Articulate Vlish msazad Posted October 10, 2008 Share Posted October 10, 2008 Hi folks, My PCs are not brought back to life when they should be (after the dreaming thing). Is this a known bug? I figure it should be reported if it's a BoE-Ormus (does this build have a proper name?) issue. I fooled around with the editor to fix that but I was initially stumped... after spending more time than I should have trying to figure out how the node thing works (how to I get the town text string number from the number used in nodes?), I discovered that the reason my edits weren't doing any good is that BoE was using a mix of the original and edited versions of the scenarios! So my bonus question for you gurus is: what's stored in those saved games? Is this stuff documented somewhere? Is there a FAQ or something? EDIT: While I'm at it... why am I seeing guillemet quotes instead of (if memory serves) apostrophes in the dialog? I haven't played any other scenarios seriously enough to be bothered by this so, again, I'm not sure where the problem is coming from. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted October 10, 2008 Share Posted October 10, 2008 I have not played Nephil's Gambit, but I am pretty sure it would not be a problem with Ormus's build. It's CSR Page says it was pretty buggy, so I don't know. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Robsta Posted October 10, 2008 Share Posted October 10, 2008 BoE-Ormus would fall under the category of Open sourced Blades of Exile (OBoE) and is probably the most popular version of it. Therefore using the term would be appropriate. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted October 11, 2008 Share Posted October 11, 2008 Nephil's Gambit had some not particularly explained potential wrong turns in the plot at Flickering Keep that looked like bugs, but weren't. For one thing, depending on what you do in the dream sequence it is possible to have your PCs *actually* die and not come back to life. You may be doing it wrong. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish msazad Posted October 11, 2008 Author Share Posted October 11, 2008 I'm not seeing any way to fix the thread title. Oh well. Originally Posted By: Slarty Nephil's Gambit had some not particularly explained potential wrong turns in the plot at Flickering Keep that looked like bugs, but weren't. For one thing, depending on what you do in the dream sequence it is possible to have your PCs *actually* die and not come back to life. You may be doing it wrong. Maybe we've been using different versions. And perhaps you could be more specific as to what I should be doing. I checked and there's a raise dead node that's executed no matter what I do. Are there any conditions in which such nodes are supposed to have no effect or what? If not, I'd call that an engine bug. Maybe there's something wrong with the options or something that makes it fails. I have no noding experience whatsoever but I'm not seeing the paths that Slarty is talking about. Also... if someone could fill me in as to how saved games work and such (see my first post), that would be swell. EDIT: the text is implying that the PCs didn't really die as well. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted October 12, 2008 Share Posted October 12, 2008 This was a known bug in Ormus' build. I had assumed it was fixed by now, but evidently that is not the case... Can someone notify Ormus? Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ormus Posted October 29, 2008 Share Posted October 29, 2008 Originally Posted By: Miramor This was a known bug in Ormus' build. I had assumed it was fixed by now, but evidently that is not the case... Can someone notify Ormus? Ok, I'm notified now. :-) Originally Posted By: msazad My PCs are not brought back to life when they should be (after the dreaming thing). Please, send me... 1) scenario 2) your save game taken JUST BEFORE the bug occurs 3) instructions on what I have to do after loading your save game to make the bug occur My mail: Grzegorz.Kowalski@wit.edu.pl Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted October 29, 2008 Share Posted October 29, 2008 Hello, Ormus! I'm putting together something to test killing and reviving the party in various situations. This will be helpful for you, and also it may be easier to coax a Mac user to test it if they have a short, simple scenario to test it with instead of having to go through the four (that I know of: Nephil's Gambit, SotS, Revenge by Creator, and also I think I heard once that one of Stareye's scenarios does it to take away the party's items but I could be wrong) scenarios that use this method. I'll get it done ASAP and send it along. Also, I just downloaded what I thought was the latest version. I can't use custom scenarios, however, and I thought that was fixed. If it wasn't, could you try to fix that as well? Thanks! EDIT: I can say, however, that the kill/revive bug originated before you broke the custom scenario thing. I have that version on ermarian.net, although not the source code, unfortunately. http://ados.ermarian.net/BoX/OrmusBoEWin32.zip Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 29, 2008 Share Posted October 29, 2008 Originally Posted By: The Almighty Doer of Stuff the four (that I know of Two Strands and Tomorrow also do it, but your testbed scenario sounds like a good idea anyway. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted October 29, 2008 Share Posted October 29, 2008 Originally Posted By: The Almighty Doer of Stuff I can't use custom scenarios Make sure your save file is in the same folder as the application. That happened to me once. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ormus Posted November 1, 2008 Share Posted November 1, 2008 Originally Posted By: The Almighty Doer of Stuff I'm putting together something to test killing and reviving the party in various situations. This will be helpful for you, and also it may be easier to coax a Mac user to test it if they have a short, simple scenario to test it with instead of having to go through the four (that I know of: Nephil's Gambit, SotS, Revenge by Creator, and also I think I heard once that one of Stareye's scenarios does it to take away the party's items but I could be wrong) scenarios that use this method. I'll get it done ASAP and send it along. I'd be VERY grateful for that. :-) Originally Posted By: The Almighty Doer of Stuff Also, I just downloaded what I thought was the latest version. The latest version is ALWAYS on my website:http://info.wsisiz.edu.pl/~kowalsg0/ This is latest version available at this time:http://info.wsisiz.edu.pl/~kowalsg0/boe_full.rar Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted November 2, 2008 Share Posted November 2, 2008 Running into some problems with the Revenge-style combat-mode death that are delaying things a bit, unfortunately. Still working though. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted November 14, 2008 Share Posted November 14, 2008 Hey Ormus, in case you're only paying attention to this thread, go here: http://www.ironycentral.com/forum/ubbthreads.php?ubb=showflat&Number=116271#Post116271 The scenario is finally done. I hoped to have it released by Halloween, but that didn't work out. Oh well. Quote Link to comment Share on other sites More sharing options...
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