Burgeoning Battle Gamma Killua Zordik Posted January 30, 2006 Share Posted January 30, 2006 I am playing as a shaper. I like to increase my "chance to hit". What do you think is more skill points-wise to spend, dexterity or missile weapons skill? Both of them increases "hit chance" but I don't know how many percent. I can see that missile weapons increases 5% chance to hit, but how about dexterity? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 30, 2006 Share Posted January 30, 2006 Both are good for 5% per point, I think. On the other hand, dexterity also does other useful things like increasing your chance to dodge attacks. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Killua Zordik Posted January 30, 2006 Author Share Posted January 30, 2006 So you mean, I should I should choose dexterity and forget about missile weapons skill? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 30, 2006 Share Posted January 30, 2006 Well, no, since Missile Weapons skill also increases the damage you do with missiles, which Dexterity doesn't do. Besides, if you're playing Geneforge 2 or 3, skill costs increase as you raise a skill, so it's even more important to build up your skills in a balanced way. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted January 30, 2006 Share Posted January 30, 2006 No, forget about dexterity or missile weapon when playing a shaper. Use creations + blessing, healing and mind magic. Noting else. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted January 30, 2006 Share Posted January 30, 2006 Quote: Originally written by Thuryl:Well, no, since Missile Weapons skill also increases the damage you do with missiles, which Dexterity doesn't do. Besides, if you're playing Geneforge 2 or 3, skill costs increase as you raise a skill, so it's even more important to build up your skills in a balanced way. Dexerity does increase missile damage. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted January 30, 2006 Share Posted January 30, 2006 All depends of your playing-style. If you are a Shaper that send his creatures to combat and hide himself pimp the Dex: it helps to evade enemy's blows (+5% to hit, + Missiles damage too). Instead, if you combat with your creatures, choose missile weapons. Remember that the Dex bonuses can be founded much easy than Missile Weapons bonuses. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted January 30, 2006 Share Posted January 30, 2006 Quote: Originally written by MagmaDragoon:All depends of your playing-style. If you are a Shaper that send his creatures to combat and hide himself pimp the Dex: it helps to evade enemy's blows (+5% to hit, + Missiles damage too). Instead, if you combat with your creatures, choose missile weapons. Remember that the Dex bonuses can be founded much easy than Missile Weapons bonuses. The experince of fighting rats is no longer valid when fighting drakons and gazers. As a shaper, not only melee and missle stink, battle magic also sucks later in the game. As for chance to dodge, forget about it if you are playing on torment. The top monsters can always hit you even you put all your points into dex and luck. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 30, 2006 Share Posted January 30, 2006 If he's asking for basic gameplay advice, I doubt he's playing on Torment. Just because a strategy doesn't work so well on Torment, doesn't mean it's useless -- if he wants to play as a Shaper with missile weapons, he can. Sometimes it's fun to play an unusual character. Quote Link to comment Share on other sites More sharing options...
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