Rotghroth Rhapsody Prince of Kitties Posted August 7, 2008 Share Posted August 7, 2008 Here it is: http://users.norwoodlight.com/danlev/Att2.sav You need Drakefyre's Alternate Party Maker for this savefile. Enter combat mode, cast Resist Magic, wait, and keep casting it and waiting until the Vahnatai captain casts a slow or curse spell. Then repeat with just waits, and no magic resistance. The singleton probably won't die on you - he has 20 luck and the Vahnatai doesn't dish out huge damage. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 8, 2008 Share Posted August 8, 2008 In the save file the PC records start at place 62,298. Status effects for each PC start at place 96 in the relevant record, with the first address in the record being place 0. I don't know which status is which. Alter one at a time and see what happens in the game. I think Protection does protect against fire at least. Edit: thus the first or only PC should have their status listings start at place 62,394. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 8, 2008 Share Posted August 8, 2008 Originally Posted By: Ishad Nha Edit: thus the first or only PC should have their status listings start at place 62,394. But what if the only PC is in slot 3? A singleton party does not always have a party member in slot 1, and in fact I believe it is more common to find one in slot 3, because the prefab party member for that slot has the most skill points. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 8, 2008 Share Posted August 8, 2008 See my post on Save Game File Decrypting. Each PC record is 1,898 bytes in length. Thus add (2*1,898) + 62,394 to get 66,190. Resist Magic might not be as powerful as Protection. When Mr Att was hit with Unholy Ravaging, Resist Magic seemed to give a protection of only one level. Guesses as to the meaning of each status: 1. Poison weapon 2. Bless 3. Poison 4. Haste 5. Invulnerable 6. Resistant? 7. Web 8. Disease 9. Sanctuary 10. Dumbfound 11. Martyr’s Shield 12. Sleep 13. Paralysis 14. Acid 15. ? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 8, 2008 Share Posted August 8, 2008 Here's the order they appear in the graphics sheet: Code: Poison Major Poison BlessCurse Poisoned Weapon InvulnerableHasted Normal SlowedResist Magic Web DiseaseSanctuary Dumbfound Martyr's ShieldSleep Paralysis Acid Note: "Normal" refers to the icon that appears when you are neither hasted nor slowed. I have no idea whether that order is relevant to the number representing it in the save file, but it's worth considering. If you group Poison with Major Poison, Bless with Curse, and Haste with Slow and Normal, then that gives a total of 14 status effects, which is the number you've guessed at. Coincidence? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 8, 2008 Share Posted August 8, 2008 I tested my results quickly on a save file, they should be accurate. The source code would tell you the numerical values of the various states. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted March 18, 2009 Share Posted March 18, 2009 Looking at the source file party.cpp, I get the impression that the PC status magic resistance protects against fire and cold while item ability Magical Protection protects against magic. From around line 2771: // Mag. res helps w. fire and cold if (((damage_type == DAMAGE_FIRE) || (damage_type == DAMAGE_COLD)) && (status[5] > 0)) how_much /= 2; Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted March 21, 2009 Author Share Posted March 21, 2009 Interesting, that contradicts the description in the game's help files IIRC. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted March 21, 2009 Share Posted March 21, 2009 It is about the exact opposite. I have yet to check what the source code says about the casting of Slow Group in combat. Ditto other magic spells like Wound, Kill& Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted March 22, 2009 Share Posted March 22, 2009 If it contradicts the description in the help files, it's probably a bug, right? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted March 22, 2009 Share Posted March 22, 2009 Possibly. However, help files and in-game help have had numerous errors in almost every SW release, some of which seem like bugs and some of which seem like purposeful changes. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted March 22, 2009 Share Posted March 22, 2009 I'd guess this one is the latter, but I suppose I could be wrong – especially since he used named constants in the code. Quote Link to comment Share on other sites More sharing options...
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