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what am I doing wrong?


Dolphin

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Okay, I can't get anything to work, but this is the main problem. I keep getting this message when I try to talk to NPCs

 

"you tried to start a dialogue when no dialogue script was loaded"

 

A couple things to note:

 

1. The townscript, dialogue script and the selected town script all have the exact same name, cut and paste. Aside form the variations of .txt, dlg.txt, and the name without the .txt

 

2. Cell 3 on the NPCs is set to the corresponding talknode

 

Also I did see a past topic with this same issue. I checked all the things that they said, and it still wont work.

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Hm. The dialogue script loaded or it did not. If it did not load, then it should give an error message. If no error message, then maybe it does not know it needs a dialogue script.

 

Just to check:

1) You have a town script.

2) You have a dialog script

3) Both are properly named.

4) The Details Windows for your town has the name of the town script.

5) The dialogue script has the node referenced by the creature.

6) No error messages.

 

Is this correct?

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Okay I took out any strange stuff I may have done here is the dlg scrip, It seems this is ware the problem is.

 

----------------------------------------------------

 

// TOWN DIALOGUE SCRIPT

// Town 1: Mitra's Farm

 

// This is the dialogue for this town.

// You can use states numbered from 1 to 99.

 

begintalkscript;

 

variables;

 

begintalknode 1;

state = -1;

personality = 1;

nextstate = 3;

question = “Mitra”;

text1 = “how are you?”;

text2 = “_very well._”;

 

begintalknode 2;

state = 3;

personality = 1;

netxtstate = 4;

question = “ware do I go from here?”;

text1 = “_head west about a mile to the great gates._”;

 

begintalknode 3;

state = 4;

personality = 1;

nextstate = 5;

question = “Thank you for your help”;

text1 = “_you’re welcome_”;

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