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Fences


Venom

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In one of my towns, I am relying on the use of fences heavily. Unlike walls, however, they don't fill in the gaps between the corners, so one can walk through them easily. I can think of three solutions to this problem, but they all seem difficult or time-consuming. I would like to know if I have missed anything that would do this easily.

 

1. Edit the BoA Editor code to recognize fences as walls (I am assuming it is hardwired into the source code to fill in the corner gaps for walls, as I can find no reference to this in the script).

 

2. Make the fence into a wall template.

 

3. Create custom terrain blocks to fill in the gaps at all corners.

 

If anyone has encountered a similar problem, I'd appreciate your suggestions.

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Quote:
Originally written by Venom:

1. Edit the BoA Editor code to recognize fences as walls (I am assuming it is hardwired into the source code to fill in the corner gaps for walls, as I can find no reference to this in the script).
The editor mimics BoA, so doing this won't help. It may make it look correct in the Editor, but it won't in BoA. You'll have to do something else.
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I have solved this dilema by cut-and-pasting the original fence icons into something similar to a wall set, and though it has required major tweaking, I've gotten them to work. I should post my images to the Louvre; they could prove useful to others.

 

Quote:
Place the fences thus:

 

FENCE1

E

N

C

E

2

 

Instead of:

xFENCE1

F

E

N

C

E

2

Please don't underestimate my intelligence. Despite my numerous questions, I am not a newb. I quickly exhausted all possibility of that method; there simply were not enough fence graphics to do what I wanted to.
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