Magnificent Ornk Student of Trinity Posted May 24, 2005 Share Posted May 24, 2005 Well, duh. Finally I actually looked at what Parry in G3 is supposed to do, and it says it reduces the damage you take in melee, and at high levels gives you a chance to block it completely. So the total blocking effect, with its nice 'ka-ching!' sound, happens about as often now as a riposte did in G2. There is no riposting in G3. Instead there seems to be a sort of 'resist melee' effect that lowers all your hand-to-hand damage. And I think this is not so bad. My Guardian with the high Parry was taking a lot less damage than Alwan from hand-to-hand opponents, even back when he had the Crystalline Shroud and not much armor. Parry still isn't the game-breaker it was in G2, and it definitely isn't worth going all out to start the game with Parry of 10. But it's not just a waste; it may even be worth what it costs. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted May 24, 2005 Share Posted May 24, 2005 Yes as I have been saying for much time. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted May 24, 2005 Share Posted May 24, 2005 Dexterity is a better bang for the buck though. High dexterity means you never get hit hardly. Combined with a little Parry for the odd time you do get clobbered, you have a good chance of survival. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 24, 2005 Author Share Posted May 24, 2005 But Dexterity costs so much more ... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted May 24, 2005 Share Posted May 24, 2005 But also offers greater returns with the proper build. Dexterity adds to both accuracy and damage for missile weapons. So that's a three way return per skill point invested. Parry is a two way return. Damage reduction and a minor boost to your relative armor value. What needs to be determined is when you hit diminishing returns on one or the other. When does it make more sense to stop pumping one and start pumping the other? When would it make more sense to add to a point to Parry? At some point, armor values dwindle out. So it becomes a fair two way return between the two. Accuracy and damage or damage reduction and relative armor value increase. Actually, at this point, I wonder if the relative armor value increase should even be factored in. With increased dexterity, you seldom get hit. So it may still be an unfair comparison, with a two way value vs nothing but damage reduction. When would one reach this point? Quote Link to comment Share on other sites More sharing options...
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