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I think that the beast thing for you to do, is to put a special node on the place you want the item. In the node, make a SDF (so the thing will be triggered eventually) and put a call for a dialog message, telling you found something in it. Something like this maybe:

 

Code:
if (get_flag(X,Y) == 1)     message_dialog("your message",""); //message you find an item     char_give_item(char number, which item); // This call gives the item     set_flag(X,Y,2);break; 
You should put a call for changing SDF (X,Y) to 1, or else the message wouldn't appear, and the item wouldn't be given. This you have to put however in the place where you want the party to discover that there is an item in the barrel.
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