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What exactly is "game difficulty"?


Eigenvalue

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Well, in GF series, difficulty level indeed has nothing to do with enemy hit points.The damage you recieve on four different levels are 50%, 100%, 150% and 200% respectively. It also affect the chance they can hit and dodge. The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times. Their bonus chance to hit make investments in dex for dodging almost pointless on torment. Simply assume enemies always hit.

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Originally by Hume:

 

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The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times.
Not always true. I usually pump my mechanics and leadership (too) high early in the game, and so there's usually a window where my attack skills are below where they should be and I end up missing a lot.

 

Dikiyoba.

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