Kyshakk Koan Ghaldring Posted October 4, 2008 Author Share Posted October 4, 2008 By the way, I just realized why Elite Warrior increases my % to hit with bows by 5%. It must be due to it reducing the effect of encumbrance. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice ex post slarto Posted October 4, 2008 Share Posted October 4, 2008 You should never, ever allow yourself to be encumbered. It reduces to-hit rate, turn order, and AP drastically, and makes you extra vulnerable to slowing and stunning. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Ghaldring Posted October 4, 2008 Author Share Posted October 4, 2008 Edit: I overlooked something important with my nephil. Removing the 'Elite Warrior' trait made me encumbered (Elite Warrior gives a huge bonus to the maximum encumbrance!), which explains why I was suffering a 5% penalty to hit when I removed the trait. My bad. So: Bow bonus = 5 Dexterity = 2 Bow skill = 7 Sharpshooter = 0 10% to hit enchantment from sword = 2 Armour penalty = 25% Overall % to hit = 55% That's close to 54%. I'm guessing there is a 1% margin because of the diminishing returns you receive from investing in a skill. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice ex post slarto Posted October 4, 2008 Share Posted October 4, 2008 No. That doesn't happen. "Diminishing returns" refers to the fact that the same 5% or 1-4 (or whatever) bonus you get from a given skill is less valuable the more of it you have. I can never remember which skills have the 10-cap in which games -- it varies oddly -- but the effect is never split or shaved down, just spaced out. However, you are forgetting that the default to-hit % is not zero. I think it's 50 for most physical attacks. So that 55% is not your "overall % to hit." It is your BONUS to hit. Hit chance = base hit chance + bonus to hit - enemy bonus to dodge In this case 54% = 50% + 55% - ? This suggests that the goblin has a 51% dodge rating, probably achieved from 9 Dex (assigned via level and difficulty) and maybe 3 Luck -- I think goblins might actually have luck assigned to them. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Ghaldring Posted October 4, 2008 Author Share Posted October 4, 2008 Slarty: Quote: No. That doesn't happen. "Diminishing returns" refers to the fact that the same 5% or 1-4 (or whatever) bonus you get from a given skill is less valuable the more of it you have. How come??? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 4, 2008 Share Posted October 4, 2008 Originally Posted By: Ghaldring Slarty: Quote: No. That doesn't happen. "Diminishing returns" refers to the fact that the same 5% or 1-4 (or whatever) bonus you get from a given skill is less valuable the more of it you have. How come??? Going from a 50% hit rate to a 55% hit rate is a 10% increase in expected damage per attack. Going from 55% to 60% is slightly less than a 10% increase. Going from 90% to 95% is only a little more than a 5% increase. Also, you're spending more and more skill points for the same numerical increase thanks to rising costs. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 4, 2008 Share Posted October 4, 2008 Originally Posted By: Slarty This suggests that the goblin has a 51% dodge rating, probably achieved from 9 Dex (assigned via level and difficulty) and maybe 3 Luck -- I think goblins might actually have luck assigned to them. Ruby etc Skeletons must have very high dexterity then cause those happen to parry/block alot hits and spells Quote Link to comment Share on other sites More sharing options...
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