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Why wouldn't I make all my party members sliths?


Ghaldring

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Edit:

 

I overlooked something important with my nephil. Removing the 'Elite Warrior' trait made me encumbered (Elite Warrior gives a huge bonus to the maximum encumbrance!), which explains why I was suffering a 5% penalty to hit when I removed the trait. My bad.

 

So:

Bow bonus = 5

Dexterity = 2

Bow skill = 7

Sharpshooter = 0

10% to hit enchantment from sword = 2

Armour penalty = 25%

 

Overall % to hit = 55%

 

That's close to 54%. I'm guessing there is a 1% margin because of the diminishing returns you receive from investing in a skill.

 

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No. That doesn't happen. "Diminishing returns" refers to the fact that the same 5% or 1-4 (or whatever) bonus you get from a given skill is less valuable the more of it you have.

 

I can never remember which skills have the 10-cap in which games -- it varies oddly -- but the effect is never split or shaved down, just spaced out.

 

However, you are forgetting that the default to-hit % is not zero. I think it's 50 for most physical attacks. So that 55% is not your "overall % to hit." It is your BONUS to hit.

 

Hit chance = base hit chance + bonus to hit - enemy bonus to dodge

 

In this case

 

54% = 50% + 55% - ?

 

This suggests that the goblin has a 51% dodge rating, probably achieved from 9 Dex (assigned via level and difficulty) and maybe 3 Luck -- I think goblins might actually have luck assigned to them.

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Originally Posted By: Ghaldring
Slarty:
Quote:

No. That doesn't happen. "Diminishing returns" refers to the fact that the same 5% or 1-4 (or whatever) bonus you get from a given skill is less valuable the more of it you have.


How come???


Going from a 50% hit rate to a 55% hit rate is a 10% increase in expected damage per attack. Going from 55% to 60% is slightly less than a 10% increase. Going from 90% to 95% is only a little more than a 5% increase.

Also, you're spending more and more skill points for the same numerical increase thanks to rising costs.
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Originally Posted By: Slarty

This suggests that the goblin has a 51% dodge rating, probably achieved from 9 Dex (assigned via level and difficulty) and maybe 3 Luck -- I think goblins might actually have luck assigned to them.


Ruby etc Skeletons must have very high dexterity then cause those happen to parry/block alot hits and spells
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