Well-Actually War Trall alhoon Posted May 22, 2017 Share Posted May 22, 2017 Done some tests on whether dex affects ranged weapon damage. Geneforge 5 Damage done with Physician's baton, dex 2, against Gazer creation. Missile 21, baton level 9, damage is d8, base damage is +16 181 173 168 139 154 151 161 144 149 136 Mean: 155,6 damage Consistent with 30d8 + 16 damage without adding dex. Dex 12, against the same creation, same equipment 142 149 165 157 152 148 158 154 160 143 153 Mean: 152,8 damage Consistent with 30d8 + 16 damage without adding dex. At least in GF5, I am positive that dexterity doesn't add to damage. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 22, 2017 Share Posted May 22, 2017 I think I saw the same In GF2 in the second zone with Shanti. but I haven't the energy to search for the topic where Slarty discussed it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 22, 2017 Author Share Posted May 22, 2017 Yay for testing! Alhoon, are you reporting total damage (including the amount blocked by armor), or just penetrating damage? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted May 22, 2017 Share Posted May 22, 2017 (edited) Total. Thankfully GF5 allows me to see how much is blocked and how much passes. I couldn't do that test in early GF games that cut the resisted armor. Well, I could, but I couldn't know if it added up to what it should. And a shameless brag here: I pull nearly as much damage as a war trall... With often 2 attacks thanks to my assassin's boots. I believe I can take a war trall in one to one combat thanks to my armor, even if I have far less hp. Edited May 22, 2017 by alhoon Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.