. Quote: Shapemaster Boots 16% Protection +5 Fire Shaping +5 Battle Shaping +5 Magic Shaping +15% Hostile Effect Resistance of Creations Nice for when shaping Quote: Girdle of Life 14% Protection +5 Blessing Magic +5 Healing Craft +5 Melee Damage Protection of Creations +8% Hostile Effect Resistance of Creations Nice. I like blessing and healing Quote: SunFighter Belt 14% Protection +4 Intelligence +10% Energy Preservation +25% Energy Resistance +25% Fire Resistance Nice for intelligence. But there are better things. Quote: Flamespirit Greaves 16% Protection +6 Battle Magic +5 Fire Shaping +50% Cold Resistance +15% Chance to Hit Good for when fire shaping. But I don't use battle magick. Quote: Legs of Corruption 15% Protection +4 Strength +4 Endurance +2 Damage Shield +13 Vampiric Touch I can't belive it's not butter! (good, very good) Quote: Champion's Fists 8% Protection +3 Strength +5 Melee Weapons +5 Quick Action +5 Parry Simply delicious. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 28, 2007 Author Share Posted August 28, 2007 Thanks, I'm thinking about changing the Sunfighter Belt. Maybe adding battle magic, and essence lances??? Who knows? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 28, 2007 Share Posted August 28, 2007 ut what about my ridicously overpowered atifact thingy? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 29, 2007 Author Share Posted August 29, 2007 Ha, ha, I like that, no I'm not going to make it an uber artifact mostly for the reason I don't feel like having an uber artifact right now. If I ever feel like that I will. (I once made gloves of savagery +99 of the four main stats to me and my creations, then obliterated rivergate.) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 29, 2007 Share Posted August 29, 2007 notme man, that's not charge up enough. combine everything in one sword, ggive it the abilities to shoot reapers, then give it some uber great spell, and of course make it increase all ur stats Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 29, 2007 Author Share Posted August 29, 2007 Wait, did you do that? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 29, 2007 Share Posted August 29, 2007 spell, reapers and max stats, yes Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 30, 2007 Author Share Posted August 30, 2007 Wow that's just crazy. Have you killed everyone yet? Also I have the new stats for the Sunfighter Belt and Impenetrable Cape 14% Protection +4 Intelligence +6 Battle Magic +6 Spellcraft +25% Energy Resistance +25% Fire Resistance And 16% Protection +4 Dexterity +10% Hostile Effect Resistance +4 Damage Sheild +20% Chance to Hit +10% Hostile Effect Resistance of Creations What do you think? Quote Link to comment Share on other sites More sharing options...
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