Well-Actually War Trall Dolphin Posted March 5, 2005 Share Posted March 5, 2005 Okay, I can't get anything to work, but this is the main problem. I keep getting this message when I try to talk to NPCs "you tried to start a dialogue when no dialogue script was loaded" A couple things to note: 1. The townscript, dialogue script and the selected town script all have the exact same name, cut and paste. Aside form the variations of .txt, dlg.txt, and the name without the .txt 2. Cell 3 on the NPCs is set to the corresponding talknode Also I did see a past topic with this same issue. I checked all the things that they said, and it still wont work. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted March 5, 2005 Share Posted March 5, 2005 The dialogue scripts must have no errors to load. Did you get an error message when you entered town? That is when the dialogue script is loaded. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted March 5, 2005 Author Share Posted March 5, 2005 No error messages when entering the scenario or the town, only when trying to talk. I'll check my script again for mistakes. edit: now it is. Invalid symbol on line 17. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 5, 2005 Share Posted March 5, 2005 Did you make sure that you set the town script in Town Details? Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted March 5, 2005 Share Posted March 5, 2005 Hm. The dialogue script loaded or it did not. If it did not load, then it should give an error message. If no error message, then maybe it does not know it needs a dialogue script. Just to check: 1) You have a town script. 2) You have a dialog script 3) Both are properly named. 4) The Details Windows for your town has the name of the town script. 5) The dialogue script has the node referenced by the creature. 6) No error messages. Is this correct? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted March 5, 2005 Author Share Posted March 5, 2005 Okay I took out any strange stuff I may have done here is the dlg scrip, It seems this is ware the problem is. ---------------------------------------------------- // TOWN DIALOGUE SCRIPT // Town 1: Mitra's Farm // This is the dialogue for this town. // You can use states numbered from 1 to 99. begintalkscript; variables; begintalknode 1; state = -1; personality = 1; nextstate = 3; question = “Mitra”; text1 = “how are you?”; text2 = “_very well._”; begintalknode 2; state = 3; personality = 1; netxtstate = 4; question = “ware do I go from here?”; text1 = “_head west about a mile to the great gates._”; begintalknode 3; state = 4; personality = 1; nextstate = 5; question = “Thank you for your help”; text1 = “_you’re welcome_”; Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted March 5, 2005 Share Posted March 5, 2005 In the second dialogue node, you spelled nextstate wrong. You may want to fix the grammar/spelling in that before you release it too. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted March 5, 2005 Author Share Posted March 5, 2005 how embarrassing I did fix that, it still has the same message. obviously not actual dialogue. I had to write something. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 5, 2005 Share Posted March 5, 2005 Hmm. I notice that your dialogue script as posted uses smart quotes instead of straight quotes. Is it the same way in the original script file? BoA won't parse smart quotes properly. Link to comment Share on other sites More sharing options...
Garrulous Glaahk -silver- Posted March 5, 2005 Share Posted March 5, 2005 hrm, I think your word processor is making your quotes too fancy in ways the scripting engine hates. compare: text1 = “how are you?”; text1 = "how are you?"; Thuryl, posting while I was typing. you're fast Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted March 5, 2005 Author Share Posted March 5, 2005 It was the curly quotes. It works now , and with all the curly quotes banished the learning process is much easier. Thank your! Link to comment Share on other sites More sharing options...
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