Curious Artila Slowly Decaying Rotghroth Posted July 27, 2007 Share Posted July 27, 2007 Im trying to do some creation editing, like replacing pyroamer with icebreath, etc. the problem is that i dont kno what all the abilities are, and i dont have the time to figure it out myself, so if anybody can post a list here it would help a lot. thanks. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted July 27, 2007 Share Posted July 27, 2007 Here Scroll it down a bit and you'll find an abilities list.. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Suspicious Vlish Posted July 28, 2007 Share Posted July 28, 2007 I actually think that pyroroamer should have some sort of multi-target firebreath attack. Sort of like a dumbed down version of Essence Orbs which does fire damage. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted July 28, 2007 Share Posted July 28, 2007 Hmmm..I didn't find anything like that on the abilities list..because probably..no character in GF4 does a multi-fire breath thingy attack.. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 28, 2007 Share Posted July 28, 2007 Aura of flames for the ur-drakon. Quote Link to comment Share on other sites More sharing options...
Curious Artila Slowly Decaying Rotghroth Posted July 28, 2007 Author Share Posted July 28, 2007 thanks for that, but it doesnt cover everything, just magic stuff. i saw that alwan has ability 93 so i gave it to an ornk, and it does a melee with acid, like a rot. EDIT: That reminds me, on the gf 5 wishlist someone said they wanted to be able to give batons to battle creations, so I gave thahds ab 58 and now he shoots reapers. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Suspicious Vlish Posted July 29, 2007 Share Posted July 29, 2007 Rotgroth, from my VERY limited knowledge about script, I think that you script in 'Firebolt', and then increase the 'Hit target' from 1 to 3 or 4. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 29, 2007 Share Posted July 29, 2007 Just keep in mind that most, if not all of the abilities on that list are used by an enemy monster at some point. So if you turn Firebolt into The Ultimate Flaming Meteors of the Apocalypse, you just might run into someone/something that can use said spell and obliterate you with a single shot. In a way, it could be said that the system in place prevents someone from tweaking it too drastically without massive repercussions. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted July 29, 2007 Share Posted July 29, 2007 Well, from my UBER limited knowledge of script editing..I know there's a different script for the hostiles and non-hostiles.. I think there's a different script for the creations you can make and creations that will eat your skinny Lifecrater legs.. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted July 31, 2007 Share Posted July 31, 2007 No, all creatures are on the same list, and there is only one ability list. All creatures use the same ability list and the ability list applies to all creatures (and weapons). You could, however, create a new ability with its own number and give that to whichever creature you wish. Just remember to find all creatures that have "import = [whatever the creature number of the modified creature was]" and edit them as well. Quote Link to comment Share on other sites More sharing options...
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