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Parry nerfed


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So it seems Parry has been weakened a lot in G3: with Parry of 10, my early game Guardian is getting a parry chance of around 20%.

 

What it looks like is that the cheap cost of Parry as a skill is sort of misleading, because to get anything worthwhile you really need a lot of points in it: 10 is the new 4.

 

But, if you put it like that, I guess it's okay. Or?

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Parry is defiantly weaker. The first time I played I put a good number of points (12) into it thinking it would prevent me form getting killed, but discovered I was getting hit anyway. The times thereafter the only points that went into parry were what the canisters gave. Having used those 12 points in endurance, spell craft, and tool use was far more beneficial.

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