Tenderfoot Thahd evilpotatoes66 Posted July 9, 2005 Share Posted July 9, 2005 I am stuck on the third island because I cannot talk to the Master Shaper because of the summoning orbs. Does anyone know how to get rid of them? http://img145.imageshack.us/img145/8631/hasd8yc.gif Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 9, 2005 Share Posted July 9, 2005 Sorry, You cannot get rid of the Summoning Orb, so you'll need to start over. Try using the editors at the top of the screen instead of the one you used. Edit: Hawk King - Can you please remove the special items (Summoning Orb) from your editor or remove the editor entirely, so this doesn't happen to anyone else? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd evilpotatoes66 Posted July 9, 2005 Author Share Posted July 9, 2005 Ok I did that but now my character is all messed up looking. My character looks like this: http://img301.imageshack.us/img301/5120/aaa2ur.gif AndI get this error message: http://img301.imageshack.us/img301/2815/ash6sj.gif Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 9, 2005 Share Posted July 9, 2005 When you say, "I did that", what exactly did you do? What editor are you currently using? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd evilpotatoes66 Posted July 9, 2005 Author Share Posted July 9, 2005 Oops sorry. Haha. I started a new game and I am currently using both gf3itemschars.txt and z2southenddlg.txt. Conflict maybe? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 9, 2005 Share Posted July 9, 2005 Both of them are Slp006's, right? Those are meant to be used together. I'll go load them and see if I get the same thing. Edit: Hmm, it's working fine for me. Are you sure you saved the complete scripts? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd evilpotatoes66 Posted July 9, 2005 Author Share Posted July 9, 2005 I copied them again and the same problem is coming up. I'm going to reinstall Geneforge 3 and see if the problem still comes up. EDIT: It seems to be gf3itemschars.txt that is causing the problem. I used z2southenddlg.txt and there is no conflict. Do you need both files for it to work? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 9, 2005 Share Posted July 9, 2005 You need both if you want all of the features to work, so try Wizard\'s editor (save as z10testingdlg.txt), and see if it works for you. Edit: I'm not sure what you don't get if you leave out gf3itemschars.txt; you'd have to try it see. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd evilpotatoes66 Posted July 9, 2005 Author Share Posted July 9, 2005 It works just fine with z2southenddlg.txt and you can edit everything. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 9, 2005 Share Posted July 9, 2005 Great He said it left something out, but I don't know what. Glad to hear you got it working. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted July 9, 2005 Share Posted July 9, 2005 I am really sorry about those items I forgot they were there when i released it Ill go et rid of them tho I might as well delete it as I gave up the project A while ago maybe Ill redo it someday Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Slp006 Posted July 10, 2005 Share Posted July 10, 2005 You won't miss much without gf3itemschars.txt; you won't be able to get my custom items, or have your shaper and creations move fast, but z2southend.dlg contains the stat editor, as well as the ability to grant yourself certain non-custom items. However, gf3itemschars.txt should work, and I have an idea of where the problem lies. Tell me, do the first few lines look like this? beginscenscript; // CREATURE TYPES begindefinecreature 9; // base creature // This slot stores the base unedited creature. // Used for importation. cr_size = 128; cr_default_script = "basicnpc"; cr_statistic 0 = 1; cr_statistic 1 = 1; cr_statistic 2 = 1; cr_statistic 3 = 1; begindefinecreature 0; cr_name = "Shaper"; cr_graphic_template = 110; cr_max_health = 1000; cr_max_energy = 1000; cr_max_essence = 1000; cr_regen_rate = 10; cr_energy_regen_rate = 2; cr_walk_speed = 100; //base_speed; cr_base_level = 130; cr_sound_when_slain = 127; If not, then change the line below cr_name = "Shaper"; so it reads cr_graphic_template = 110; In fact, even if it does say this, retype it in, anyway. I had problems with the editors on the forums initially due to download snafus, and inserting script myself made it work. I assume you're using a Shaper. I realize that this might not be the case, so if you're using some other class, let me know. I just want to make sure the stuff I did works for everyone. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 10, 2005 Share Posted July 10, 2005 Sip006 - I started a new game using gf3itemschars.txt, and found that the dagger on the table at the very beginning is a piece of terrain (grass) that cannot be equipped. Hmm, on second glance, all items are grass. Edit: I had to stop testing it because GF kept crashing, and I was unable to load save files without it crashing; after putting back the original gf3itemschars.txt this stopped happening. The Servant mind in the school, the turrets, and Litalia (sp) and her creations all look very strange in various ways. Alwan and Hoge look normal, but Alwan is the only one moving very fast, Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug arkadilo Posted July 11, 2005 Share Posted July 11, 2005 Quote: Originally written by Dolphin.:You need both if you want all of the features to work, so try Wizard\'s editor (save as z10testingdlg.txt), and see if it works for you. Where in the testing grounds do you use this editor? I tried the first obelisk and it says the 'sign has made you super powerful now, enjoy' Yet, all my stats remain the same. Help would be appreciated... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 11, 2005 Share Posted July 11, 2005 Talk to the Battle Beta. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Slp006 Posted July 11, 2005 Share Posted July 11, 2005 I just re-uploaded the file, downloaded the new upload, and tried it on my copy of GF3 and everything worked appropriately. Would you mind downloading the new upload? It's at the same link. Thank you, Dolphin, for testing it out. I'm not sure why the file became corrupt on the Internet, but it might have something to do with the upload/download process. Maybe I should use something other than Tripod. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 11, 2005 Share Posted July 11, 2005 I'm still having the same problems, and as soon as I leave the school GF crashes. I didn't have this problem with the first version you released, only this one and the one just before it. Also, the Shaper moves fast and the Agent doesn't. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug arkadilo Posted July 12, 2005 Share Posted July 12, 2005 OK, it worked for me and didn't crash when I left the area. Though I am playing an Agent and wasn't moving any faster. Was that part of the editor as well? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Slp006 Posted July 12, 2005 Share Posted July 12, 2005 Agents aren't made to move faster in this thing, but that's easily remedied, and since I've gotten more than one inquiry about boosting agents, I'll go ahead and do it. I'll edit this post when the new file is uploaded. Note that this is only for gf3itemschars.txt, so you'll only have to download that one again. And, unfortunately, you'll have to make a new character to be fast. EDIT: Ok, it's uploaded. All three classes should move like the wind. I also eliminated the massive level increases, because I figured that few people actually want to start out that high just for the heck of it. If you need massive amounts of essence, one of my custom items (the Mental Focus charm) will give you more than you'll ever need. It has the added benefit of being dumpable if you decide you don't want the boost anymore. I figured the editing would be more user-end this way, as it should be. As always, let me know if you run into any problems. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted July 12, 2005 Share Posted July 12, 2005 Sip006 - Items and NPCs are back to normal and GF is no longer crashing, so this most recent upload seems to have fixed the problem. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Indeterminatus Posted July 15, 2005 Share Posted July 15, 2005 Sorry if late, but i believe it is possible to remove the Orb. The code should be "set_spec_item(1,-1);" Quote Link to comment Share on other sites More sharing options...
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