Burgeoning Battle Gamma Eigenvalue Posted November 24, 2006 Share Posted November 24, 2006 What exactly changes with the game difficulty? I am guessing that only the damage you receive (from enemies, mines and so on), and not the damage you deal or the numbers of total health points. Hopefully nothing quest-oriented. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Men are from Slars Posted November 24, 2006 Share Posted November 24, 2006 Assuming it is the same as with every other spidweb game, difficulty affects only one thing directly: enemy experience level. This in turn affects their health, attack power, and dodge and hit rates. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 24, 2006 Share Posted November 24, 2006 I thought difficulty only increased health in the Avernum series. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Men are from Slars Posted November 24, 2006 Share Posted November 24, 2006 Nope. In Geneforge (and A4) Str, Dex, Int, and End are all determined based on level, and base level is multiplied by some factor dependng on your difficulty. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted November 24, 2006 Share Posted November 24, 2006 So it would be fair to say that difficulty modifies monsters' levels to make them stronger or weaker. You don't get more experience on Torment, though. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted November 24, 2006 Share Posted November 24, 2006 Well, in GF series, difficulty level indeed has nothing to do with enemy hit points.The damage you recieve on four different levels are 50%, 100%, 150% and 200% respectively. It also affect the chance they can hit and dodge. The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times. Their bonus chance to hit make investments in dex for dodging almost pointless on torment. Simply assume enemies always hit. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 25, 2006 Share Posted November 25, 2006 Originally by Hume: Quote: The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times. Not always true. I usually pump my mechanics and leadership (too) high early in the game, and so there's usually a window where my attack skills are below where they should be and I end up missing a lot. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted November 25, 2006 Share Posted November 25, 2006 I agree with Hume on this one; the difficulty didn't noticeably change the enemies' dodging rates in the Avernum games. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Men are from Slars Posted November 25, 2006 Share Posted November 25, 2006 Hmm. On second thought, I don't remember when I tested this, so maybe I never did for GF1-3. Doh. Quote Link to comment Share on other sites More sharing options...
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